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Showing content with the highest reputation since 12/28/19 in Posts

  1. 4 points
    Hey guys, I just wanted to put your mind at ease. We have a communication plan that we are sticking to. We are focusing a lot of our effort on game development at this time. Please understand that especially with a license property that there is an approval process that communications must go through. We're working with MGM very closely to ensure that what we produce is canon and makes sense for the franchise. This takes time. With that said, private playtesting has been going extremely well and there is a ton of excitement with those that are playing it. We'll be sending out new information soon and you'll see the frequency of communication increase as we get closer to February. Thanks Wyvern Gaming
  2. 3 points
    Hear about the latest about the soon to launch Kickstarter for the Stargate Roleplaying Game! Brad Ellis, CEO of Wyvern Gaming, talks about why they choose 5th edition to base their game on, creating a new race for the game, and working with MGM to make it canon. https://roleofthedice.com/2020/01/06/episode-121-stargate-role-playing-game-with-brad-ellis/ iTunes: https://podcasts.apple.com/us/podcast/episode-121-stargate-roleplaying-game-with-brad-ellis/id1294474637?i=1000461700543 Google Play Music: https://play.google.com/music/m/Dsslvskqetlcihh6nojzb2h4jna?t=Episode_121_-_Stargate_Roleplaying_Game_with_Brad_Ellis-Role_of_the_Dice_Podcast Soundcloud: https://soundcloud.com/user-493438868/episode-121-stargate-roleplaying-game-with-brad-ellis RSS Feed: http://feeds.soundcloud.com/users/soundcloud:users:337077417/sounds.rss
  3. 2 points
    I believe SGP is more a location for the story of the game but the rules and what not could be used for a homebrew of the SGC. They stated in the interview that they will have a story recap of the show to the point the game takes place so its not ignoring anything. In fact that's why they made the SGP so they can make a new canon story. Finally the SGP is still run by the military its just not all Tau'ri.
  4. 2 points
    Problem with Ma'tok (staff weapon) is it's a dread-inspiring weapon because of its sheer firepower and showing that mechanically is hard. In the TV show, most people hit with it was basically instakilled and only plot armor would save main characters from dying when impacted by one. I have yet to see how Wyvern Gaming has managed the weapon, but my experience with it in AEG's Stargate SG-1 RPG left me under the impression it was an overwhelming weapon up to mid levels; a single shot wouldn't kill some characters but still leave them fatigued even at those levels. In AEG's game, the staff weapon required two proficiencies, melee for using it as a quarterstaff in hand-to-hand and rifle proficiency for using it as a ranged weapon. It also had a recoil rating of 12 (meaning characters with STR scores lower than that would get a -1 to hit unless they only fired it in single shots), an accuracy rating of -2 (meaning all attack rolls made with it received that penalty), had an error range of 1-2 (fumbling with it was easier) but also extended threat range, 18-20 (making easier to crit), a ranged damage of 6d6 (a bit scary; it also was energy damage, making antiballistic armor nearly useless), had 75' range increments, it was considered an armor piercing weapon (meaning it could ignore some damage reduction from armors) and, on top of the previous penalties, difficulty to handle it meant characters suffered a -2 penalty on initiative rolls at the beginning of combat. Finally, when using fluid initiative, some GMs considered it a tactical weapon, thus imposing a -2 initiative every round it was fired. So, in 5e, most of those features could be worked with some ease. But, as said, have to wait and see how devs modeled the staff weapon.
  5. 2 points
    Hey guys, we very much appreciate your feedback and want you to know that it was heard. Upon careful consideration and consultation on how the US military handles armed coalition forces. We have decided that it totally makes sense that Tau'ri forces and personal would defiantly be included in a base of this type. Tau'ri will be a human race option. Thanks!
  6. 2 points
    The thing is, Stargate is going to use the 5e system. If that's the case, then the only way to support those kinds of roles like Carter is to use multiclassing. If any of the class, skill, and ability mechanics change, then it's not 5e anymore, but a different system. Does that mean they have to stick to the 5e mechanics 100%, I don't know. Maybe not. But it was probably a conscious choice to use 5e. And I for one think they should. Otherwise why use it in the first place and not just create a new system, or just create a setting supplement for universal systems like FATE or Savage Worlds? I backed The Spy Game on Kickstarter, which also uses 5e, and they explicitly stated that they chose 5e and they will stick to it. They're not going to change the mechanics, because otherwise choosing 5e would be pointless and would require more work. But of course that's just my opinion
  7. 1 point
    Hi there! I'm part of the Stargate Kansas City community, looking forward to some fun with the Stargate RPG! SGKC RPG group page: https://stargatetherpg.com/clubs/17-sgkc-stargate-kansas-city/
  8. 1 point
    Magic is replaced by technology I am also curious about that leveling etc.
  9. 1 point
    Enjoy... https://www.geeknative.com/69169/why-pick-dd-for-the-stargate-rpg-an-interview-with-wyvern-gaming/
  10. 1 point
    I'm excited to see how the leveling works with the feats and such it sounds like 5e meets pathfinder 2e. I'm also excited to see what they do with the "magic" idea. I hope we get the open playtest soon
  11. 1 point
    I agree with some of your statements. And as the series progressed, the rebellions did become more of a focus but it never overshadowed the fight of the Tuari. The Tuari lead the fight. The game does not have to be all about the SGC, but it should be one of the main focuses with the military side as a big part. SGP seems to me as a great location sourcebook more than a main focus for the overall game. That being said, I am excited to see a Stargate game in print again.
  12. 1 point
    As a experienced DM I think staff weapon will be two-handed weapon, it is too long for one hand. It might come with reach and 1d10+STR bludgeoning damage or 2d6+STR/1d12+STR without reach. It looks pretty heavy. It is alien ranged beam weapon so most of the players won't be profficient with it but still can have a lucky shot. Problem is players or NPC on higher lvl will hit almost all the time, so disadvantige on attacks or flat -5 for hit for example might be good idea. For damage I think it will be force because that is the most dangerous type of damage that is similar to beam weapons by my opinion. Damage dice? Well if players will gain HP on lvl up as they do in other d20 rpg's they might survive multiple staff weapon shots. If Hp will be fixed then damage dice should be around max health. That way you can die in one shot, but you also might get lucky and survive I would set it somewhere between 2d6 - 3d6 or 3d4+3 Knockback is usually STR save and for items it is usually fixed DC number. Might be around 15 but it should be auto knock if that weapon is that strong If you would ask me about armor class, well cover in field will be really important now (half cover +2 to AC, 3/4 cover +5 to AC, total cover - can not be shot at) then there is flanks etc. Kevlar Armor might give you +1 or more to your AC but it also might give you temporary hit points (5e do have these), so if you do got hit that armor might save your life but is ruined after I am sure it is already done by now, so I expect them to outsmart me with their weapons this summer :D
  13. 1 point
    this is very true to the core aesthetic of the series and hopefully the game. However I do know that its not just the tau'ri taking the fight to the goa'uld. As far as the trials and tribulations of the SGC on earth we have pretty much seen all there is to be seen from that particular perspective. where making the Humans of Earth an option and not the core focus hints that this particular incarnation of the game is most likely going to be centrally focused on the rebellions of the other Xenos against their oppressors! either way this game is going to be the bomb diggity.
  14. 1 point
    I so hope Earthers are a focus in the game. I see the Dev said they will be an option. Don't know what that means for the overall feel of the setting they are creating. The reason I love Stargate is that with all the crazy tech and villains, it is about humans, military service people going out and getting the job done. Stargate is military scifi, not space fantasy. The latter seems to be the way Wyvern is going. I hope not. All of the source material still centers around human characters with fun aliens added, not aliens with the quirky human. If that is the way the game is going, I can play Starfinder for that and the old AEG game for the Stargate feel. That being said, I am still on board to try it and my group would look to playtest.
  15. 1 point
    Would it be possible to have item decks for the kickstarter? I'm in desperate need of quality sci-fi/ modern weapons, relics, and even NPCs As an addon or P.O.D. is fine.
  16. 1 point
    I have been waiting for something like this for a very long time. Even started designing something similar for my family and I to play a few years back, big job though. I can't wait for this game, it is about time!
  17. 1 point
    The game follows canon (season 6), so will likely not feature anything that wasn't confirmed to be part of the Stargate Program (Rangers and dogs) on the shows, at least not as part of the core game. You can always homebrew those features, wait for someone else to homebrew and share it, or perhaps in time it will be added officially. Not a bad idea though, I kinda like it.
  18. 1 point
    Johannesburg, South Africa. Can't wait for that kickstarter in Feb
  19. 1 point
    Ciao to All, from Verona province, Italy!!
  20. 1 point
    Hello from Memphis. I got the chance to play this game at Shadow Con this year and loved it.
  21. 1 point
  22. 1 point
    Glad to hear about that choice. I don't know how you've structured the races but, perhaps, tau'ri could be the base template for humans (as the goa'uld took slaves from Earth to populate their domains beyond the stars) and create other near-humans* from that point. Also, as we are talking about races, is some thought in the team about including reetou or reol? * It's the term used in Stargate SG-1 RPG for those humans evolved in other planets but with different social, scientific, technological and/or biological evolution.
  23. 1 point
    Fantastic! Good news, thank you!
  24. 1 point
    This Stargate RPG looks like it might be a fun one, and hopefully it proves to be successful, although there are concerns about some of the decisions that have already been made and that might be made prior to its release. Continuity: With the introduction of a new race that was not present in the original movie or 3 shows, along with a number of other elements about this RPG, this game is a split continuity. It might help to market it as being part of an alternate universe so fans are aware of the differences. If anything, it could help soften the blow for those expecting something that could have been more true to those productions. Timeline: It sounds like this is based off of season 6 of Stargate SG-1, which is a great part of the history, although it would be nice to have the option of choosing any time. Time travel is an important part of the franchise. If anything, this RPG can start in the present, then travel to that point in the timeline, while still allowing characters to travel to the future or past. Of course, some or many players may do that anyway. Might as well write it in. At the core of it all, however, Stargate has always been based in the present - that is, the present at the time of the production - so basing this RPG on the past, while rehashing memorable elements from the series can be nice, is just another step away from the foundation that the franchise was built upon. Starting the story out in the present day would at least be a way to maintain some of that foundation. Location: Earth is and always has been home. Sure, the shows took place in other locations - Atlantis in Pegasus, Universe across the universe - and those other places even become a "second home", although they always started on Earth. In most of them, they even returned to Earth. This is based on Stargate SG-1. Earth is home. The Phoenix offsite location can fit nicely into this, if it is simply that: an offsite location. Tau'ri: Considering how significant of a presence the Tau'ri have with the entire franchise, it would be a grave mistake to exclude them, enough that it would likely result in sending many fans away from this game, with Wyvern losing money, and Stargate fans spending their money on other RPG sources, opening up to different rulesets that may be more fitting for a more authentic Stargate RPG experience.
  25. 1 point
  26. 1 point
    I believe Tau'ri should be a variant human option. I'm all for Phoenix site but i want to have my players be a mixed team because I have a few that are not as versed in the lore. If its all new and strange to their characters i don't need to make or explain seasons of the show to them.
  27. 1 point
    The original team is dead, there is nothing that says the new team has to have the exact same specialty. In my setting, SG-7 has just been newly assembled as a secondary to SG-1 (that is, a multi-focus team), hence why they are sent on the missions that my story centers around. That was also the point of me picking that team designation, as it was never seen nor heard from again throughout the rest of the series, so it contradicts nothing (though my plot may be very slightly contradictory)
  28. 1 point
    I am into the "need tau'ri" side too. We are talking about the Fifth Race, the "second advent" of the alterans. Its hard to imagine Stargate without having Earthlings messing galaxies around, bringing bad guys down and acting as the "glue" for unlikely alliances (jaffas - Tok'ra, for example). On other topic, adventures around the SG-7? Wouldn't that be pretty boring? I mean, it's a scientific team. They are deployed to study alien devices or weird phenomena, while people at SG-1, 2, 4 or 10 gets all the fun: exploration.
  29. 1 point
    The thing is, is this meant to be a "Stargate: Phoenix" RPG, a spinoff of the series, or an actual "Stargate" RPG? That should clarify things. Because usually when a TTRPG is developed based on an IP, it is meant to allow players to play within that IP's universe, with little restrictions other than what can fit in the books. The core rulebook usually explains the rules and provides character and adventure creation rules for the core elements of the series. Star Trek Adventures allows you to create Starfleet characters and ships to create stories like the shows, with supplements adding rules for other species. Star Wars allows you to play as Jedi, Sith, smugglers, soldiers, bounty hunters, etc. Everything you're used to in the shows/movies. The original Stargate RPG did the same, providing a breakdown of the story as it existed back then, describing the SGC, Goa'uld Empire, etc. Then it provided rules for all major species, Tau'ri, Jaffa, Tok'ra, Asgard, etc. It didn't restrict the kind of stories you could tell. It also provided character sheets based on all major characters, with supplements adding more NPCs based on each season that existed at that point. Based on what I read about "Phoenix", it's not something I'd be interested in. I want to create SG/AR teams, as cliche as that sounds but I imagine a lot of fans would want that too. I already have my own story that I wanted to write fan-fiction for, which is centered around SG-7 (since that team was neither seen nor heard from again after the original team was killed by Nirrti in "Singularity"), and it's also set during season 6. As SG teams, and Stargate Command, are such important aspects of the Stargate universe, I would think that and other canon material would have a higher priority than non-canon material designed just for the RPG. For example, Star Trek Adventures has a Living Campaign with a series of episodic stories taking place party in the TOS era and mainly in 2171 (S3/4 of DS9), based around four pre-designed starships and is set in a region of space designed specifically for the game. Yet the rules are not restricted just to those stories, everyone can still create any other kind of Star Trek story, even including canon material like the Enterprise or DS9 and their crew, set in any of the main eras.
  30. 1 point
    Definitely need the Tau'ri option. It isn't Stargate without it. If there's concern about crossing continuities then open it up to alternate universes. Considering the introduction of a new race, it is already a split continuity, even if MGM considers it "canon" it is not the same continuity as the shows.
  31. 1 point
    Definitely! The more the merrier.
  32. 1 point
    I have a player that made a Tau'ri, it's so much fun having him explain pop-culture jokes to his "alien" teammates. It is core to Stargate to have Tau'ri.
  33. 1 point
    Well it seems be human characters, are none Earth-human characters such as Langaran or such. Even then, it's still Stargate in the Tok'ra or Jaffa. But yeah, it would nice to have the option to play as an Earthling.
  34. 1 point
    They can't be serious. that's literally what Stargate is. If you can't be an SG team tor Atlantis team, then its not a Stargate game, it a generic Sci-Fi. Hopefully this inst the way it goes
  35. 1 point
    We're still debating this internally as well.
  36. 1 point
    According to the interview, all playable species will be alien and not Tau'ri. Why have you chosen this exactly? Because I find that kind of limiting, especially considering the Stargate franchise is about us Earthlings getting out there. Having variation by being able to play as different alien species is of course very good, but why remove the most important human race from the franchise? Granted, if you can play as a non-Earth human and if there are rules for Earth equipment like weapons and gadgets, then there shouldn't be a problem to create Tau'ri characters, but it still seems very odd for a Stargate game. That's almost like saying you can't play a human in Star Wars or as Starfleet in Star Trek.
  37. 1 point
    Thanks for sharing that! Interesting insight into what is in store. I'm looking forward to seeing how the narrative you're setting up works.
  38. 1 point
    If you need a player to join your group I would be interested I live in Leavenworth
  39. 1 point
    Just a random spot in KC, probably the default pin drop from the map. It would be cool to turn around and find a Stargate there!
  40. 1 point
    Welcome. I had a look at your page and map -- and I'm intrigued by where on that intersection you meet to play! ;-D I was half expecting to swivel the view on StreetView and find there was a Stargate sitting in the middle of the highway.
  41. 1 point
    Both missions were very well received! One of the questions on the survey asked if the game felt like Stargate, the unanimous response to this was YES! The players felt there character played well and loved the character sheets. Here is an image right before a session. The front of our Diplomat pregen character.
  42. 1 point
    Greetings! My name is Cate. I'm a huge Stargate fan and I love gaming! I love a good story because we're all stories in the end. No power In the 'verse could stop me from being the nerd I am. Just wanted to say hello and introduce myself. ^_^
  43. 1 point
    Hi all! My name is Brad and I'm the CEO of Wyvern Gaming. I wanted to first thank you for joining us on this mission of creating a new roleplaying game for Stargate. We love the franchise and want to make sure our game puts you in it. This adventure was the brainchild of our friend & partner Philip Loyer, who unfortunately is no longer with us. He would have been thrilled with the progress we have made, but incredibly nervous about the days to come. If he were still here we would joke about it and he would stress over it anyway. I miss my friend. This is for him. Thank you for helping us make a great game.
  44. 1 point
    MGM AND WYVERN GAMING TO LAUNCH STARGATE ROLEPLAYING GAME INSPIRED BY HIT TELEVISION SERIES Fans to Get Sneak Peek at Gen Con in August, with Release to Follow at Gen Con 2020 June 11, 2019 — “Permission to barge in, sir?” Now all Stargate aficionados have “permission to barge in” and take on the bad guys with the Stargate Roleplaying Game. MGM, a leading entertainment company focused on the production and global distribution of film and television content including major franchises such as Rocky, James Bond, Fargo, Vikings, The Handmaid’s Tale and Pink Panther, and game design company Wyvern Gaming, are collaborating on a new roleplaying game based on the popular Stargate SG-1™ TV series. Fans will be able to get a sneak peek at the game at Gen Con this August, with the launch expected to follow in 2020. MGM’s licensing agency, Brandgenuity, is managing the development and roll out of the Stargate licensing program and brokered the agreement between Wyvern Gaming and MGM. Brad Ellis, CEO at Wyvern Gaming, said, “We love the Stargate franchise, and we wanted to create a roleplaying game in which fans can become a member of the SGC. Just imagining progressing a character from level 1 to 20 while exploring the universe is a thrilling thought. We’re building on top of the D&D 5th edition Open Gaming License to make this an approachable game for roleplayers while adding the exploration and mechanics necessary for a modern science fiction setting.” Robert Marick, Executive Vice President Global Consumer Products and Experiences at MGM, said, “There’s a passionate fanbase for Stargate SG-1 who are eager to immerse themselves in experiences that extend the brand well beyond the TV screen. Collaborating with Wyvern Gaming on the Stargate Roleplaying Game enables us to give those who continue to watch and re-watch episodes of the hit TV show the opportunity to enjoy the series and its memorable characters in a whole new way.” The new Stargate Roleplaying Game lets players explore the galaxy and aid in the fight against the Goa’uld System Lords. The core rulebook contains all the information needed to create a character and join the Stargate Command (SGC). Players will choose from a set of playable races and classes as they learn the skills, feats, equipment, and technologies needed to make their character thrive as an SG team member. The book also covers how to be a Game Commander (GC). In the game, Stargate Missions are handed down from Stargate Command. Players may be asked to capture a point of interest, explore new worlds, retrieve important artifacts, rescue important VIPs, or assassinate/capture high-value targets. Stargate Missions will launch the Living Campaign that will allow the players’ characters to advance through the ranks of the SGC. Through an online system, players can track their character’s progression, earn unique items, and become a legend within the SGC. For updates on the Stargate Roleplaying Game, sign-up at https://stargatetherpg.com/ Beyond the Stargate Roleplaying Game, MGM and Brandgenuity continue to grow the Stargate SG-1 licensing program with recent products/partners including an upcoming fan convention from Creation Entertainment, collectible figures from Chronicle Collectibles, and tees from The Forecast Agency and American Classics. Stargate SG-1 the television series, produced by MGM Television, picks up where the blockbuster film left off. Colonel Jack O'Neill (RICHARD DEAN ANDERSON) and his SG-1 team; Daniel Jackson (MICHAEL SHANKS), Teal'c (CHRISTOPHER JUDGE), and Capt. Samantha Carter (AMANDA TAPPING), set out to explore the mysteries of the Stargate. Each mission through the gate takes the SG-1 team to new worlds in a seemingly boundless universe. About Wyvern Gaming Wyvern Gaming is a game design company whose mission is to create "Approachable Games For Everyone." The company has been producing games since 2015 and have a track record of producing easy to learn card and board games for the hobby game industry. We have the drive to build games that people can enjoy. We love gaming of all types, everything from tabletop role-playing games to 3D virtual reality shooters. Our hopes are to turn our passion into a few gaming classics. For more information, visit https://wyverngaming.com Gen Con Event Sign Up: https://www.gencon.com/event_finder?search=stargate RPG Geek: https://rpggeek.com/rpgitem/279302/stargate-roleplaying-game Wyvern Gaming website: http://wyverngaming.com/ Stargate Roleplaying Game website: https://stargatetherpg.com/ Facebook: https://www.facebook.com/WyvernGaming.TableTop/ Twitter: https://twitter.com/WyvrenGaming About Metro Goldwyn Mayer Metro Goldwyn Mayer (MGM) is a leading entertainment company focused on the production and global distribution of film and television content across all platforms. The company owns one of the world’s deepest libraries of premium film and television content as well as the premium pay television network EPIX, which is available throughout the U.S. via cable, satellite, telco and digital distributors. In addition, MGM has investments in numerous other television channels, digital platforms and interactive ventures and is producing premium short-form content for distribution. For more information, visit www.mgm.com. About Brandgenuity Brandgenuity is a leading global independent brand licensing agency headquartered in New York, with offices in London, Munich and Hong Kong and ranked amongst the top 15 licensing agencies worldwide. The agency’s clients include BMW, Church & Dwight (ARM & HAMMER), White Castle, Edgewell (Edge, Banana Boat, Hawaiian Tropic, Playtex), Carmen Sandiego, MGM Studios (The Addams Family, Rocky, Pink Panther), ABI (Budweiser, Corona), NFLPA, and others. For more information, contact info@brandgenuity.com. View full article
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