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  4. Hello, New to the site and just getting a game going among a few RPG friends of mine. We have been wanting to try a Stargate RPG and here we go. My main question is this. Is there a reason I should use the player guide listed under the beta test thread that is dated from February over the one in the files section dated from March. The one from March seems more complete. I planned on using that one unless there is a reason I shouldn't. Thanks
  5. Last week
  6. Easiest way to handle this is to introduce a mook/main character divide so only characters that are supposed to be a major threat get full hp. Everyone else just gets a number of hit boxes equal to twice their CR, or even 2CR+1. Everytime they get hit, you ignore the damage the attack actually does and just tick off the boxes. The damage increment feats each add a box to your output -- so if you have the feat @level five, evry time you hit a mook you do 2 hit boxes worth of damage, for example -- with Crits doubling the number of boxes you can tick off, ie a crit @ level 5 does 4 boxes of damage
  7. A bonus feat for all characters is a lateral shift. It would generally equate to about a mission's worth of XP (probably disallow feats that cost 8-9MP). It might let someone pick up a skill the group doesn't have or round out a class's weapon choice. Overall, it changes very little; it wouldn't break the game to start everyone with a feat in the 3-5MP range or even just give them 5MP to spend at start. It it isn't necessary, and it doesn't break anything, so either way should be fine.
  8. Hi, Im Ares, I'm a fan of the Film and the TV show, and want this will go out soon to play!!
  9. Cyberpunk 2020 handbook explained there's been instances of cops being wounded by several (too many) rounds and they still kept moving for minutes before their brains realized they were dead. And the opposite; cops dying to a single shot in a foot. Of course, those were extreme examples to justify how Interlock handled combat. On the matter at hand, Logan Cipher has a point. In D&D 3.x, a goblin could be killed with just one blow; at best, a monster the same CR as PCs party's level could withstand two rounds, maybe three, of punishment. And dragons could be felled in under 10 rounds (or TPK the party in one ). In Stargate SG-1 RPG, combat was fast paced and the only thing making them last longer was throwing hordes of jaffa at the PCs; by round 4, it was pretty possible to have wiped at least several unnamed jaffa and having some PCs being wounded.
  10. *Shrug* It's just math. Meanie is someone, who thinks that it's normal to unload a 50 round clip at a horse and then watch it gallop away...
  11. Actually, humans got an extra feat at level 1 when d20 kicked off. But in 5e no one gets feats at the beginning, not even humans (DM option to implement variant humans aside); since SG-RPG's humans are distinctly different to those in the 5e SRD, going further offbook and bringing back the universal starting feat or else maybe a pool of bonus mission points doesn't seem that crazy.
  12. The bonus feat at 1st level has been pretty much the human defining racial trait since feats were implemented. I'd vote for sticking to that.
  13. A Draft Horse (not even a war horse): Armor Class: 16 Hit Points: 175 a 5th lvl SG team - 4 people armed with P90s, all with Dex 14, all specializing in p90 - have 50/50 chance to hit the horse, 75% on full auto, double damage dice from the bonus feat 3/4 hit on average, dealing (11+2)x3=39 damage per turn on average, taking 5 rounds to kill one horse - 4 people unloading about 60 rounds at the poor thing over 30 seconds, and hitting it with the quarter of them rounds. While it's dealing 20 damage every other round, since it hits 50/50
  14. Origins and classes are good enough imho.
  15. Feats are pretty character defining, so should all characters get a bonus feat at 1st level?
  16. The series showed that there are only 2 generations: The ones I'm referring to as elder Tok'ra which are Egeria's (1st and only) revolutionary spawning who have fighting the system lords for over 2000 years fuelled by the elder memories they inherited from her, and then the Pangaran newbies who have basically been socialised as good guys. Both of these are starting options for PCs. Anyone from not from either of those generations is one of the exceptionally rare goa'uld turncoats (who I think we all agree are best left as NPCs). And again, even if there was more than 1 elder spawning, even the least experienced has lived in excess of 2000 years because that's how long Egeria was on ice. If we say a host lasts on average 250 years a pop, that's at least 8 previous hosts. At least 8 whole other people with lived experiences the symbiote has absorbed knowledge from while actively hunted by the system lords whilst pre-programmed to fight a guerrilla espionage campaign against them. Given that there are no longer bonus feats at 1st level as far as I can make out from the rulebook, my idea of forcing elder tok'ra to take a mandatory 1st level feat to better model their capabilities won't work. Which yet again brings me back to the "Advantage on Wis Mod checks of their choice per long rest" as the only decent solution.
  17. It is the same. The chart was left out of version 02.23.2020, but is included in version 03.17.2020 on page 19.
  18. Stargate SG-1 RPG had a table of tables to run through in order to create random planets and civilizations. Things such as climate, atmosphere, biosphere, water masses or technological state, government type, attitude towards aliens,... could be determined with a series of die rolls. And some results in a table could conditionate another in a diferent table (such as no rainfall if a planet temperature was cold and similar examples). Having a system like this, or some variation, might be greatly welcome in order to create worlds with a distinctive flavor on the fly.
  19. Starfinder has a "deck of many planets" idea that is worth looking into
  20. can you confirm if soldier gets all damage rolls maxed (from the ability "weapon training") or just ambiguously worded explanation of why die all go to D8 minimum. As i assume you are a dev from this comment. There seems to be some discourse on what that means.
  21. So on leveling, when does the proficiency increase. Is it the same as 5th ed. I could not find this in rulebook, I understand as beta it wont have everything, but this seems to be an important part to miss.
  22. Assuming they are keeping elder Tok’ra out may account for part of the rules; if so, then legolas is kept out. Egeria made broods that had no elder memories but got hers only, then another recent pangaran brood that got the so-called ‘amnesia’. See the Tok’ra spy background. As for earlier powerful versions remember that she made many broods, younger ones might be acceptable if they were hidden away as noted, or if they served long boring duties as spies in various mining camps with low access to training. They might be good at evasion, but little else. The Goa’uld should be the all dancing all nasty skill sets, but tempered with crippling greed, but that’s another story as they are npc.
  23. Again, the assumptions of the system are that you're starting out with a bit of life experience under your belt but not a lot: after 2 millennia, tok'ra -- and indeed any of their species with access to the genetic memory of their system lord mothers -- should be proficient in most if not all skills. Given their experience and the physical enhancement provided by a symbiote, the average tok'ra is effectively going to be Logolas to everyone else's Gimli. If you were going Giving them advantage on checks Wis modifier times is realistically the closest you're going to get to reflect what they're capable of while keeping them reasonably balanced against other options. And honestly, given the setting of the game, I think I'd keep the elder tok'ra out of the PC's reach altogether. Being subservient to Earth's military is grossly out of character for the elder members of the faction from everything we've seen in the show, especially given how salty they were about Jacob/Selmak's tendency to side with the tau'ri led to them excluding him from some of their war councils. If you do make them a player option, they should be treated with considerable care. Keeping the species to the pangaran generation is, I think. the smarter choice. Their power level is more reasonable, and being a tabula rasa far more prone to interventionist action makes for a more probable reason for them to part of SGP and opens up interesting narrative choices playing them against their more cautious and conservative older siblings.
  24. Earlier
  25. @borasavas Thank you for your interest in the Open Beta of the Stargate RPG. The PDF file that you downloaded is everything that you need in order to play the beta version of this game as it includes the current rules, character creation guides, and other information to allow you to play the game as it currently stands. This is a Table-Top RPG and not a computer-based game.
  26. Hi ı downloaded Stargate RPG Beta 03.17.2020 but this is a not open beta games. The file ı downloaded is a PDF file. What do ı need to do to play the beta version of the game? I would be very happy if you could help me.
  27. Just stumbled across all this and couldn't not stop by and read up. I'm strapped for time at the moment so I'll just say hi real quick before skedaddling off... Sooo.... Hi!
  28. 5e just finished stat’g vehicles and ships. I would venture an ATV at 75-100 hp.
  29. Loving the system so far. has anyone thought of anything for vehicles and ships? statswise?
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