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Showing content with the highest reputation since 09/21/20 in Posts

  1. When will the stl files from the kickstarter be available in the store?
    5 points
  2. Does anyone know if the STL files for the figures are going to be available for purchase? My husband didn't decide to get a 3d printer until now and wants the files.
    3 points
  3. So its official, system is registered in Foundry VTT and can be used right now! https://foundryvtt.com/packages/sgrpg If you will be missing something please let me know ideally by opening issue on github page. Its super fast: https://github.com/sadovsf/StargateRPGSystem/issues/new/choose
    3 points
  4. Here’s a list, compiled by galaxies, including planet name, address and sgc designation where these are known: https://stargate.fandom.com/wiki/Stargate_Network These are from the shows, books, the unfinished computer mmorpg, and the old tabletop rpg. I don’t think anyone has added the ones in this game yet.
    3 points
  5. So after a long learning of VTT API and systems and really super short testing i bring you what i would dare to call alpha version of SGRPG system for FoundryVTT: https://github.com/sadovsf/StargateRPGSystem/releases If you run into some issues let me know here: https://github.com/sadovsf/StargateRPGSystem So far mainly systems and workings we wanted for our play and that were working in original roll20 implementation should be ready plus some QOL improvements. Hope you enjoy it and if you do, please consider supporting it. It helps me to keep working on it https://www.buymeacoffee.com/sadovsf
    3 points
  6. I see links for episodes three and four under episodes. They have descriptions but no downloads. I purchased the season pass last year during the Kickstarter and it was mentioned the episodes would come out this month. Are other people seeing files for these episodes? Thanks!
    2 points
  7. We are super excited to announce that the new Stargate SG-1 Roleplaying Game Core Rulebook is now available in digital PDF. We have two options available: Stargate SG-1 Roleplaying Game - Core Rulebook (PRE-ORDER) - this option you can go ahead and pre-order the physical book to be delivered to your door when it becomes available. By purchasing this pre-order you can also immediately get the digital PDF, free of charge. Stargate SG-1 Roleplaying Game - Core Rulebook (Digital PDF Only) - this option gets you straight into the action with full color, bookmarked, and searchable digital PDF. No waiting, no shipping. We also have several other add-ons digital and pre-order items available via our online store. Check them out! If you happen to be coming to Gen Con 2021 in Indianapolis, September 16-19. We also have an option to pick up the physical core rulebook free of shipping charge. If you have any trouble downloading the PDF the best way to get support is via this support form: https://stargatetherpg.com/support/create/ View full article
    2 points
  8. It would be nice if the original episode 3 could be unofficially released as a non-canon episode if some of us wish to run it with out local groups. That was one of the games I had the most fun with at GenCon last year and am bummed that this is not going to be officially released. I was really looking forward to running that for my game group and get them excited about the game (like it did for me).
    2 points
  9. I am looking for an official character sheet made by Wyvern. While the community made ones look nice I would like to see what would be officially relevant to see on a sheet, then from there either choose to use the official one or one of the community made ones OR (as I do in most RPGS) make my own based on others and what information I feel is relevant and where it is on the sheet, etc. 9 times out of 10 I make my own as I often find that what others think is important, I find is not and shouldn't be on the front page (I prefer multipage character sheets myself). On a slightly less related note, it says this is based on 5th Edition, I am assuming they mean 5th Edition D&D, so I'm going to have to pick up some of that source material as I wanted to add in Races from (A)D&D as either NPCs the players will encounter or optional player races. As well as possible critters that can be encountered as alien beasties and whatnot.
    2 points
  10. Iam glad i could help Iam not sure about premium module as i cannot get probably payed legally for it. But iam allowed to even include come compendiums with prepared items and weapons for players so it could be quite nice i think. In a mean time if you like it and you can spend some small support on it i would greatly appreciate it as it takes quite some time to develop something like this and there is still lot to do For sure, let me know if you need something new in there or you run into some issues ;-)
    2 points
  11. Twisted Past is a classified mission. You need to talk with General Loyer to learn more.
    2 points
  12. Episode 4 was inadvertently put on the site early. Both episodes 3 and 4 will become available in September. Thanks
    2 points
  13. Not really. They started with naming them P3x-xxx most of the time, then around season 4 they started using season number as the second number. The designations in Atlantis mostly start with M. There were some fanon explanations that P stands for planet, M for moon, K for kuiper object, but that doesn’t exactly hold if you check them closely. However, if you are looking for a formula to come up with new places, it’s a good way. I would use something like: Letter to denote where the gate is: Planet, Moon, Kuiper object, Orbital Number to specify which orbit of it’s star it is on. Letter to denote the status of place: uneXplored, Goauld base, Civilized And a several numbers to denote ”something”. (Maybe galactic grid) So P3X-345 is a third planet of it’s star and currently unexplored. 345 ”something”.
    2 points
  14. We're looking for ideas for bottle episodes and we'd like to have your help! If you have a Stargate SG-1 story that you think would make a good one for the Phoenix team and are interested in getting a "Story By" credit in a published episode. Send us the mission outline to Gamemaster@wyverngaming.com Criteria for a bottle episode is that it can be slotted into any season and has a completely self contained story. We are looking to keep these Missions around 5 pages (2 hours).
    2 points
  15. I've been running a game for an episode and a quarter (using the season one adventures) and it's been a bit of a slog with the beta rules. Two things that might help: - Any charts that GMs feel essential, such as flowcharts for things like wagering determination points or combat - Useful tutorials such as YouTube videos showing how combat or other mechanics work I looked at the game demo videos from the convention game, but they are very long and full of role playing conversations (which is great but those at my game are all pretty experienced at that) and I didn't see an index saying when things like combat happen so I can just watch that. Thanks! Dan
    2 points
  16. As far as we have been told, the sale will not impact the completion of the Game. We are doing everything within our power to get this completed as quickly as possible.
    2 points
  17. Hello! I'm not sure if this is the correct space, but I would love map tiles optimized to add to a VTT like Roll20. It would be nice to have them in jpg format trimmed to fit the grid system on a VTT - Also maybe produce a set without grids already on the maps so we don't have to spend a ton of time tryong to line the grids up. Also feedback on what has already been made available. In the Haven tiles, the Aturen District Ground Level the sections are very poorly stitched togther on the overview. Can this be fixed to make adding them to a VTT at least in line with the other overview maps. Thanks!
    2 points
  18. Sauna and Hot Springs This facility is where members of Phoenix Base can relax and unwind. Surprisingly popular with humans, Jaffa, and Aturen, these spaces are quickly spreading to Haven in general. Saunas and hot springs help restore achy muscles and foster a sense of quiet contemplation and community. Benefit: When you spend your downtime in the sauna or hot springs, choose Athletics or Culture. You gain a bonus equal to the facility bonus to checks made with that skill. Additionally, if the facility bonus is +2 or higher, ythen the first time you suffer exhaustion during the next mission, you suffer one less level of exhaustion. If this reduces the incoming exhaustion to zero, you do not suffer exhaustion.
    2 points
  19. It takes a special game for me to back it on a personal level. My wife and I own a game store and when we found out about the Stargate Roleplaying Game we had to jump on it as individuals. I can't wait to see what is in store for us.
    2 points
  20. This is mainly directed at the Administrators. I was thinking to publish my online discord campaigns as a podcast so I can share my groups adventures with the community and give the devs something to analyze in real time instead of a feedback form. Is there any issues with doing that? Just wanted to ask here first before going ahead and doing anything.
    2 points
  21. I suspect the answer is probably "both", but the DHD is kept powered down and locked away in the basement for emergency situations. As a corollary, Phoenix Base using a dialling computer means it's going to be unaffected by next year's Avenger 2.0 incident but any teams it has deployed are going to be just as badly affected as those of the SGC
    2 points
  22. There was a kickstarter that ended last month I was able to get in on in the last few days. It has some amazing stuff that will work wonders for a SGTTRPG. Looking forward to things getting back to normal next year ( I hope) so we can have people at the table again!)
    2 points
  23. We’re doing the same thing ourselves we’ve already hired artists and a theme song composer. Anything to get eyes on this game should be good
    2 points
  24. Whether required or not, D&D 5E is the largest selling RPG in the world. It accounts for literally millions of players. And about 75% of those won't even think about a different game engine, for a variety of reasons. For a small company, basing off anything else is going to merely cut the potential sales by more than half. Stargate, likewise, isn't the biggest IP around. FFG got away with Star Wars by several factors: FFG is a long standing powerhouse in the industry; Star Wars is one of the highest grossing IP's ever, and FFG went all out on the public beta. Star Trek RPG space has been fallow for a decade, so going bespoke with a top-10 engine adaptation was a big risk, but it paid off for Modiphius. Alien being done in the house engine of Fria Ligan, the Year Zero Engine, is a case where the RPG space has been fallow for over 20 years, and the prior edition was pretty much a flop. Tales from the Loop was a book first, an RPG second, and a decidedly trippy TV show only after the success of book and game. I'd love to have seen a Genesys version of Stargate, but I can't blame the company at all for going D&D 5 SRD... nor for accepting such a clause, if indeed it was a contractual stipulation. My first read of the beta says it's looking well adapted. Impressed me enough to go for the dead tree.
    2 points
  25. Also listing "bow" is strange, since that's wrapped up under common weapons currently. It seems insane that a modern military scout would not have the ability to use longarms, so second that.
    2 points
  26. So for a little bit of background, this group has been together almost 3 years now. We first started DnD with a homebrew campaign of mine in January. I was the DM for awhile and then we started a rotating DM cycle incorporating multiple editions and campaigns. I am not GMing the Stargate RPG, but a friend of mine is. I am the type of DM where I let people take things back so they did not happen in game if they only meant it as a joke and didn't intend for it to happen in game. My friend is not. If you say something as a joke and he thinks it's funny, then you just did it. We were creating characters and, with GM permission, made an engineer who would be the head of the SG team. He is also a bit of a prankster and has a lot of Jacks attitude. Some of the backstory is that I worked directly with Jack at the pentagon for awhile, so I picked up a lot of his habits. Think Jack but with a PHD in engineering. He also is from Utah, but pretends to be Russian as part of the bit. I was tasked with coming up with things that he does between missions that he is being accused of and has to defend himself against. Well I shoot my ideas over to the GM and he loves them. Then he decides to add a few of his own. Some of the ideas I have are like rigging the intercom button in his office to play the song "I'm an a**hole" when he presses the button, but only the one in his office so base operations are otherwise unaffected. Or rigging our Tokra team members TV so it only plays videos of people doing the worm. His ideas are things like whipping out my d*** out in the middle of the messhall in front of 36 people and yelling "I AM 100% a D***". Or running through the medical ward naked yelling "I am the machine". I have already told him my character would not do that. So he decides to tell me that my character would. This throws me off because as a DM I know the number 1 thing you never do is tell a player what their character would and would not do. So, I tell him in no uncertain terms that my character would never do something like that. He proceeds to tell me that they are just accusations for my character to defend himself against and are not necessarily true. Problem is, everything he is saying I would "just be accused of" is in places where there would be security cameras that would either prove or disprove those accusations and I would have no need to defend against. The security footage would either prove my character is innocent, no need to be called in to the base commanders office, or proven guilty which means just being called in to face charges. He is refusing to listen and insisting that my character would do these things which makes me think he is planning on bringing them up in within the next few sessions. I have already told another friend, who is in the group that if he does I will hand the GM my character sheet telling him, "Since you want to control my character so much, here is the sheet. Peace out. I will not be attending Stargate sessions from now on." My friend thinks I would be completely justified, but some part of me thinks I am over reacting.
    1 point
  27. I am kicking around an idea for a home campaign once the books are finished. It would start with a mission to explore a new world where they find a Goa'uld laboratory. After fighting some guardian and hacking the door into they lab they discover some genetic research performed by Naraka a Goa'uld researcher formerly in service of Nirṛti. There are several slides with dna samples as well as some preserved symbiote specimens and some gate addresses not on the Abydos cartouche. Analyzing the research shows she was researching transforming a symbiote into a queen. The Tok'Ra are very interested in this technology. Further analysis reveals that it can only be performed on a larva symbiote. The dna slides contain different stages of human development. It is evident she was also researching Hok'Taur In going to the different new addresses they discover a modified sarcophagus that instead of healing will rejuvenate, reverse aging. Despite the risks of using a sarcophagus the Tok'Ra representative decides a single use is worth the risk of having a queen Tok'Ra to propagate the line. The representative is removed from the host, rejuvenated, and is given the royal serum (like royal jelly for ants) then implanted in a new host. What was not evident from the research was the rejuvenation process is far more corrupting than healing in a sarcophagus. The Tok'Ra now evil pushes the team to find Naraka's remaining labs. They eventually find Hok'Taur preserved in stasis which the Tok'Ra then inhabits and escapes the team. He then gathers support to become a small but rising system lord. He also knows of the base and all the current Tok'Ra operation. The feedback I am interested in is some transition events and possible combat challenges along the way.
    1 point
  28. I have the season pass and have downloaded episodes 1,2 and now 4 but I don’t see episode 3 anywhere to download. Am I missing something obvious? I’m new to the site and the game so may very well just be missing something!
    1 point
  29. Same for me, see 1,2 & 4, but not 3. Also, is the Butcher of Abados mission available?
    1 point
  30. Try out morphvox by screaming bee. I dunno if jr. has much customization but I used to have a friend who had the pro version and could do all kinds of stuff. Deepening your voice goa'uld (or tok'ra) style is definitely something it could do.
    1 point
  31. No limit on mods. Well what the GM allows. Been told that no, Asgard Beaming tech and grenades is unfair.
    1 point
  32. 1 point
  33. Old photo from 2017 but still here i am!
    1 point
  34. We've past the "end of the month" and it's into June. Is there a new update on progress of the PDF and printed copies of the Rulebook? Even a 'nothing-to-report yet' would be better than the lack of news here or on Kickstarter.
    1 point
  35. Here's a homebrew feat and facility to enhance daily living at Phoenix Base! Sports Fan MP Cost: 3 Requirement: Athletics or Culture You are a true fan of sports, either to play or to participate. You enjoy taking in sports matches from a variety of worlds as they become available, and you may also eagerly take up opportunities offered by members of other cultures to join them to play team sports. When you spend downtime at the Sports Fields, you may choose to add the Facility bonus of the Sports Fields to your Dexterity and Constitution saves for the duration of the mission. Additionally, you may add the Facility bonus of the Rec Hall to Culture checks made to quote current sports stats and trade banter with members of alien cultures which have galactic presence. Sports Fields When started, the sports fields are small areas of flattened and cleared ground, near the gardens outside the Base Gate. The sports fields are where members of the Phoenix Site staff as well as the civilians of Haven can unwind and enjoy a variety of sports together. As the fields develop and grow, a series of multi-purpose sports fields, ball courts, and even possibly an Olympic-sized swimming pool will take shape, to accommodate the many cultural sports activities growing around Haven. How the fields develop depend on interactions between the players and the NPC leaders of Haven, and is generally up to the GM. Benefit: When you spend your downtime in the sports fields, choose Athletics or Acrobatics. You gain a bonus equal to the sports fields' facility bonus to checks made with that skill.
    1 point
  36. or the Quickstart Guide? I have purchased the Corebook from backerkit and have three players that don't want to be left out of eps 1&2. Not going to purchase a Season Pass until we at least have the ability to generate characters and look at rules.
    1 point
  37. Russell we are the owners of Gritty Goblin Games in Fulton, MD. My wife is a huge Stargate fan. Me, not so much but I know much of the lore. We are about to start playtesting it with a small group of friends. Mark
    1 point
  38. I wish they let us review the one with the 2000 patches so we can fix that one as well
    1 point
  39. I don't think it's a scam. I can totally see a massive company like the IP holder soft peddling the approval to Wyvern. What I find absolutely unacceptable is how they seem to have completely abandoned their own forum. All those guys are doing is sitting in zoom calls all day, there's no reason any of them couldn't dip in here regularly and interact with the fans and backers. Hell, when was the last comment or post from the staff on here?
    1 point
  40. Hi everyone, I made up a Facebook Group for the Stargate SG1 RPG. I'm a backer at the Stargate Command Tier for right now (hope to go up or just add on when the pledge manager opens up). I have gained a lot of ideas and good discussion in the many FB groups I am in for my Pathfinder 1E games and I want to try and do that for Stargate. Hope you'll join us there as well as here on the forums. https://www.facebook.com/groups/880222332785542
    1 point
  41. I am in Central Maryland, as well and I have a group that is looking to start playing soon. And we are looking for more regular players with a good grasp of the Stargate Lore. We meet on Tuesday evening on Zoom. BTW, which game store? Russell 240486-5371
    1 point
  42. Not for my session narratives and homebrews, we all have our uses for certain elements of worldbuilding.
    1 point
  43. It is actually in there, for the 0611 version is it on page 124, in the Damage Roll section
    1 point
  44. https://docs.google.com/forms/d/e/1FAIpQLSfdpUL8Ankv3ZHN-Fxxc6WdQNlBZhklMtvVjGJgc3nx79zt6Q/viewform
    1 point
  45. Sniper can be/is a scout, but scout is not necessarily a sniper... crap thats confusing. Being a scout or not (atleast in US Military) depends fully on your MOS or Military Occupation Speciality. Example: MOS 19H is US Army Armor Reconnaissance Vehicle Driver MOS 0317 is USMC Scout Sniper Second most definetly is an expert with long guns. First one, not necessarily...
    1 point
  46. Being able to hit, and being able to thit accurately are very different things.
    1 point
  47. There is already various Roll20 stuff on Roll20, including a character sheet. The creator of that character sheet is active in the community as well.
    1 point
  48. You make a lot of good points, and I think the crux of the issue is how all that translates to representation on the tabletop. I don’t think it’s necessary to get into the realism or granularity of real world firearms beyond some really basic points, because to do otherwise invites breaking the entire game framework D&D 5e is in many respects grounded in melee combat, and the ranges reflect that. Even most of the longest range spells and weapons top out at 120ft before you start rolling at disadvantage. If we take into consideration the constraints of tabletop play, the action portrayed within the show, and the limits of the system itself, combat over 200ft is so rare as to be non existent in most cases, and that should be the cornerstone of every combat encounter. Especially when we consider that one of the baseline enemy NPC’s will be wielding a 3m/60m weapon. That means every Jaffa will be rolling at disadvantage outside of 3m, and it becomes clear, at least from a GM perspective that you want to keep the majority of combat under 100m. Which happens to be just under the size represented by many commercial RPG battle maps. Almost every Tau’ri weapon’s range can exceed that scope though. Which to me means that the GM has to put a modicum of effort into properly setting up encounters. Cover from forests, buildings, any type of obstacle cutting down sight lines and visibility, as well as other environmental factors should level the playing field as much as possible. And that’s with a smaller battlefield. Because with a 500m open field, a squad of enemy Jaffa with Ma’Toks is going to have almost 36 rounds of movement and dashing as an action before they can even fire inaccurately. That wouldn’t be fun to play as a PC or GM. That’s why I don’t think the straight adaptation of 5e’s short/long range is necessarily the best option. I think maybe adopting something more along the lines of CQB/Battlefield for range might be more productive. Specific weapons would have their own modifier or roll conditions. Kind of like how it’s already set up how the P90, MP7A1, and SR9TC are all “longarms”, but in reality the bullpup design of the P90 is ideally suited for CQB, whereas the SR9 would fulfill a DMR role. This would enable players to utilize the mission prep more effectively by increasing player choice. If you know that the next mission is underground in caves, you’re probably not going to want to bring a sniper rifle, in fact maybe someone should bring a shotgun. Plus the variations are already more or less present in 5e with some weapons with the versatile trait where the damage dice gets upped when wielded two handed. Simply having CQB/Battlefield apply versatile to one or the other depending on the weapon would be the easiest way.
    1 point
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