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  1. Today
  2. I like the idea of playing as Unas or other races from the series. If you have rules on humans, jaffa etc. it is not that hard to homebrew a new race, Wraith for example friendly Wraith ofc Do you guys think that they will add new and more interesting feats?
  3. Yesterday
  4. I believe SGP is more a location for the story of the game but the rules and what not could be used for a homebrew of the SGC. They stated in the interview that they will have a story recap of the show to the point the game takes place so its not ignoring anything. In fact that's why they made the SGP so they can make a new canon story. Finally the SGP is still run by the military its just not all Tau'ri.
  5. Glad to find Stargate the rpg. Fan of the TV show, since you could lend the first season on VHS in Germany. From that moment I watched each episode. Owner of 4 books of the d20 stargate rpg and can't wait to go for a new mission
  6. Yeah that's a pretty beastly weapon. I've never played the AEG version of the game. But if AEG was the last company to have its license then it makes sense that a new version is ready to be deployed considering AEG has had a major face-lift. I'm honestly surprised FFG didn't scoop up the opportunity. I definitely see this game as a prime game to make several Proprietary dice for as FFG is oft want to do LOL! But I for one am glad that Wyvern is using the 5e SRD I hate proprietary anything! but I digress Its always difficult to match lore up with game rules. Take space marines from 40k for instance...an entire ork waagh can be put down by only five or so but its not exactly fair to have super warriors. same is true with the staff weapon. we shall see! addendum:: maybe in addition to its other properties maybe it will provide a bonus to intimidation rolls or something of the like considering it is the most commonly employed weapon of the Jaffa and like ol' BahamutA6M5 said "it inspires dread..."
  7. Bragnak


    link if you want to join https://discord.gg/skbJN7Z
  8. Problem with Ma'tok (staff weapon) is it's a dread-inspiring weapon because of its sheer firepower and showing that mechanically is hard. In the TV show, most people hit with it was basically instakilled and only plot armor would save main characters from dying when impacted by one. I have yet to see how Wyvern Gaming has managed the weapon, but my experience with it in AEG's Stargate SG-1 RPG left me under the impression it was an overwhelming weapon up to mid levels; a single shot wouldn't kill some characters but still leave them fatigued even at those levels. In AEG's game, the staff weapon required two proficiencies, melee for using it as a quarterstaff in hand-to-hand and rifle proficiency for using it as a ranged weapon. It also had a recoil rating of 12 (meaning characters with STR scores lower than that would get a -1 to hit unless they only fired it in single shots), an accuracy rating of -2 (meaning all attack rolls made with it received that penalty), had an error range of 1-2 (fumbling with it was easier) but also extended threat range, 18-20 (making easier to crit), a ranged damage of 6d6 (a bit scary; it also was energy damage, making antiballistic armor nearly useless), had 75' range increments, it was considered an armor piercing weapon (meaning it could ignore some damage reduction from armors) and, on top of the previous penalties, difficulty to handle it meant characters suffered a -2 penalty on initiative rolls at the beginning of combat. Finally, when using fluid initiative, some GMs considered it a tactical weapon, thus imposing a -2 initiative every round it was fired. So, in 5e, most of those features could be worked with some ease. But, as said, have to wait and see how devs modeled the staff weapon.
  9. Last week
  10. I agree with some of your statements. And as the series progressed, the rebellions did become more of a focus but it never overshadowed the fight of the Tuari. The Tuari lead the fight. The game does not have to be all about the SGC, but it should be one of the main focuses with the military side as a big part. SGP seems to me as a great location sourcebook more than a main focus for the overall game. That being said, I am excited to see a Stargate game in print again.
  11. Is there any information/content on youtube or twitch I can watch?
  12. As a experienced DM I think staff weapon will be two-handed weapon, it is too long for one hand. It might come with reach and 1d10+STR bludgeoning damage or 2d6+STR/1d12+STR without reach. It looks pretty heavy. It is alien ranged beam weapon so most of the players won't be profficient with it but still can have a lucky shot. Problem is players or NPC on higher lvl will hit almost all the time, so disadvantige on attacks or flat -5 for hit for example might be good idea. For damage I think it will be force because that is the most dangerous type of damage that is similar to beam weapons by my opinion. Damage dice? Well if players will gain HP on lvl up as they do in other d20 rpg's they might survive multiple staff weapon shots. If Hp will be fixed then damage dice should be around max health. That way you can die in one shot, but you also might get lucky and survive I would set it somewhere between 2d6 - 3d6 or 3d4+3 Knockback is usually STR save and for items it is usually fixed DC number. Might be around 15 but it should be auto knock if that weapon is that strong If you would ask me about armor class, well cover in field will be really important now (half cover +2 to AC, 3/4 cover +5 to AC, total cover - can not be shot at) then there is flanks etc. Kevlar Armor might give you +1 or more to your AC but it also might give you temporary hit points (5e do have these), so if you do got hit that armor might save your life but is ruined after I am sure it is already done by now, so I expect them to outsmart me with their weapons this summer :D
  13. February...time to spend about a paychecks worth on this project!
  14. I can see its final stat block looking kinda like this; Staff Weapon: (monetary cost if any) 1d6 Bludgeoning (weight) versatile 1d8 / Ranged 10/100 1d10 Radiant Something like that at least. now i haven't seen ANYTHING of this game prototype but it keeps being said its based on the 5e SRD so I can pretty much assume as to how things may behave.
  15. this is very true to the core aesthetic of the series and hopefully the game. However I do know that its not just the tau'ri taking the fight to the goa'uld. As far as the trials and tribulations of the SGC on earth we have pretty much seen all there is to be seen from that particular perspective. where making the Humans of Earth an option and not the core focus hints that this particular incarnation of the game is most likely going to be centrally focused on the rebellions of the other Xenos against their oppressors! either way this game is going to be the bomb diggity.
  16. Does the development team plan on having any miniatures made for this game? is it going to be something we could perhaps kickstart? I know I for one would kickstart the heck out of some miniatures! i mean think about it! an aspiring "mission commander" gathers their friends around the table to try out the new Stargate RPG not only do they whip out enough books for everyone at the table but they also have plenty of minuatrues and maybe even some paper maps to make this inaugural session an immersive and memorable experience! ive seen some miniatures by other developers but they're difficult to find and generally in poor condition.
  17. I so hope Earthers are a focus in the game. I see the Dev said they will be an option. Don't know what that means for the overall feel of the setting they are creating. The reason I love Stargate is that with all the crazy tech and villains, it is about humans, military service people going out and getting the job done. Stargate is military scifi, not space fantasy. The latter seems to be the way Wyvern is going. I hope not. All of the source material still centers around human characters with fun aliens added, not aliens with the quirky human. If that is the way the game is going, I can play Starfinder for that and the old AEG game for the Stargate feel. That being said, I am still on board to try it and my group would look to playtest.
  18. This is going to be fun! where do i sign up to help write missions?
  19. Im stationed at Ft Riley! unfrtunately i'm going to Korea soon. I found this site last night while looking for stuff to convert to DnD 5e rules for a stargateish campaign! anyway hello there!
  20. Greetings and solicitations everyone! i hope this message finds you all well! I'm looking foreward to backing this project with every aspect of my genetically unmodified being! i know so many exclamation points! Stargate is something i've loved since i was a child and i was randomly pouring over how to convert Stargate stuff to dungeons and dragons rules and found the gencon video reveal and was like oh heckin MINT! so here i am hopefully i can help in anyway!
  21. Would it be possible to have item decks for the kickstarter? I'm in desperate need of quality sci-fi/ modern weapons, relics, and even NPCs As an addon or P.O.D. is fine.
  22. I have been waiting for something like this for a very long time. Even started designing something similar for my family and I to play a few years back, big job though. I can't wait for this game, it is about time!
  23. The game follows canon (season 6), so will likely not feature anything that wasn't confirmed to be part of the Stargate Program (Rangers and dogs) on the shows, at least not as part of the core game. You can always homebrew those features, wait for someone else to homebrew and share it, or perhaps in time it will be added officially. Not a bad idea though, I kinda like it.
  24. Earlier
  25. February was the date given in the recent podcast interview!
  26. Johannesburg, South Africa. Can't wait for that kickstarter in Feb
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