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Kilrex

Exploration

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The thing I will most interested in seeing is an Exploration generation ruleset. That was what I enjoyed the most when playing the previous SG RPG. There are quite a few systems with novel ways of generating exploration content. Roll a few charts to create the world entering (climate, culture encountered, etc). As well as some generic random encounter/mishap charts similar to those found in Forbidden Lands (my current fav exploration RPG).

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Yeah, I hope they do this too. If you're writing your own campaign coming up with settings can be tough.

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Absolutely. Like the Appendices in the original AD&D Dungeon Master Guide, these sorts of tables should (would) be indispensable. It wouldn't take much -- as with all content in the core book it should skim the surface with enough detail to get by, but with room for expansion in a later supplement with far greater depth.

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