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Showing content with the highest reputation on 10/22/20 in all areas

  1. Whether the magic item cycle is bad in D&D is a strawman, but it's clear from the feats that it's not intended as part of the rules, by feats making the attacks power up. It was a strawman I didn't care to address; since you bring it up, it's part of the mythic structure many D&D campaigns, wherein it feels if not good, at least reasonable. But in Stargate, the weapons as a whole tend to be fairly stable across the series for each series. SG1, there is the move from P90's to Zats; even then, many missions are P90's. Universe, they never have access to new weapons (excluding the ship'
    1 point
  2. You're misreading me. I'm saying the lack of design space isn't a bad thing, because it draws the focus away from the D&D magic item cycle. There's room for a few more, but books of gun-porn are NOT a good thing. I fundamentally think the original post's position is a "really bad idea." I think there is need for more weapons, but definitely not to the weapons supplement level. The number of players wasting time optimizing guns in Traveller: The New Era, Hero System (when not used as Champions), or Mekton Zeta was fundamentally an impediment to actually playing the games.
    1 point
  3. I'd especially expect scouts to be proficient in sniper rifles.
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  4. weapon creation as a part of the rules tends, in my experience, to result in a lot of non-play use and almost as much GM saying, "Not in my game." I like a lower level of detail; for example I'm glad the beta doesn't show ‹Pistol, 9mmN›, ‹Pistol 9mmT›, ‹Pistol, .38s› etc... I wouldn't mind a few more levels... say, Light/Medium/Heavy in each of Pistols, SMGs, and Rifles. I will note one thing: Even if Gen Loyer allows free choice, Supply's going to only resupply the "usual rounds"... "Sure, you can carry your 9mm Winchester. But you'll have to buy the ammo yourself when on le
    1 point
  5. Also listing "bow" is strange, since that's wrapped up under common weapons currently. It seems insane that a modern military scout would not have the ability to use longarms, so second that.
    1 point
  6. I think shotgun and rifle need to be a proficiency group. This would allow for use of rifles like the HK or even M16 type rifles using the same proficiency and then "Longarms" could become the category for SMGs like the P90 or M4.
    1 point
  7. I've allowed every character to start with a feat in 5e for years, and it only adds to the fun. Sometimes it's racial feats only, other times it's open, but really - not only does it make the cookie-cutter characters a bit more unique, it also tends to increase the investment the players have in the characters.
    1 point
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