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Weapon Mods


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We are two weeks out from game and the excitement is high. Character creation is working very well for all. We have some soft converting from our old Alderac game and some brand new characters. One question came up... Weapon Mods. Is there a rule about how many a player can put on weapons? Scout has 3 weapons with about 4 mods each. Do you just choose any you want? Thanks all!

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So that leads me to another question. What is the point of the Soldier's ability to add a free longarm upgrade to their base kit for free if you can have any you want at no cost? Thanks all.

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