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  1. Ok so I am a gun guy in real life. Been shooting for 45 years, six in the Army as an Infantryman. Some thoughts on weapons ranges, versus what is currently in print, and what has been suggested. Sidearm - Qualification for the CCDW (concealed carry) permit in Kentucky is 20 rounds, within the designated space on a target that resembles the standard E-type silhouette used by the US military. Range to hit the target is 7m. I can hit a target, generally speaking, out to 25m, anything beyond that will be a waste of ammo, or just suppressive fire. Longarm - this will vary by specific weap
    3 points
  2. We're looking for ideas for bottle episodes and we'd like to have your help! If you have a Stargate SG-1 story that you think would make a good one for the Phoenix team and are interested in getting a "Story By" credit in a published episode. Send us the mission outline to Gamemaster@wyverngaming.com Criteria for a bottle episode is that it can be slotted into any season and has a completely self contained story. We are looking to keep these Missions around 5 pages (2 hours).
    2 points
  3. It takes a special game for me to back it on a personal level. My wife and I own a game store and when we found out about the Stargate Roleplaying Game we had to jump on it as individuals. I can't wait to see what is in store for us.
    2 points
  4. This is mainly directed at the Administrators. I was thinking to publish my online discord campaigns as a podcast so I can share my groups adventures with the community and give the devs something to analyze in real time instead of a feedback form. Is there any issues with doing that? Just wanted to ask here first before going ahead and doing anything.
    2 points
  5. I suspect the answer is probably "both", but the DHD is kept powered down and locked away in the basement for emergency situations. As a corollary, Phoenix Base using a dialling computer means it's going to be unaffected by next year's Avenger 2.0 incident but any teams it has deployed are going to be just as badly affected as those of the SGC
    2 points
  6. We’re doing the same thing ourselves we’ve already hired artists and a theme song composer. Anything to get eyes on this game should be good
    2 points
  7. Whether required or not, D&D 5E is the largest selling RPG in the world. It accounts for literally millions of players. And about 75% of those won't even think about a different game engine, for a variety of reasons. For a small company, basing off anything else is going to merely cut the potential sales by more than half. Stargate, likewise, isn't the biggest IP around. FFG got away with Star Wars by several factors: FFG is a long standing powerhouse in the industry; Star Wars is one of the highest grossing IP's ever, and FFG went all out on the public beta. Star Trek RPG
    2 points
  8. Also listing "bow" is strange, since that's wrapped up under common weapons currently. It seems insane that a modern military scout would not have the ability to use longarms, so second that.
    2 points
  9. You ask, I deliver. I just asked a friend of mine who is currently in the Army. The following numbers should be read as a standard accuracy range, I would argue that the way we would apply them would be the combat distances would be a good first increment distance. Ideally with more like the 3.5 ish range increments than the 5e ones, but I can be only so picky. Target: (based on ratings for fire arms) Pistol: 50 yards SMG: 200 yards Rifle: 500 yards Sniper: 1800 yard Combat: of course fuzzy Pistol: 20 yards SMG: 100 yards Rifle: 200 yard Sniper: Undefined.
    2 points
  10. I got sucked into the Discord main channel debate on this last night. (AKA Time in my life I won't get back) My only suggestion to the overall debate would be to make the max range the weapon system's max "effective range" which would put the P90 at 200m. Then take 25-50% of that range as the "close" range for the weapon. They also need to make different longarms because a P90, an M4, and an M16 all have very different stats and ranges. If they don't, however, that's their prerogative since the numbers they list are based on real world tested statistics. As for the argument a
    2 points
  11. Our purpose wasn't to become a murderhobo party, but mostly to clarify the existing rules. If anything this restricts the players more. As it is, this actually binds the players more to what is available on base, and what they are actually able to requisition. Players are welcome to rearm themselves after the briefing, and this way I can be more free to have interesting restrictions or stories which force the players to think about their equipment.
    2 points
  12. Click on the Play tab and select Gaming Groups. You should find the sign-up option there
    1 point
  13. I'm in favor of letting players create characters at the appropriate level for the episode, and then getting to carry that character forward. It feels the most accessible and least-gatekeepy to me, and there's the built-in "penalty" of not being able to contribute past episodes' rewards to future episodes.
    1 point
  14. Hey Mica! Looking forward to playing/running games of this. I preordered the pdf but will probably oder the hardcover and screen soon.
    1 point
  15. Russell we are the owners of Gritty Goblin Games in Fulton, MD. My wife is a huge Stargate fan. Me, not so much but I know much of the lore. We are about to start playtesting it with a small group of friends. Mark
    1 point
  16. The Tok'ra stats cover both the host and the symbiote since they're sharing the same body.
    1 point
  17. I wish they let us review the one with the 2000 patches so we can fix that one as well
    1 point
  18. I don't think it's a scam. I can totally see a massive company like the IP holder soft peddling the approval to Wyvern. What I find absolutely unacceptable is how they seem to have completely abandoned their own forum. All those guys are doing is sitting in zoom calls all day, there's no reason any of them couldn't dip in here regularly and interact with the fans and backers. Hell, when was the last comment or post from the staff on here?
    1 point
  19. Where's that at?
    1 point
  20. I noticed there was a map pinning where people were in the playtest group. Seemed to be mostly people in the states, as a bloke who lives across the pond in the UK. I was curious to know where people come from. also good to keep the forums active Jenbuu
    1 point
  21. Hello and welcome! If you're still looking for a group, feel free to join a little discord I've set up! You can dm me if you have any questions about it Welcome to Phoenix, Gatekeeper!
    1 point
  22. EDIT: Sorry! I realised I placed this in the wrong section. Should probably belong in General Discussion I'm currently "writing" a homebrew pilot session for my players and I'm wondering if the Phoenix Site uses a DHD or a dialling computer.
    1 point
  23. As an example... My group decided to be a season 1 setting, with all the PCs being USAF. We have the captain being a Jet Jock - who served under O'Neill in 1993-1994. Soldier the academy grad who spent his 2 years of 2nd lieutenant at NASA, first as a SR71 pilot in training, then at the Antarctic Mars Simulation. (Engineer, Artificial BG) a Pathfinder/Special Recon SSgt, (Scout) A medic SSgt. (Medic) A civil service PhD geologist/geographer specializing in extreme environments biospheres. (Scientist)
    1 point
  24. Make an it an option to choose between organ targeting and another feat that boosts healing checks on stopping bleeding or something similar
    1 point
  25. I am using this thread to give my general feedback as a read through the beta book currently. Right off the bat I have one suggestion from beginning my reading: It mentions right off on pg 5 that "The player characters (PCs) are the heroes of the story. While not at the level of the legendary SG-1, your missions are still vitally important in the fight against the galaxy's many dangers." -I feel this paragraph needs to be tweaked to say more along the lines of 'While not YET at the level of the legendary SG-1.' By telling the players right off they are the heroes and then imme
    1 point
  26. I live between Tupelo and Saltillo, MS in the Frog Island community. I've been going to ShadowCon every year for a few years now and went to MidSouthCon last year and I'm hoping ShadowCon and MidSouthCon happen next year so I can visit with the folks from Wyvern again. I hate that I missed the beta test sessions last January at ShadowCon, of course I hate that MidSouthCon got cancelled. Hopefully, I get to play with y'all at one or both of the Memphis cons.
    1 point
  27. Since the feedback forum is only viewable to staff, I figured having more comments are good. Hello, Below are the current comments for our current game after a few episodes. Separately, what is the plan for further releases? In the COVID announcement it was mentioned that they plan to keep releasing versions every couple of weeks, but nothing has come out for 2 months. Obviously everybody is dealing with changes of plans, but just curious what the plan is. Deriachai Class/Race Ability Invisibility Duration for Noxian Pacifist not defined for
    1 point
  28. The current documentation for the Living series can be found in the Downloads section of the site. It goes over what is and is not legal to create a starting character for the living campaign.
    1 point
  29. Maximum range is a meaningless number to an RPG. Yes FN indicates the 5.6mm round may travel 1800m, but that's just a gravity thing. FN lists the EFFECTIVE range (as sited several times above) as 200m, which is basically the range a normal someone could hit and hurt a target (keep in mind the issue is not just hitting the target, but the kinetic energy transmitted after hitting it - most is used up traveling 1800m). Also keep in mind regardless of what the weapon is capable, only a handful of snipers could hit a target 1,000m out - which is a huge accomplishment. They are also probably us
    1 point
  30. This year Wyvern Gaming had the great opportunity to attend San Diego Comic-Con (SDCC) and show off the new Stargate Roleplaying Game. The weekend was packed full of interviews, gameplay, and celebrity surprises. The weekend was highlighted by interviews with the Wyvern Gaming game design team, writers, gatemasters, and players. There was even a very special interview of Christopher Judge and Mike Disa on Sunday! However, by far the most fun event was the gameplay session on Saturday morning which included an Unas named Oringo being played by none-other than David Hewlett. There was much
    1 point
  31. This felt like a benign version of the hoary old "an Enterprise crew encounter a godlike being" episode like that time Q stuck everyone in Robin Hood only without the benefit of any character exploration (because pit falls of writing episodes for randoms). I appreciate the desire behind the concept of episode 3 and the effort our GM made to run it, but this was just bad. Like alienatingly bad, and I say that as someone who got the whimsy of it. NPCs feel like they're there just as road markers and nothing more, with little or no weight or impost within the plot or to the PCs. The thing wi
    1 point
  32. I figured it out -you have to click the 'Join' button in the top right of that page, then you'll have a statement you have to agree to, then once you're joined click 'Files' from the top menu and you can download the beta.
    1 point
  33. The two on the left seem to be pointing at the hand, but out of pure curiosity what is the difference between these two or is the still incorrect pointing at something other than the hand?
    1 point
  34. So you are agreeing that the numbers are ridiculous? Why have you been arguing they aren't? It is all well and good to say that the GM should modify to suit themselves, and that is exactly what I did, but what about new GMs, or just non-confident ones? Intentionally putting in poor quality stats with the intention of the GM modifying them is a poor way to go about it. Why not do something like use reasonable ranges for standard, and disadvantage range, then have some further penalized max range. Or some more creative solution.
    1 point
  35. Signed up for all three Episodes (#1 Fri@2pmEST, #2 Sat@12pmEST, #3Sun@1pmEST). Can't wait.
    1 point
  36. These are Phoenix-1 and our iconic characters. You can get started quickly and play up to level 3 with these character sheets. Check them out and let us know what you think here!
    1 point
  37. I registered yesterday for three games at Gencon online
    1 point
  38. Yeah it'd be really nice to get any communication on planned beta update schedule going into next year
    1 point
  39. I noticed the tau'ri firearms "department" is rather generic. I understand the basic premise about that, as we have a stunningly broad variety of weapons and trying to reflect that would require a whole suplement on its own. But there's the point about SGC, as a military organization, running a policy on standard issued weapons, which would limit the actual range of a potential weapon table to a selected few. So, I suggest some ideas to look into and debate: Handguns Weapon TechLevel Damage Type Range Capacity Reload Bulk Special Beretta M9
    1 point
  40. You are mistaking an animal friend with a trained animal. You don't need to be a scout or a specific race to order a trained animal to perform its routines; that's something almost anyone could do. So, there's no need for a background, just a skill in the line of Handle Animal and rules for teaching tricks to animals. Also, note an animal companion is not the same as a trained animal. The first is a friend, the second is a tool. That's a subtle difference most D&D players completely miss: you don't put a friend willingly into danger but most people won't hesitate throwing their animal comp
    1 point
  41. That's an advanced idea to discuss later. For now, I am more interested in a basic idea: rather than having a bland, generic and nondescript list of weapons (which may lead to unwanted results, such as a P90 being a "longarm" with 1.000 meters range), creating a list with the standard issued weapons of the SGC, with their particular traits and stats as a base for further modifications (as you propose). This way, game still has a relatively short list of firearms while it keeps some flavor (for me, at least, it's more descriptive saying "characters bring M9s on their belts" than "they are carry
    1 point
  42. The issues with Medic class could be avoided simply by renaming it as Field Medic or Paramedic. Also, US military doctrine has no actual medics deployed in combat; paramedics are rather riflemen with either some sanitary certification or gone through a first aid crash course during training. So, they stabilize the wounded, then evacuate them to proper hospitals, where real medics can tend for them. All the problems you are running into with the Medic class are rooted on the design idea about medic being a cleric of sorts. Congratulations are in order for your efforts in avoiding that pitf
    1 point
  43. I've allowed every character to start with a feat in 5e for years, and it only adds to the fun. Sometimes it's racial feats only, other times it's open, but really - not only does it make the cookie-cutter characters a bit more unique, it also tends to increase the investment the players have in the characters.
    1 point
  44. Again, the assumptions of the system are that you're starting out with a bit of life experience under your belt but not a lot: after 2 millennia, tok'ra -- and indeed any of their species with access to the genetic memory of their system lord mothers -- should be proficient in most if not all skills. Given their experience and the physical enhancement provided by a symbiote, the average tok'ra is effectively going to be Logolas to everyone else's Gimli. If you were going Giving them advantage on checks Wis modifier times is realistically the closest you're going to get to reflect what th
    1 point
  45. Well, 5E doesn't do botches the way Spycraft does, one result of which was that when things didn't go to plan the host and the symbiote could find themselves out of sync with each other for a round or so. There were systems for dealing with the symbiote changing hosts. Mechanically, the symbiont and the host were distinct yet interdependent entities. Yet here, the mechanics don't really give any impression of that -- though to be fair when introduced into the series we were given the impression that Jacob was perhaps unusually... active... as Tok'ra hosts go. To start with, the cut'n
    1 point
  46. Interesting to see how, in that list, reol aren't even mentioned. Seriously, those cunning bastards could make their way through a goa'uld facility with their chemical deception ability, sabotage it and walk away as nothing had happened. Now, wouldn't that make for at least an option to be considered? Also, reol would be less broken than a self replicating lego toy. Or an arrogant ascended being (they make for interesting NPCs just to poke PCs XD ). Still, I have my doubts about including Tok'ra as a playable choice, less a goa'uld. Even though Stargate SG-1 RPG allowed for both to be pla
    1 point
  47. so im just about to start playing i revamped the character sheet n did a promo vid for him enjoy 777.mp4
    1 point
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