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  1. 26 points
    MGM AND WYVERN GAMING TO LAUNCH STARGATE ROLEPLAYING GAME INSPIRED BY HIT TELEVISION SERIES Fans to Get Sneak Peek at Gen Con in August, with Release to Follow at Gen Con 2020 June 11, 2019 — “Permission to barge in, sir?” Now all Stargate aficionados have “permission to barge in” and take on the bad guys with the Stargate Roleplaying Game. MGM, a leading entertainment company focused on the production and global distribution of film and television content including major franchises such as Rocky, James Bond, Fargo, Vikings, The Handmaid’s Tale and Pink Panther, and game design company Wyvern Gaming, are collaborating on a new roleplaying game based on the popular Stargate SG-1™ TV series. Fans will be able to get a sneak peek at the game at Gen Con this August, with the launch expected to follow in 2020. MGM’s licensing agency, Brandgenuity, is managing the development and roll out of the Stargate licensing program and brokered the agreement between Wyvern Gaming and MGM. Brad Ellis, CEO at Wyvern Gaming, said, “We love the Stargate franchise, and we wanted to create a roleplaying game in which fans can become a member of the SGC. Just imagining progressing a character from level 1 to 20 while exploring the universe is a thrilling thought. We’re building on top of the D&D 5th edition Open Gaming License to make this an approachable game for roleplayers while adding the exploration and mechanics necessary for a modern science fiction setting.” Robert Marick, Executive Vice President Global Consumer Products and Experiences at MGM, said, “There’s a passionate fanbase for Stargate SG-1 who are eager to immerse themselves in experiences that extend the brand well beyond the TV screen. Collaborating with Wyvern Gaming on the Stargate Roleplaying Game enables us to give those who continue to watch and re-watch episodes of the hit TV show the opportunity to enjoy the series and its memorable characters in a whole new way.” The new Stargate Roleplaying Game lets players explore the galaxy and aid in the fight against the Goa’uld System Lords. The core rulebook contains all the information needed to create a character and join the Stargate Command (SGC). Players will choose from a set of playable races and classes as they learn the skills, feats, equipment, and technologies needed to make their character thrive as an SG team member. The book also covers how to be a Game Commander (GC). In the game, Stargate Missions are handed down from Stargate Command. Players may be asked to capture a point of interest, explore new worlds, retrieve important artifacts, rescue important VIPs, or assassinate/capture high-value targets. Stargate Missions will launch the Living Campaign that will allow the players’ characters to advance through the ranks of the SGC. Through an online system, players can track their character’s progression, earn unique items, and become a legend within the SGC. For updates on the Stargate Roleplaying Game, sign-up at https://stargatetherpg.com/ Beyond the Stargate Roleplaying Game, MGM and Brandgenuity continue to grow the Stargate SG-1 licensing program with recent products/partners including an upcoming fan convention from Creation Entertainment, collectible figures from Chronicle Collectibles, and tees from The Forecast Agency and American Classics. Stargate SG-1 the television series, produced by MGM Television, picks up where the blockbuster film left off. Colonel Jack O'Neill (RICHARD DEAN ANDERSON) and his SG-1 team; Daniel Jackson (MICHAEL SHANKS), Teal'c (CHRISTOPHER JUDGE), and Capt. Samantha Carter (AMANDA TAPPING), set out to explore the mysteries of the Stargate. Each mission through the gate takes the SG-1 team to new worlds in a seemingly boundless universe. About Wyvern Gaming Wyvern Gaming is a game design company whose mission is to create "Approachable Games For Everyone." The company has been producing games since 2015 and have a track record of producing easy to learn card and board games for the hobby game industry. We have the drive to build games that people can enjoy. We love gaming of all types, everything from tabletop role-playing games to 3D virtual reality shooters. Our hopes are to turn our passion into a few gaming classics. For more information, visit https://wyverngaming.com Gen Con Event Sign Up: https://www.gencon.com/event_finder?search=stargate RPG Geek: https://rpggeek.com/rpgitem/279302/stargate-roleplaying-game Wyvern Gaming website: http://wyverngaming.com/ Stargate Roleplaying Game website: https://stargatetherpg.com/ Facebook: https://www.facebook.com/WyvernGaming.TableTop/ Twitter: https://twitter.com/WyvrenGaming About Metro Goldwyn Mayer Metro Goldwyn Mayer (MGM) is a leading entertainment company focused on the production and global distribution of film and television content across all platforms. The company owns one of the world’s deepest libraries of premium film and television content as well as the premium pay television network EPIX, which is available throughout the U.S. via cable, satellite, telco and digital distributors. In addition, MGM has investments in numerous other television channels, digital platforms and interactive ventures and is producing premium short-form content for distribution. For more information, visit www.mgm.com. About Brandgenuity Brandgenuity is a leading global independent brand licensing agency headquartered in New York, with offices in London, Munich and Hong Kong and ranked amongst the top 15 licensing agencies worldwide. The agency’s clients include BMW, Church & Dwight (ARM & HAMMER), White Castle, Edgewell (Edge, Banana Boat, Hawaiian Tropic, Playtex), Carmen Sandiego, MGM Studios (The Addams Family, Rocky, Pink Panther), ABI (Budweiser, Corona), NFLPA, and others. For more information, contact info@brandgenuity.com.
  2. 10 points
    Hi all! My name is Brad and I'm the CEO of Wyvern Gaming. I wanted to first thank you for joining us on this mission of creating a new roleplaying game for Stargate. We love the franchise and want to make sure our game puts you in it. This adventure was the brainchild of our friend & partner Philip Loyer, who unfortunately is no longer with us. He would have been thrilled with the progress we have made, but incredibly nervous about the days to come. If he were still here we would joke about it and he would stress over it anyway. I miss my friend. This is for him. Thank you for helping us make a great game.
  3. 9 points
    Hey guys, I just wanted to put your mind at ease. We have a communication plan that we are sticking to. We are focusing a lot of our effort on game development at this time. Please understand that especially with a license property that there is an approval process that communications must go through. We're working with MGM very closely to ensure that what we produce is canon and makes sense for the franchise. This takes time. With that said, private playtesting has been going extremely well and there is a ton of excitement with those that are playing it. We'll be sending out new information soon and you'll see the frequency of communication increase as we get closer to February. Thanks Wyvern Gaming
  4. 8 points

    Version 06.13.2020

    1948 downloads

    Work in progress of the rules for the Stargate RPG. This is an early beta version and will be changing. These rules should be used for playtest and treated as confidential. Please provide feedback via: https://docs.google.com/forms/d/e/1FAIpQLSfdpUL8Ankv3ZHN-Fxxc6WdQNlBZhklMtvVjGJgc3nx79zt6Q/viewform

    Free

  5. 8 points

    Version 3.3.0

    674 downloads

    Beta Version of a character sheet spreadsheet

    Free

  6. 8 points
    Hey guys, we very much appreciate your feedback and want you to know that it was heard. Upon careful consideration and consultation on how the US military handles armed coalition forces. We have decided that it totally makes sense that Tau'ri forces and personal would defiantly be included in a base of this type. Tau'ri will be a human race option. Thanks!
  7. 5 points
    We have been very hard at work on the development of the Stargate RPG. The closed beta playtest has now been going on since October and the feedback has been phenomenal! There have been many iterations of the core rulebook put through its paces by hundreds of people. With that said, we have two very exciting announcements about the Stargate RPG! Public Beta Playtest is now available! We had an overwhelming response to our first round of private playtest, so much so we had to turn people away. Well in this round, no one is turned away. If you are interested in helping make us make a great Stargate game we would love to have your help. We want you, the fans, to help us on this journey to create the best possible Stargate game ever produced. The Public Beta Playtest process is about collaborating with you, the fans. It is a game for you, and it should have input from you! To sign up, head over to https://stargateTheRPG.com > Click Play > Gaming Groups > Public Beta Playtest Group > Join Group From there you will get further instructions on how to participate. We look forward to working with you! We need Gatemasters (GMs) for Gen Con 2020! This August, the "Stargate: Phoenix -- A Living RPG Series" will be officially launched and we need your help. We're looking for about 30 GMs to run a minimum of 3 episodes. In exchange for running games, we'll provide for FREE the following: Run 3 Episodes = 4-day pass into the Gen Con 2020 + Exclusive Stargate Phoenix Gold Pin. Run 4 Episodes = All Above + Stargate Phoenix Arm Patch Run 5 Episodes or more = All Above + the Stargate RPG Core Rulebook To Sign up, send us an email at gamemaster@stargatetherpg.com with the subject line "Gen Con GM Sign Up" About "Stargate: Phoenix -- A Living RPG Series" Wyvern Gaming will be publishing official Episodes to play with the Stargate RPG Core Rulebook. In these Episodes, your character will live inside a Stargate canon series called "Stargate: Phoenix." Your success and failures will shape the story that plays out over a course of a Season of Episodes released over a year starting at Gen Con 2020 in August! Thanks
  8. 4 points
    Hello all, there has been a slight delay in the Kickstarter, but no delay in product development. I will have news in the coming weeks on the Kickstarter. Stay tuned!
  9. 4 points
    We're still debating this internally as well.
  10. 3 points
    Ok so I am a gun guy in real life. Been shooting for 45 years, six in the Army as an Infantryman. Some thoughts on weapons ranges, versus what is currently in print, and what has been suggested. Sidearm - Qualification for the CCDW (concealed carry) permit in Kentucky is 20 rounds, within the designated space on a target that resembles the standard E-type silhouette used by the US military. Range to hit the target is 7m. I can hit a target, generally speaking, out to 25m, anything beyond that will be a waste of ammo, or just suppressive fire. Longarm - this will vary by specific weapon, but 1800m I can guarantee you, it unrealistic. For example, I was regularly knocking down targets at 300m with a standard M16A2 rifle, with no optics. The best I ever did was an EXPENDEX within my platoon, and I hit 18 out of 20 from a standing unsupported position at 500m. Twice. If memory serves, area target for the M4 was 550m, so engaging a larger than man sized target or suppressing an area, that was the max effective range, in general. Point targets, as in a man, the range was 500m. This was strictly iron sights, no optics. Using my AR15, with a 16 inch barrel, and just a 3x optic, I can hit a point target at 500m without much effort, and not just hit it, but hit it in tight groupings. The standard optic used by both the Marines and Army is the Trjicon ACOG, which is a 4x scope, with a fiber optic illuminated reticle. I'll let one of the younger grunts that has direct experience with those chime in on effective ranges. Additionally, the caliber as well as the projectile itself, have a great deal to do with the performance of the weapon. The military is shifting over to the 6.8mm SPC cartridge, which has more power than the current 5.56mm cartridge, further range, and shoots flatter. It also dumps a lot more energy into the target. That said, swap out the FMJ projectile with something with a better ballistic coefficient, and you can get better range, better velocity, and even more damage inflicted on the target. I personally shoot 5.56mm and .300 Blackout. I run standard 55 grain and 62 grain ammo in my 5.56 AR. I am currently running 110 grain Lehigh Defense Controlled Chaos ammo in my 300BLK, from a barrel length half that of my 5.56mm. I am getting 2/3 the velocity, but due to the bullet weight, the ballistic coefficient, and the fact that the projectile is a milled copper hollow point, designed to have four petals curl back, shear off, and create their own wound channels, dumping most of the kinetic energy into the target within the 6-8 inch penetration range, it is my preferred hunting and home defense caliber. BUT, because this is a modification of the casing of the 5.56mm round, using pistol powder rather than rifle powder, and a .30cal projectile, the range suffers. At 200m I am looking at about 12 inches of bullet drop, which means I have to aim a foot higher than my intended point of impact. At 300m, it increases to 18 inches. At a 500m target, you have to aim so high above the target, you aren't able to use the optics anymore. 350 Legend has similar ballistics, as does 7.62x39 (the AK47). I am very seriously considering building an upper receiver for my AR rifle chambered in 6.5 Grendel, which will hit like a hammer, and reach out to 500-800m, shooting very flat. And that's an AR15. As much as I love the shows, it always bothered me why they would use the P90 over existing M4s and variants. The 5.7mm round doesn't really offer close to the armor piercing capabilities of the black tip armor piercing 5.56mm ammo. Yes, the standard magazine holds 50 rounds, but at the rate of fire exhibited on TV, you're going to burn through the 10,000 rounds hauled in by FRED in no time. Besides, with an M4, one or more team members could be also equipped with any make of the conversions to .22LR, making hunting small game an easy task. And a brick of 100 rounds of .22LR takes up hardly any space, and the weight is negligible. A smaller package than a Henry AR-7 in the pack. I was never a sniper, but the effective ranges for any number of commonly used rifles can easily be found. I would look at the general maximum range targets have been engaged in the field, rather than looking at record breaking shots. And as for shotguns, range and damage are dependent on the size of the shot, or slug, fired. When I lived in New York, we were only allowed shotguns to hunt deer, and the furthest I shot a deer, or even tried, with a slug, was 75m. Any further was an increasingly exponential chance of a miss, or hitting it so softly as to make it mad, and come kick me out of the apple tree and kick my ass. Buck shot, as in 00 buck, would be the next longest range, and decreasing in effectiveness and damage according to the smaller size shot used.
  11. 3 points
    The thing I will most interested in seeing is an Exploration generation ruleset. That was what I enjoyed the most when playing the previous SG RPG. There are quite a few systems with novel ways of generating exploration content. Roll a few charts to create the world entering (climate, culture encountered, etc). As well as some generic random encounter/mishap charts similar to those found in Forbidden Lands (my current fav exploration RPG).
  12. 3 points
    Does the development team plan on having any miniatures made for this game? is it going to be something we could perhaps kickstart? I know I for one would kickstart the heck out of some miniatures! i mean think about it! an aspiring "mission commander" gathers their friends around the table to try out the new Stargate RPG not only do they whip out enough books for everyone at the table but they also have plenty of minuatrues and maybe even some paper maps to make this inaugural session an immersive and memorable experience! ive seen some miniatures by other developers but they're difficult to find and generally in poor condition.
  13. 3 points
    This is an unlimited link to the Wyvern Gaming discord. https://discord.gg/Hh8Vdhe
  14. 3 points
    Hear about the latest about the soon to launch Kickstarter for the Stargate Roleplaying Game! Brad Ellis, CEO of Wyvern Gaming, talks about why they choose 5th edition to base their game on, creating a new race for the game, and working with MGM to make it canon. https://roleofthedice.com/2020/01/06/episode-121-stargate-role-playing-game-with-brad-ellis/ iTunes: https://podcasts.apple.com/us/podcast/episode-121-stargate-roleplaying-game-with-brad-ellis/id1294474637?i=1000461700543 Google Play Music: https://play.google.com/music/m/Dsslvskqetlcihh6nojzb2h4jna?t=Episode_121_-_Stargate_Roleplaying_Game_with_Brad_Ellis-Role_of_the_Dice_Podcast Soundcloud: https://soundcloud.com/user-493438868/episode-121-stargate-roleplaying-game-with-brad-ellis RSS Feed: http://feeds.soundcloud.com/users/soundcloud:users:337077417/sounds.rss
  15. 3 points
    Both missions were very well received! One of the questions on the survey asked if the game felt like Stargate, the unanimous response to this was YES! The players felt there character played well and loved the character sheets. Here is an image right before a session. The front of our Diplomat pregen character.
  16. 3 points
    Greetings! My name is Cate. I'm a huge Stargate fan and I love gaming! I love a good story because we're all stories in the end. No power In the 'verse could stop me from being the nerd I am. Just wanted to say hello and introduce myself. ^_^
  17. 3 points
    I think screens present an effective tabletop mechanism for hiding notes while not creating too much of a barrier between players and DM if landscape. At the same time, I like having a screen in digital format because it makes for a convenient reference mechanism if the tabletop doesn't have the real estate space for another "thing." I mean, tables can quickly get cluttered with stuff and sometimes the GM can't claim the space.
  18. 2 points
  19. 2 points
    You ask, I deliver. I just asked a friend of mine who is currently in the Army. The following numbers should be read as a standard accuracy range, I would argue that the way we would apply them would be the combat distances would be a good first increment distance. Ideally with more like the 3.5 ish range increments than the 5e ones, but I can be only so picky. Target: (based on ratings for fire arms) Pistol: 50 yards SMG: 200 yards Rifle: 500 yards Sniper: 1800 yard Combat: of course fuzzy Pistol: 20 yards SMG: 100 yards Rifle: 200 yard Sniper: Undefined.
  20. 2 points
    Our purpose wasn't to become a murderhobo party, but mostly to clarify the existing rules. If anything this restricts the players more. As it is, this actually binds the players more to what is available on base, and what they are actually able to requisition. Players are welcome to rearm themselves after the briefing, and this way I can be more free to have interesting restrictions or stories which force the players to think about their equipment.
  21. 2 points
    We have been very hard at work on the development of the Stargate RPG. The closed beta playtest has now been going on since October and the feedback has been phenomenal! There have been many iterations of the core rulebook put through its paces by hundreds of people. With that said, we have two very exciting announcements about the Stargate RPG! Public Beta Playtest is now available! We had an overwhelming response to our first round of private playtest, so much so we had to turn people away. Well in this round, no one is turned away. If you are interested in helping make us make a great Stargate game we would love to have your help. We want you, the fans, to help us on this journey to create the best possible Stargate game ever produced. The Public Beta Playtest process is about collaborating with you, the fans. It is a game for you, and it should have input from you! To sign up, head over to https://stargateTheRPG.com > Click Play > Gaming Groups > Public Beta Playtest Group > Join Group From there you will get further instructions on how to participate. We look forward to working with you! We need Gatemasters (GMs) for Gen Con 2020! This August, the "Stargate: Phoenix -- A Living RPG Series" will be officially launched and we need your help. We're looking for about 30 GMs to run a minimum of 3 episodes. In exchange for running games, we'll provide for FREE the following: Run 3 Episodes = 4-day pass into the Gen Con 2020 + Exclusive Stargate Phoenix Gold Pin. Run 4 Episodes = All Above + Stargate Phoenix Arm Patch Run 5 Episodes or more = All Above + the Stargate RPG Core Rulebook To Sign up, send us an email at gamemaster@stargatetherpg.com with the subject line "Gen Con GM Sign Up" About "Stargate: Phoenix -- A Living RPG Series" Wyvern Gaming will be publishing official Episodes to play with the Stargate RPG Core Rulebook. In these Episodes, your character will live inside a Stargate canon series called "Stargate: Phoenix." Your success and failures will shape the story that plays out over a course of a Season of Episodes released over a year starting at Gen Con 2020 in August! Thanks
  22. 2 points
    I feel like this could be a good topic for the writers to keep an eye on, there are a lot of systems out there, and they all play differently. What aspects of other systems do you feel would work well with the Stargate setting, and on the flip side, is there anything that you would say wouldn’t work that well? Star Trek Adventures One of the reasons that STA spoke to me as a potential system to Deakin for Stargate was the simplicity of its attributes and disciplines. Rather than having a great big skill list leading to very specialised characters, STA took the alternative approach of saying that these characters are all pretty highly trained, and as such, are pretty good at everything, whilst excelling in their specialties. As such, every dice roll is based off one of six attributes (Control, daring and so on) and one of six disciplines (Command, Conn etc) whilst having a relevant focus allowed a greater critical range for additional successes. I feel that Stargate could benefit from something of a hybrid between this style and a more traditional skill based system, as some areas would require more specialisation, for instance the sciences and archaeology, etc. Whilst in areas such as combat, you would expect the characters to all have at least been through boot camp, and therefore be able to aim and hit a target. Having a greater critical range due to focusing on a specific type of weapon. Could make sense however, someone who has practiced with assault rifles or SMGs for hundreds of hours is going to be far more accurate with those weapons, and better able to inflict more damage with them, whilst not being able to handle a sniper rifle or a staff weapon with anywhere near as much efficiency. From a sciences type of standpoint, a more traditional skill system may work better, to give areas of specialisation that characters know more about, and are therefore more likely to be able to interpret something successfully, rather than having a greater chance of understanding every single piece of this completely alien device in five seconds (crit). I hope that all makes sense, and apologies for the mass text wall, more to come! Modiphius’ 2D20 System Threat is a wonderful idea, and is handled particularly well in STA in my mind, specifically when it comes to escalation. Threat is a GM resource, that can be increased by environmental factors, situations, the result of PC actions, and most thematically for the setting, obtaining certain types of equipment and shooting to kill. In STA this manifests in reinforcing Starfleet’s ideals of trying to find the path of least destruction/violence. Whilst this isn’t as relevant to Stargate, the idea of escalation based on the players actions and equipment choices would feel applicable to me, and whilst this could be GMd pretty easily, having it in system could help with the feel of the setting. Once again, apologies for the giant wall of text!
  23. 2 points

    Version 1.0.0

    260 downloads

    For player use. Please credit where possible and post completed versions! NOTE: THIS IS NOT A WYVERN GAMING DOCUMENT. Download at your own risk! (This document was submitted by a member of this site. Wyvern Gaming does not vouch for the security of this document.)

    Free

  24. 2 points
    I played a Tok'ra, I enjoyed it. Made an Int/Wis character Int was the human part, wis the tokra. Rolled opposing ability checks at the start of the session to see who was in command at the start. Got to play two seperate character types. Had 2 defining factors, one for each persona, and when one of those was close, the corresponding persona would ask to be in command during that part.
  25. 2 points
    I think it is just a fun little thing to add, there are some for the SGC and Atlantis, the only differance here is the logo and Phoenix site
  26. 2 points
  27. 2 points
    You will need to join the Group mentioned above to gain access. ( Click Play > Gaming Groups > Public Beta Playtest Group > Join Group )
  28. 2 points
    Are there versions of the Character Sheet for us to use in our beta testing?
  29. 2 points
    This is not a "hack" of D&D. It's a game designed entirely around the 5e SRD just like several others, so it can't just be ported over to other systems. It would also drastically increase the necessary work and playtesting, as no two systems are the same. And I have never heard of any (licensed) game being developed on multiple systems unless it was a separate iteration made by different designers. I'm not a huge fan of 5e either, and especially now I prefer it used Modiphius' 2d20 system (as used by Star Trek Adventures), but that's not possible as it's an in-house system without a public SRD.
  30. 2 points
    I believe SGP is more a location for the story of the game but the rules and what not could be used for a homebrew of the SGC. They stated in the interview that they will have a story recap of the show to the point the game takes place so its not ignoring anything. In fact that's why they made the SGP so they can make a new canon story. Finally the SGP is still run by the military its just not all Tau'ri.
  31. 2 points
    Problem with Ma'tok (staff weapon) is it's a dread-inspiring weapon because of its sheer firepower and showing that mechanically is hard. In the TV show, most people hit with it was basically instakilled and only plot armor would save main characters from dying when impacted by one. I have yet to see how Wyvern Gaming has managed the weapon, but my experience with it in AEG's Stargate SG-1 RPG left me under the impression it was an overwhelming weapon up to mid levels; a single shot wouldn't kill some characters but still leave them fatigued even at those levels. In AEG's game, the staff weapon required two proficiencies, melee for using it as a quarterstaff in hand-to-hand and rifle proficiency for using it as a ranged weapon. It also had a recoil rating of 12 (meaning characters with STR scores lower than that would get a -1 to hit unless they only fired it in single shots), an accuracy rating of -2 (meaning all attack rolls made with it received that penalty), had an error range of 1-2 (fumbling with it was easier) but also extended threat range, 18-20 (making easier to crit), a ranged damage of 6d6 (a bit scary; it also was energy damage, making antiballistic armor nearly useless), had 75' range increments, it was considered an armor piercing weapon (meaning it could ignore some damage reduction from armors) and, on top of the previous penalties, difficulty to handle it meant characters suffered a -2 penalty on initiative rolls at the beginning of combat. Finally, when using fluid initiative, some GMs considered it a tactical weapon, thus imposing a -2 initiative every round it was fired. So, in 5e, most of those features could be worked with some ease. But, as said, have to wait and see how devs modeled the staff weapon.
  32. 2 points
    I agree with some of your statements. And as the series progressed, the rebellions did become more of a focus but it never overshadowed the fight of the Tuari. The Tuari lead the fight. The game does not have to be all about the SGC, but it should be one of the main focuses with the military side as a big part. SGP seems to me as a great location sourcebook more than a main focus for the overall game. That being said, I am excited to see a Stargate game in print again.
  33. 2 points
  34. 2 points
    They can't be serious. that's literally what Stargate is. If you can't be an SG team tor Atlantis team, then its not a Stargate game, it a generic Sci-Fi. Hopefully this inst the way it goes
  35. 2 points
    According to the interview, all playable species will be alien and not Tau'ri. Why have you chosen this exactly? Because I find that kind of limiting, especially considering the Stargate franchise is about us Earthlings getting out there. Having variation by being able to play as different alien species is of course very good, but why remove the most important human race from the franchise? Granted, if you can play as a non-Earth human and if there are rules for Earth equipment like weapons and gadgets, then there shouldn't be a problem to create Tau'ri characters, but it still seems very odd for a Stargate game. That's almost like saying you can't play a human in Star Wars or as Starfleet in Star Trek.
  36. 2 points
    The thing is, Stargate is going to use the 5e system. If that's the case, then the only way to support those kinds of roles like Carter is to use multiclassing. If any of the class, skill, and ability mechanics change, then it's not 5e anymore, but a different system. Does that mean they have to stick to the 5e mechanics 100%, I don't know. Maybe not. But it was probably a conscious choice to use 5e. And I for one think they should. Otherwise why use it in the first place and not just create a new system, or just create a setting supplement for universal systems like FATE or Savage Worlds? I backed The Spy Game on Kickstarter, which also uses 5e, and they explicitly stated that they chose 5e and they will stick to it. They're not going to change the mechanics, because otherwise choosing 5e would be pointless and would require more work. But of course that's just my opinion
  37. 2 points
    Have you taken the time to consider for small companies having someone just to work on the hype train is taking the cost of at least one employee that could be making the game and diverting it, to post all the time. Whereas having the playtester post positive reviews that are genuine is probably better marketing, then the million of posts from the company that just feel like they are shouting look at us. I rather the company devote the resources needed to making the game and getting the rules and the final product worked out. I mean I rather have a book in the end that has good production quality, than good marketing pitch but get a product that has spelling mistakes, rules that are difficult to follow or understand.
  38. 2 points
  39. 2 points
    I'm not sure if people already are in Discord servers, or if they are at all interested, but I have a proposition: Some time ago I got together with a few people in a Discord server about creating a world collaboratively and create RPG adventures for us to play in that world. Not much has come from that (yet), but based on recent developments there may still be use for the server as a whole. So now I had the idea of reorganizing the server for games I'd like to play, and anyone interested in joining me. This includes Stargate, Star Trek, and perhaps D&D 5e (in addition to the collaborative world). So my question to everyone here, especially those that are new to RPGs or still just an early beginner, if you're interested in joining me, feel free to ask. Right now I'm only gauging interest from here and on GateWorld to try and get more Stargate (and perhaps Star Trek) fans together.
  40. 2 points
  41. 2 points
    Without saying too much, we plan on expansions.
  42. 2 points
    Dr. Jackson: Can you do me a favor? Could you keep an eye on this plant thing for me? Teal'c: I will keep both of my eyes on it, Daniel Jackson. Wyvern Gaming requests your assistance. At this point we have finished the first draft of the rules and are needing feedback. We need more eyes on what we have so far... So, can you do us a favor? Do you have a game group itching to play a Stargate Roleplaying Game? If so, great news! We are now ready to open private playtesting. If interested, request to join on the official Stargate Roleplaying Game website. Look under the PLAY > Gaming Groups > Stargate RPG Private Playtest Group If you have already requested to join the private playtest group, thank you. Please be patient as we review these. Rest assure you will be hearing from us soon. We are looking for groups/individuals that can provide constructive feedback as we complete development. Due to a high demand for the private playtest we will only be taking a set number of Gate Masters into the private playtest group at this time. After signing up, we will send you a questionnaire. Upon approval you will be asked to attend an orientation through our Discord. We are also looking for experienced roleplaying adventure writers that would like to participate in writing Stargate Missions. If you are interested in this, please send us an email at gamemaster@stargatetherpg.com. We look forward to gaming with you. Thank you for helping us make a great game. By the way, the forums are open! Come talk with the community. Thanks, Wyvern Gaming
  43. 2 points
    landscape is always good. If you had a portrait one it could be harder to look over and interact with people. but the DM screen is an important piece of equipment for a DM in my eyes
  44. 2 points
    Hello explodes, My name is Drew. I live in Ohio. I am a huge Stargate fan. When we first got cable while I was in highschool, it was the first show I watched and I was hooked. I still remember seeing my first episode. It was where SG-1 was trapped in Sokar's he'll planet. Since then I was hooked and watched it almost exclusively through highschool and college. I fell out of it in adulthood as responsibilities took over and life got rough. Now with this RPG coming out I am rewatching the series and learning to play tabletop games. I never played before due to my parents religious beliefs. I have dabbled with d&d for the past month. No one in my area to play with though. But I do look forward to trying this out with all of you and hopefully we can all have some fun.
  45. 2 points
    Tal ma'te, fellow explorers. I'll try to keep it short. Long time RPG player (both in consoles/PC and tabletop), I started into this hobby with MERP (Middle Earth Role Play), although the discovery of Cyberpunk 2020 sent me into the scifi "deviant" path of roleplaying. However, as those two games influenced me, I alterned both fantasy and scifi: D&D, Stormbringer, Shadowrun, Star Wars,... Stargate SG-1 (yes, AEG's roleplaying game based on d20 System). Okay, I must admit I spent most of my roleplaying time game mastering, but don't keep that in mind I am happy to help other Stargate fans to develop this project, be it as a tester or by providing suggestions. PS: I excuse myself if, some times, I might seem too assertive in my posts. I don't mean to be forceful but I can be quite eager when talking about topics I am interested in.
  46. 2 points
    Greetings fellow Tau’ri. So, the basics, I’m based in the UK, grew up on Stargate SG-1 (though I did have to fight for the chance to watch it!), long time role player, and GM. I’ve tried GMing D&D (not a fan, though I love playing it), but found sci-fi to be my GMing genre, Star Trek Adventures, Infinity RPG (both by Modiphius), Star Wars RPG (FFG). I was actually having thoughts about reskinning STA to Stargate a month or two back, around the time of the announcement. Must be something going around! either way, I’m looking forward to seeing how the system comes along and to see what adventures I can run in the future. If you guys need any play testers, sign me up!!!
  47. 2 points
    MGM AND WYVERN GAMING TO LAUNCH STARGATE ROLEPLAYING GAME INSPIRED BY HIT TELEVISION SERIES Fans to Get Sneak Peek at Gen Con in August, with Release to Follow at Gen Con 2020 June 11, 2019 — “Permission to barge in, sir?” Now all Stargate aficionados have “permission to barge in” and take on the bad guys with the Stargate Roleplaying Game. MGM, a leading entertainment company focused on the production and global distribution of film and television content including major franchises such as Rocky, James Bond, Fargo, Vikings, The Handmaid’s Tale and Pink Panther, and game design company Wyvern Gaming, are collaborating on a new roleplaying game based on the popular Stargate SG-1™ TV series. Fans will be able to get a sneak peek at the game at Gen Con this August, with the launch expected to follow in 2020. MGM’s licensing agency, Brandgenuity, is managing the development and roll out of the Stargate licensing program and brokered the agreement between Wyvern Gaming and MGM. Brad Ellis, CEO at Wyvern Gaming, said, “We love the Stargate franchise, and we wanted to create a roleplaying game in which fans can become a member of the SGC. Just imagining progressing a character from level 1 to 20 while exploring the universe is a thrilling thought. We’re building on top of the D&D 5th edition Open Gaming License to make this an approachable game for roleplayers while adding the exploration and mechanics necessary for a modern science fiction setting.” Robert Marick, Executive Vice President Global Consumer Products and Experiences at MGM, said, “There’s a passionate fanbase for Stargate SG-1 who are eager to immerse themselves in experiences that extend the brand well beyond the TV screen. Collaborating with Wyvern Gaming on the Stargate Roleplaying Game enables us to give those who continue to watch and re-watch episodes of the hit TV show the opportunity to enjoy the series and its memorable characters in a whole new way.” The new Stargate Roleplaying Game lets players explore the galaxy and aid in the fight against the Goa’uld System Lords. The core rulebook contains all the information needed to create a character and join the Stargate Command (SGC). Players will choose from a set of playable races and classes as they learn the skills, feats, equipment, and technologies needed to make their character thrive as an SG team member. The book also covers how to be a Game Commander (GC). In the game, Stargate Missions are handed down from Stargate Command. Players may be asked to capture a point of interest, explore new worlds, retrieve important artifacts, rescue important VIPs, or assassinate/capture high-value targets. Stargate Missions will launch the Living Campaign that will allow the players’ characters to advance through the ranks of the SGC. Through an online system, players can track their character’s progression, earn unique items, and become a legend within the SGC. For updates on the Stargate Roleplaying Game, sign-up at https://stargatetherpg.com/ Beyond the Stargate Roleplaying Game, MGM and Brandgenuity continue to grow the Stargate SG-1 licensing program with recent products/partners including an upcoming fan convention from Creation Entertainment, collectible figures from Chronicle Collectibles, and tees from The Forecast Agency and American Classics. Stargate SG-1 the television series, produced by MGM Television, picks up where the blockbuster film left off. Colonel Jack O'Neill (RICHARD DEAN ANDERSON) and his SG-1 team; Daniel Jackson (MICHAEL SHANKS), Teal'c (CHRISTOPHER JUDGE), and Capt. Samantha Carter (AMANDA TAPPING), set out to explore the mysteries of the Stargate. Each mission through the gate takes the SG-1 team to new worlds in a seemingly boundless universe. About Wyvern Gaming Wyvern Gaming is a game design company whose mission is to create "Approachable Games For Everyone." The company has been producing games since 2015 and have a track record of producing easy to learn card and board games for the hobby game industry. We have the drive to build games that people can enjoy. We love gaming of all types, everything from tabletop role-playing games to 3D virtual reality shooters. Our hopes are to turn our passion into a few gaming classics. For more information, visit https://wyverngaming.com Gen Con Event Sign Up: https://www.gencon.com/event_finder?search=stargate RPG Geek: https://rpggeek.com/rpgitem/279302/stargate-roleplaying-game Wyvern Gaming website: http://wyverngaming.com/ Stargate Roleplaying Game website: https://stargatetherpg.com/ Facebook: https://www.facebook.com/WyvernGaming.TableTop/ Twitter: https://twitter.com/WyvrenGaming About Metro Goldwyn Mayer Metro Goldwyn Mayer (MGM) is a leading entertainment company focused on the production and global distribution of film and television content across all platforms. The company owns one of the world’s deepest libraries of premium film and television content as well as the premium pay television network EPIX, which is available throughout the U.S. via cable, satellite, telco and digital distributors. In addition, MGM has investments in numerous other television channels, digital platforms and interactive ventures and is producing premium short-form content for distribution. For more information, visit www.mgm.com. About Brandgenuity Brandgenuity is a leading global independent brand licensing agency headquartered in New York, with offices in London, Munich and Hong Kong and ranked amongst the top 15 licensing agencies worldwide. The agency’s clients include BMW, Church & Dwight (ARM & HAMMER), White Castle, Edgewell (Edge, Banana Boat, Hawaiian Tropic, Playtex), Carmen Sandiego, MGM Studios (The Addams Family, Rocky, Pink Panther), ABI (Budweiser, Corona), NFLPA, and others. For more information, contact info@brandgenuity.com. View full article
  48. 1 point
    In Children of the Gods, Teal'c says that when junior matures it would take him as a host. but it was very much along the lines of someone being forced to drink their own urine to survive
  49. 1 point
    So. I'm giving the classes a good look over and the thing that immediately strikes me is that they don't seem balanced against each other in terms of their basic benefits, with the engineer in particular coming off poorly. As you can see in the attached image (classbalance.png) where I've given everything a basic weighting based on the least populous option. Even giving the extra proficient skill 2 of the classes get a really generous weighting, that still leaves half of the classes being better than the other. The second image shows how I would adjust the class benefits based on that assumed weighting. ETA: I've added a 2nd rebalance which is rather more radical and touches each class. The Diplomat and Engineer swap hit die. Shotguns are rolled into longarms and replaced by a 'heavy' category that will handle anything self propelled, crew-served, or otherwise unwieldy such as big machine guns, staff cannons, and flame throwers; Engineers and Soldiers both pick it up. Multitool is no longer a kit -- sorry, but that thing is so basic a child can use it -- while the climbing kit most definitely is as if you try to use that without training you will probably kill yourself or someone else. Engineers and Medics both pick up heavy armour. Those guys roll out into combat zones, you bet they rug up as well as soldiers do (and engineers handling EOD absolutely know about heavy armour) As soldiers have medics with them, they lose medkit to pick up heavy weapons; the scout, likely being on their own when they run into trouble, pick it up in lieu of losing shotguns.
  50. 1 point
    ENGINEER (Last edited 2020.05.13) This is a version of the engineer that excites me, hooking into a couple of other subsystems while remaining part of one I can only make suppositions about. The class features are based on the more aggressive balancing in the top post. First Principles is stolen from the Wright origin as part of getting rid of the monofocusing I decry above. It's so damn good, and gets the class involved narratively and mechanically with the whole getting to grips with alien tech idea right out of the, ahem, gate. Also, the name that it had originally been given was just not sitting well with me. ETA: On a related note, Xenotech Specialist got the flick because there's nothing there for it. When that system is addressed, it can come back as a modification feat. I am such a doofus for somehow managing to miss what the modification thing actually meant. Okay, Xeno-Tech is back in as it's a pretty core concept for SG engineers to have but it's still moving up a level because it feels like a good half-way point for the class to reach. Bumping Jury Rig up to 2nd level let me roll Whack It into it to get better value out of the name space the ability sits in. I deliberately left out the action repair as something that can be acquired by feat later once the training wheels are off. ETA: Elbow Grease hooks into R*D in a way that's very different from the Scientist, and feeding it with Determination makes it feel meaningful. ETA: Tuneup was moved to complete the stringing out of the repair reliance. Using the proficiency bonus allows it to grow as the character progresses their career without requiring obsessive stat increasing. Planned Obsolescence was too much fun to give up but it needed to be made part of the narrative structure and not encourage blowing people up as a preferred choice, hence the distraction alternative. WRIGHT This word right here means you're a builder and fixer of things. Yes working out how unfamiliar tech works lets you fix it, but that's just way to niche of a case to fit the vibe of the background let alone the ability name which references an addage for thoroughness.
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