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  1. 2 points
    Our purpose wasn't to become a murderhobo party, but mostly to clarify the existing rules. If anything this restricts the players more. As it is, this actually binds the players more to what is available on base, and what they are actually able to requisition. Players are welcome to rearm themselves after the briefing, and this way I can be more free to have interesting restrictions or stories which force the players to think about their equipment.
  2. 1 point
    Gen Con Online is taking place July 30th - August 2nd, and Wyvern Gaming is happy to announce that we will be launching our "Stargate SG-1: Phoenix - A Living RPG Series" at the event! Stargate SG-1: Phoenix – A Living RPG Series is a living campaign in which your character will live within a Stargate canon universe series called "Stargate SG-1: Phoenix." Your success and failures will shape the story that plays out over a course of a “Season” of “Episodes” released over the coming year, with the final episode release at Gen Con 2021! At Gen Con Online we'll feature our first three Episodes, which will be run by expert Gamemasters. While the SG-1 RPG Core Rulebook is not yet publicly available, the Gatemasters will be using the latest and greatest ruleset in order to run these games. As a player, in this Gen Con Online event, we'll provide each player a PDF version of a SG-1 RPG Quick-Start Guide. This guide will cover everything you need to play the game and will including pre-generated characters in each class! The events will be listed on the Gen Con Online website starting July 6th and will be available for registration on July 13th. When you join us for this event, you’ll be the first to officially join up with the Stargate Phoenix team and help mold the canon universe! In addition to the games, we'll be featuring: - Q&A session with Wyvern Gaming about the development of the SG-1 RPG - SG-1 RPG Gameplay Broadcast - Other Surprises! Be sure to watch for any updates to the schedule by signing up at stargateTheRPG.com. We hope that you are as excited as we are, and we look forward to seeing you virtually! We thank you for your continued support. https://www.gencon.com/online https://stargatetherpg.com PS: If you are interested in GMing games for Gen Con Online, please send a message to gamemaster@stargateTheRPG.com. There are still a few slots left. Thanks! Wyvern Gaming Team View full article
  3. 1 point
    Yeah it'd be really nice to get any communication on planned beta update schedule going into next year
  4. 1 point
    Since the feedback forum is only viewable to staff, I figured having more comments are good. Hello, Below are the current comments for our current game after a few episodes. Separately, what is the plan for further releases? In the COVID announcement it was mentioned that they plan to keep releasing versions every couple of weeks, but nothing has come out for 2 months. Obviously everybody is dealing with changes of plans, but just curious what the plan is. Deriachai Class/Race Ability Invisibility Duration for Noxian Pacifist not defined for non-combat situations. How long should it last? Can Word in an Ear be used repeatadly? Diplomatic Expertise says "4rd" as as "Presence" Equipment Weapon ranges are unwieldy as is MALP variants should probably be in equipment, vs in feats Grenade variants are mentioned, but not clear Feats All Tactical feats require Tactical Flexibility, so technically a soldier cannot choose any of them at first level. This is also true for Scout and Survivability. Cultural Proficiency is ambiguous. Does this give proficiency with all cultural weapons/armor, or is it a requirement for additional proficiency feats? Either this should be much more expensive and give everything Or it should be cheaper/eliminated, and use individual weapon proficiencies Why are soldier feats named tactical feats? Tech Specialist seems to reference no longer existing requisition rules. Are Engineer feats supposed to only apply to a signle person, whereas the other class feats apply to the entire team. Other Rulebook doesn't clearly state whether or not MP from the first 5 levels can be spent, or is basically just XP Font used for page number is almost unreadable
  5. 1 point
    Yeah, I fed back something similar through the feedback form based on conversations with my players. Your characterisation of insufficient design space is bang on. In the interests of simplicity we've collapsed the complexity of the system to the point that in play it raises more questions than it answers. My suggestions were to (1) separate the upgrades into 'functions' and 'addons'. Functions are inherent to the weapon being stated (automatic, belt fed, etc), while add-ons can be added to any of the compatible types - that's your scopes, lasers etc. (2) limit the number of functions, add-ons as well as damage rating based on Bulk. More damage more bulk. I fed back more to the Devs but that's the main points
  6. 1 point
    Purely as a listener, I'd certainly be interested in hearing that.
  7. 1 point
    Quite possibly as a couple of my players are dragging their feet with chargen.
  8. 1 point
    a penalty of 1-2 per 1-2 meters would go a long way towards acknowledging that stabbing someone in the kidney from arm's reach is dramatically easier than doing it with a ranged weapon from a football field or twenty yes. I think that any solution that includes words to the extent of "just don't use a battlemap & restrict yourself to theater of the mind" is a shortsighted & self inflicted wound. A system like fate core that relies on nebulous "zones" where ranged weapons can shoot 1-2 zones away works fine with theater of the mind, but 5e & the stargate 5e derivative has all of the ranges in concrete distances that do not always translate very well to the more nebulous & wishy-washy free form narrativist style that goes with "It's not designed for grid combat" type solutions
  9. 1 point

    Version 1.0.0

    180 downloads

    For player use. Please credit where possible and post completed versions! NOTE: THIS IS NOT A WYVERN GAMING DOCUMENT. Download at your own risk! (This document was submitted by a member of this site. Wyvern Gaming does not vouch for the security of this document.)

    Free

  10. 1 point
  11. 1 point
    You are oversimplifying the issue for your reasons' sake. Even if fireball and/or lightning bolt have REF/DEX save for half damage, a target with energy resistances would still aply them, no matter if save was successful or not (eg: a fire giant could roll a save for half damage against a fireball yet it wouldn't take damage from the fireball as it is impervious to fire damage). Same goes with the grenade example: two targets, one wearing an ordnance disposal armor and another a kevlar vest, could save for half damage and yet each one receives different damage points from the same source because an ordnance disposal armor provides better protection against explosive blasts than a kevlar vest. Also, risks for oversimplifying bring you to comparing an arrow/bolt/bullet impact, a blow from ma'tok/mace/club and a swing from a blade against a ballistic AC as if each of those attacks behave the same. A kevlar vest is nearly useless against a blade, while it can stop standard bullets or bludgeoning blows. An arrow/bolt could pierce through the vest in a very similar fashion an AP round would do. In the same way, a fireproof suit could provide protection against a flamethrower blast but still be totally ineffective against a zat discharge. I stand on a single AC for any type of direct attack, saves for indirect attacks and armor strengths and weaknesses for both. It would improve even more the equipment choices.
  12. 1 point
    MGM AND WYVERN GAMING TO LAUNCH STARGATE ROLEPLAYING GAME INSPIRED BY HIT TELEVISION SERIES Fans to Get Sneak Peek at Gen Con in August, with Release to Follow at Gen Con 2020 June 11, 2019 — “Permission to barge in, sir?” Now all Stargate aficionados have “permission to barge in” and take on the bad guys with the Stargate Roleplaying Game. MGM, a leading entertainment company focused on the production and global distribution of film and television content including major franchises such as Rocky, James Bond, Fargo, Vikings, The Handmaid’s Tale and Pink Panther, and game design company Wyvern Gaming, are collaborating on a new roleplaying game based on the popular Stargate SG-1™ TV series. Fans will be able to get a sneak peek at the game at Gen Con this August, with the launch expected to follow in 2020. MGM’s licensing agency, Brandgenuity, is managing the development and roll out of the Stargate licensing program and brokered the agreement between Wyvern Gaming and MGM. Brad Ellis, CEO at Wyvern Gaming, said, “We love the Stargate franchise, and we wanted to create a roleplaying game in which fans can become a member of the SGC. Just imagining progressing a character from level 1 to 20 while exploring the universe is a thrilling thought. We’re building on top of the D&D 5th edition Open Gaming License to make this an approachable game for roleplayers while adding the exploration and mechanics necessary for a modern science fiction setting.” Robert Marick, Executive Vice President Global Consumer Products and Experiences at MGM, said, “There’s a passionate fanbase for Stargate SG-1 who are eager to immerse themselves in experiences that extend the brand well beyond the TV screen. Collaborating with Wyvern Gaming on the Stargate Roleplaying Game enables us to give those who continue to watch and re-watch episodes of the hit TV show the opportunity to enjoy the series and its memorable characters in a whole new way.” The new Stargate Roleplaying Game lets players explore the galaxy and aid in the fight against the Goa’uld System Lords. The core rulebook contains all the information needed to create a character and join the Stargate Command (SGC). Players will choose from a set of playable races and classes as they learn the skills, feats, equipment, and technologies needed to make their character thrive as an SG team member. The book also covers how to be a Game Commander (GC). In the game, Stargate Missions are handed down from Stargate Command. Players may be asked to capture a point of interest, explore new worlds, retrieve important artifacts, rescue important VIPs, or assassinate/capture high-value targets. Stargate Missions will launch the Living Campaign that will allow the players’ characters to advance through the ranks of the SGC. Through an online system, players can track their character’s progression, earn unique items, and become a legend within the SGC. For updates on the Stargate Roleplaying Game, sign-up at https://stargatetherpg.com/ Beyond the Stargate Roleplaying Game, MGM and Brandgenuity continue to grow the Stargate SG-1 licensing program with recent products/partners including an upcoming fan convention from Creation Entertainment, collectible figures from Chronicle Collectibles, and tees from The Forecast Agency and American Classics. Stargate SG-1 the television series, produced by MGM Television, picks up where the blockbuster film left off. Colonel Jack O'Neill (RICHARD DEAN ANDERSON) and his SG-1 team; Daniel Jackson (MICHAEL SHANKS), Teal'c (CHRISTOPHER JUDGE), and Capt. Samantha Carter (AMANDA TAPPING), set out to explore the mysteries of the Stargate. Each mission through the gate takes the SG-1 team to new worlds in a seemingly boundless universe. About Wyvern Gaming Wyvern Gaming is a game design company whose mission is to create "Approachable Games For Everyone." The company has been producing games since 2015 and have a track record of producing easy to learn card and board games for the hobby game industry. We have the drive to build games that people can enjoy. We love gaming of all types, everything from tabletop role-playing games to 3D virtual reality shooters. Our hopes are to turn our passion into a few gaming classics. For more information, visit https://wyverngaming.com Gen Con Event Sign Up: https://www.gencon.com/event_finder?search=stargate RPG Geek: https://rpggeek.com/rpgitem/279302/stargate-roleplaying-game Wyvern Gaming website: http://wyverngaming.com/ Stargate Roleplaying Game website: https://stargatetherpg.com/ Facebook: https://www.facebook.com/WyvernGaming.TableTop/ Twitter: https://twitter.com/WyvrenGaming About Metro Goldwyn Mayer Metro Goldwyn Mayer (MGM) is a leading entertainment company focused on the production and global distribution of film and television content across all platforms. The company owns one of the world’s deepest libraries of premium film and television content as well as the premium pay television network EPIX, which is available throughout the U.S. via cable, satellite, telco and digital distributors. In addition, MGM has investments in numerous other television channels, digital platforms and interactive ventures and is producing premium short-form content for distribution. For more information, visit www.mgm.com. About Brandgenuity Brandgenuity is a leading global independent brand licensing agency headquartered in New York, with offices in London, Munich and Hong Kong and ranked amongst the top 15 licensing agencies worldwide. The agency’s clients include BMW, Church & Dwight (ARM & HAMMER), White Castle, Edgewell (Edge, Banana Boat, Hawaiian Tropic, Playtex), Carmen Sandiego, MGM Studios (The Addams Family, Rocky, Pink Panther), ABI (Budweiser, Corona), NFLPA, and others. For more information, contact info@brandgenuity.com.
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