Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 06/12/19 in all areas

  1. 23 points
    MGM AND WYVERN GAMING TO LAUNCH STARGATE ROLEPLAYING GAME INSPIRED BY HIT TELEVISION SERIES Fans to Get Sneak Peek at Gen Con in August, with Release to Follow at Gen Con 2020 June 11, 2019 — “Permission to barge in, sir?” Now all Stargate aficionados have “permission to barge in” and take on the bad guys with the Stargate Roleplaying Game. MGM, a leading entertainment company focused on the production and global distribution of film and television content including major franchises such as Rocky, James Bond, Fargo, Vikings, The Handmaid’s Tale and Pink Panther, and game design company Wyvern Gaming, are collaborating on a new roleplaying game based on the popular Stargate SG-1™ TV series. Fans will be able to get a sneak peek at the game at Gen Con this August, with the launch expected to follow in 2020. MGM’s licensing agency, Brandgenuity, is managing the development and roll out of the Stargate licensing program and brokered the agreement between Wyvern Gaming and MGM. Brad Ellis, CEO at Wyvern Gaming, said, “We love the Stargate franchise, and we wanted to create a roleplaying game in which fans can become a member of the SGC. Just imagining progressing a character from level 1 to 20 while exploring the universe is a thrilling thought. We’re building on top of the D&D 5th edition Open Gaming License to make this an approachable game for roleplayers while adding the exploration and mechanics necessary for a modern science fiction setting.” Robert Marick, Executive Vice President Global Consumer Products and Experiences at MGM, said, “There’s a passionate fanbase for Stargate SG-1 who are eager to immerse themselves in experiences that extend the brand well beyond the TV screen. Collaborating with Wyvern Gaming on the Stargate Roleplaying Game enables us to give those who continue to watch and re-watch episodes of the hit TV show the opportunity to enjoy the series and its memorable characters in a whole new way.” The new Stargate Roleplaying Game lets players explore the galaxy and aid in the fight against the Goa’uld System Lords. The core rulebook contains all the information needed to create a character and join the Stargate Command (SGC). Players will choose from a set of playable races and classes as they learn the skills, feats, equipment, and technologies needed to make their character thrive as an SG team member. The book also covers how to be a Game Commander (GC). In the game, Stargate Missions are handed down from Stargate Command. Players may be asked to capture a point of interest, explore new worlds, retrieve important artifacts, rescue important VIPs, or assassinate/capture high-value targets. Stargate Missions will launch the Living Campaign that will allow the players’ characters to advance through the ranks of the SGC. Through an online system, players can track their character’s progression, earn unique items, and become a legend within the SGC. For updates on the Stargate Roleplaying Game, sign-up at https://stargatetherpg.com/ Beyond the Stargate Roleplaying Game, MGM and Brandgenuity continue to grow the Stargate SG-1 licensing program with recent products/partners including an upcoming fan convention from Creation Entertainment, collectible figures from Chronicle Collectibles, and tees from The Forecast Agency and American Classics. Stargate SG-1 the television series, produced by MGM Television, picks up where the blockbuster film left off. Colonel Jack O'Neill (RICHARD DEAN ANDERSON) and his SG-1 team; Daniel Jackson (MICHAEL SHANKS), Teal'c (CHRISTOPHER JUDGE), and Capt. Samantha Carter (AMANDA TAPPING), set out to explore the mysteries of the Stargate. Each mission through the gate takes the SG-1 team to new worlds in a seemingly boundless universe. About Wyvern Gaming Wyvern Gaming is a game design company whose mission is to create "Approachable Games For Everyone." The company has been producing games since 2015 and have a track record of producing easy to learn card and board games for the hobby game industry. We have the drive to build games that people can enjoy. We love gaming of all types, everything from tabletop role-playing games to 3D virtual reality shooters. Our hopes are to turn our passion into a few gaming classics. For more information, visit https://wyverngaming.com Gen Con Event Sign Up: https://www.gencon.com/event_finder?search=stargate RPG Geek: https://rpggeek.com/rpgitem/279302/stargate-roleplaying-game Wyvern Gaming website: http://wyverngaming.com/ Stargate Roleplaying Game website: https://stargatetherpg.com/ Facebook: https://www.facebook.com/WyvernGaming.TableTop/ Twitter: https://twitter.com/WyvrenGaming About Metro Goldwyn Mayer Metro Goldwyn Mayer (MGM) is a leading entertainment company focused on the production and global distribution of film and television content across all platforms. The company owns one of the world’s deepest libraries of premium film and television content as well as the premium pay television network EPIX, which is available throughout the U.S. via cable, satellite, telco and digital distributors. In addition, MGM has investments in numerous other television channels, digital platforms and interactive ventures and is producing premium short-form content for distribution. For more information, visit www.mgm.com. About Brandgenuity Brandgenuity is a leading global independent brand licensing agency headquartered in New York, with offices in London, Munich and Hong Kong and ranked amongst the top 15 licensing agencies worldwide. The agency’s clients include BMW, Church & Dwight (ARM & HAMMER), White Castle, Edgewell (Edge, Banana Boat, Hawaiian Tropic, Playtex), Carmen Sandiego, MGM Studios (The Addams Family, Rocky, Pink Panther), ABI (Budweiser, Corona), NFLPA, and others. For more information, contact info@brandgenuity.com.
  2. 8 points
    Hi all! My name is Brad and I'm the CEO of Wyvern Gaming. I wanted to first thank you for joining us on this mission of creating a new roleplaying game for Stargate. We love the franchise and want to make sure our game puts you in it. This adventure was the brainchild of our friend & partner Philip Loyer, who unfortunately is no longer with us. He would have been thrilled with the progress we have made, but incredibly nervous about the days to come. If he were still here we would joke about it and he would stress over it anyway. I miss my friend. This is for him. Thank you for helping us make a great game.
  3. 5 points
    until
    More to come.
  4. 4 points
    Hey guys, we very much appreciate your feedback and want you to know that it was heard. Upon careful consideration and consultation on how the US military handles armed coalition forces. We have decided that it totally makes sense that Tau'ri forces and personal would defiantly be included in a base of this type. Tau'ri will be a human race option. Thanks!
  5. 4 points
    Hey guys, I just wanted to put your mind at ease. We have a communication plan that we are sticking to. We are focusing a lot of our effort on game development at this time. Please understand that especially with a license property that there is an approval process that communications must go through. We're working with MGM very closely to ensure that what we produce is canon and makes sense for the franchise. This takes time. With that said, private playtesting has been going extremely well and there is a ton of excitement with those that are playing it. We'll be sending out new information soon and you'll see the frequency of communication increase as we get closer to February. Thanks Wyvern Gaming
  6. 3 points
    The thing I will most interested in seeing is an Exploration generation ruleset. That was what I enjoyed the most when playing the previous SG RPG. There are quite a few systems with novel ways of generating exploration content. Roll a few charts to create the world entering (climate, culture encountered, etc). As well as some generic random encounter/mishap charts similar to those found in Forbidden Lands (my current fav exploration RPG).
  7. 3 points
    I think screens present an effective tabletop mechanism for hiding notes while not creating too much of a barrier between players and DM if landscape. At the same time, I like having a screen in digital format because it makes for a convenient reference mechanism if the tabletop doesn't have the real estate space for another "thing." I mean, tables can quickly get cluttered with stuff and sometimes the GM can't claim the space.
  8. 2 points
    We're still debating this internally as well.
  9. 2 points
  10. 2 points
    I'm not sure if people already are in Discord servers, or if they are at all interested, but I have a proposition: Some time ago I got together with a few people in a Discord server about creating a world collaboratively and create RPG adventures for us to play in that world. Not much has come from that (yet), but based on recent developments there may still be use for the server as a whole. So now I had the idea of reorganizing the server for games I'd like to play, and anyone interested in joining me. This includes Stargate, Star Trek, and perhaps D&D 5e (in addition to the collaborative world). So my question to everyone here, especially those that are new to RPGs or still just an early beginner, if you're interested in joining me, feel free to ask. Right now I'm only gauging interest from here and on GateWorld to try and get more Stargate (and perhaps Star Trek) fans together.
  11. 2 points
    I feel like this could be a good topic for the writers to keep an eye on, there are a lot of systems out there, and they all play differently. What aspects of other systems do you feel would work well with the Stargate setting, and on the flip side, is there anything that you would say wouldn’t work that well? Star Trek Adventures One of the reasons that STA spoke to me as a potential system to Deakin for Stargate was the simplicity of its attributes and disciplines. Rather than having a great big skill list leading to very specialised characters, STA took the alternative approach of saying that these characters are all pretty highly trained, and as such, are pretty good at everything, whilst excelling in their specialties. As such, every dice roll is based off one of six attributes (Control, daring and so on) and one of six disciplines (Command, Conn etc) whilst having a relevant focus allowed a greater critical range for additional successes. I feel that Stargate could benefit from something of a hybrid between this style and a more traditional skill based system, as some areas would require more specialisation, for instance the sciences and archaeology, etc. Whilst in areas such as combat, you would expect the characters to all have at least been through boot camp, and therefore be able to aim and hit a target. Having a greater critical range due to focusing on a specific type of weapon. Could make sense however, someone who has practiced with assault rifles or SMGs for hundreds of hours is going to be far more accurate with those weapons, and better able to inflict more damage with them, whilst not being able to handle a sniper rifle or a staff weapon with anywhere near as much efficiency. From a sciences type of standpoint, a more traditional skill system may work better, to give areas of specialisation that characters know more about, and are therefore more likely to be able to interpret something successfully, rather than having a greater chance of understanding every single piece of this completely alien device in five seconds (crit). I hope that all makes sense, and apologies for the mass text wall, more to come! Modiphius’ 2D20 System Threat is a wonderful idea, and is handled particularly well in STA in my mind, specifically when it comes to escalation. Threat is a GM resource, that can be increased by environmental factors, situations, the result of PC actions, and most thematically for the setting, obtaining certain types of equipment and shooting to kill. In STA this manifests in reinforcing Starfleet’s ideals of trying to find the path of least destruction/violence. Whilst this isn’t as relevant to Stargate, the idea of escalation based on the players actions and equipment choices would feel applicable to me, and whilst this could be GMd pretty easily, having it in system could help with the feel of the setting. Once again, apologies for the giant wall of text!
  12. 2 points
  13. 2 points
    Without saying too much, we plan on expansions.
  14. 2 points
    Dr. Jackson: Can you do me a favor? Could you keep an eye on this plant thing for me? Teal'c: I will keep both of my eyes on it, Daniel Jackson. Wyvern Gaming requests your assistance. At this point we have finished the first draft of the rules and are needing feedback. We need more eyes on what we have so far... So, can you do us a favor? Do you have a game group itching to play a Stargate Roleplaying Game? If so, great news! We are now ready to open private playtesting. If interested, request to join on the official Stargate Roleplaying Game website. Look under the PLAY > Gaming Groups > Stargate RPG Private Playtest Group If you have already requested to join the private playtest group, thank you. Please be patient as we review these. Rest assure you will be hearing from us soon. We are looking for groups/individuals that can provide constructive feedback as we complete development. Due to a high demand for the private playtest we will only be taking a set number of Gate Masters into the private playtest group at this time. After signing up, we will send you a questionnaire. Upon approval you will be asked to attend an orientation through our Discord. We are also looking for experienced roleplaying adventure writers that would like to participate in writing Stargate Missions. If you are interested in this, please send us an email at gamemaster@stargatetherpg.com. We look forward to gaming with you. Thank you for helping us make a great game. By the way, the forums are open! Come talk with the community. Thanks, Wyvern Gaming
  15. 2 points
    Both missions were very well received! One of the questions on the survey asked if the game felt like Stargate, the unanimous response to this was YES! The players felt there character played well and loved the character sheets. Here is an image right before a session. The front of our Diplomat pregen character.
  16. 2 points
    landscape is always good. If you had a portrait one it could be harder to look over and interact with people. but the DM screen is an important piece of equipment for a DM in my eyes
  17. 2 points
    Hello explodes, My name is Drew. I live in Ohio. I am a huge Stargate fan. When we first got cable while I was in highschool, it was the first show I watched and I was hooked. I still remember seeing my first episode. It was where SG-1 was trapped in Sokar's he'll planet. Since then I was hooked and watched it almost exclusively through highschool and college. I fell out of it in adulthood as responsibilities took over and life got rough. Now with this RPG coming out I am rewatching the series and learning to play tabletop games. I never played before due to my parents religious beliefs. I have dabbled with d&d for the past month. No one in my area to play with though. But I do look forward to trying this out with all of you and hopefully we can all have some fun.
  18. 2 points
    Tal ma'te, fellow explorers. I'll try to keep it short. Long time RPG player (both in consoles/PC and tabletop), I started into this hobby with MERP (Middle Earth Role Play), although the discovery of Cyberpunk 2020 sent me into the scifi "deviant" path of roleplaying. However, as those two games influenced me, I alterned both fantasy and scifi: D&D, Stormbringer, Shadowrun, Star Wars,... Stargate SG-1 (yes, AEG's roleplaying game based on d20 System). Okay, I must admit I spent most of my roleplaying time game mastering, but don't keep that in mind I am happy to help other Stargate fans to develop this project, be it as a tester or by providing suggestions. PS: I excuse myself if, some times, I might seem too assertive in my posts. I don't mean to be forceful but I can be quite eager when talking about topics I am interested in.
  19. 2 points
    Greetings fellow Tau’ri. So, the basics, I’m based in the UK, grew up on Stargate SG-1 (though I did have to fight for the chance to watch it!), long time role player, and GM. I’ve tried GMing D&D (not a fan, though I love playing it), but found sci-fi to be my GMing genre, Star Trek Adventures, Infinity RPG (both by Modiphius), Star Wars RPG (FFG). I was actually having thoughts about reskinning STA to Stargate a month or two back, around the time of the announcement. Must be something going around! either way, I’m looking forward to seeing how the system comes along and to see what adventures I can run in the future. If you guys need any play testers, sign me up!!!
  20. 1 point
  21. 1 point
    I noticed there was a map pinning where people were in the playtest group. Seemed to be mostly people in the states, as a bloke who lives across the pond in the UK. I was curious to know where people come from. also good to keep the forums active Jenbuu
  22. 1 point
    I know the game made an appearance at GenCon, but has Wyvern thought about taking the game to some Stargate specific events to run demos? Seems like the perfect events to market directly to Stargate fans and let them get a taste of the game. Cal Mah 3.0 is next May in the UK. There's also Gateway next June and Gatecon next August in the States.
  23. 1 point
    Have you taken the time to consider for small companies having someone just to work on the hype train is taking the cost of at least one employee that could be making the game and diverting it, to post all the time. Whereas having the playtester post positive reviews that are genuine is probably better marketing, then the million of posts from the company that just feel like they are shouting look at us. I rather the company devote the resources needed to making the game and getting the rules and the final product worked out. I mean I rather have a book in the end that has good production quality, than good marketing pitch but get a product that has spelling mistakes, rules that are difficult to follow or understand.
  24. 1 point
    Here's one thing I think we all would want: Furlings... am I right? Come to think of it, that gives me a cool campaign idea anyway... scuttles away to start writing...
  25. 1 point
    really very friendly community apreciate it..
  26. 1 point
    I certainly do. I both play, and write for, Dungeon Crawl Classics, Mutant Crawl Classics, Umerica (Post-Apocalyptic) , and Dark trails (Weird West). Additionally, I co-host the Sanctum Secorum podcast. Among the other systems I run are Cyborg Commando, Call of Cthulhu, Metamorphosis Alpha 1e, and AD&D 1e. I'm additionally playing Mothership and Cypher.
  27. 1 point
    GM screens are a valuable tool in running RPGs, and whilst it isn’t the first thing to be made, it is usually one of the first extras provided for an RPG, as such, what are your preferences when running a game?
  28. 1 point
    Hey, sorry, didn't mean to ignore your anxiety. I'm sorta in the same boat (aspie myself) so I certainly didn't mean to minimise it. My personal experience was that a bunch of friends who RP eventually got me to give it a go. It was a horror setting which I didn't care for but in time campaigns came up that were interesting and I got more into it and gradually got over being self conscious (now play an outrageous paladin called Ivor Fleshammer who is based on Zap Brannigan). Now we're in a D&D 5e game and while I basically hate fantasy, it doesn't matter because the story and company is worth it. Now that I want them to get into Stargate I have people I can nudge to play and get a group together. So, if I were to suggest a strategy, I'd try one of those game shops. I don't know exactly how inconvenient it would be but it sounds like a potential option? If you're not up for that, I understand. As Paul says it still looks like you can contribute in some important ways anyway. Best of luck getting something together mate.
  29. 1 point
    I and my group are from Geelong, Victoria, Australia.
  30. 1 point
    Australia and one of the guy I'll be GMing it for is from New Zealand
  31. 1 point
    I concur with the successive rounding rules described above. I'll throw my two cents out there and suggest maybe making zatgun attacks require a contested dexterity save on the part of the target. This is in line with the effect of the weapon: no real way to defend except for special armor or more practically to dodge/roll out the way. In much the same way that some spells have DC's in 5e I would think that energy weapons could benefit from having a similar mechanic (energy weapons are really just scifi spells no?) that could be penalized at certain ranges. For example, the default DC of zatgun could be 8 + dex modifier + any proficiencies - some penalty for being at far range. Furthermore, requiring a constitution check or save every round by the stunned target could be a good way to determine the duration of the stun effect. Perhaps the default behavior is: On a failed dexterity save the target is stunned for a maximum of 1 minute (10 rounds). At the start of a stunned targets turn they make a constitution save. On a success the target is no longer stunned. Insert above mentioned successive round rules here. If a stunned target is stunned by a zatgun again (not consecutively) it counts as a failed constitution save for their next turn. (i.e. a player can spend their action to keep they enemy stunned but in doing so may not be able to do anything else. This could keep zatgun spamming to a minimum...) I also agree with idea that death by zat should really just drop the pc to zero hp and trigger standard death saves.
  32. 1 point
    Greetings! My name is Cate. I'm a huge Stargate fan and I love gaming! I love a good story because we're all stories in the end. No power In the 'verse could stop me from being the nerd I am. Just wanted to say hello and introduce myself. ^_^
  33. 1 point
  34. 1 point
    You would need classes that can also be applied to non humans so we can have playable alien team members. You would probably also want to allow fairly liberal multi-classing. I imagine the broad split would be combat/non-combat. You have a few varieties of soldier - close quarters specialist, all rounder general soldier, long range specialist, heavy weapons, pilot, etc. Non combat might be engineers, scientist, diplomat, analyst. I can see a player starting as a scientist, but based on game experience, picking up a few levels in soldier - mirroring the development of Jackson or Carter
  35. 1 point
    Considering they are building the game upon D&D 5 SRD, I'd bet for a class system similar to that edition. Classes probably will be more focused on a modern setting, very much like those used in AEG's Stargate SG-1 (built upon D&D 3 SRD): soldiers, scientifists,...
  36. 1 point
    If you’re not able to get a game of anything in person, there are tons of online games on Roll20 that you could join in on! Also, welcome!
  37. 1 point
    Welcome Drew!
  38. 1 point
    MGM AND WYVERN GAMING TO LAUNCH STARGATE ROLEPLAYING GAME INSPIRED BY HIT TELEVISION SERIES Fans to Get Sneak Peek at Gen Con in August, with Release to Follow at Gen Con 2020 June 11, 2019 — “Permission to barge in, sir?” Now all Stargate aficionados have “permission to barge in” and take on the bad guys with the Stargate Roleplaying Game. MGM, a leading entertainment company focused on the production and global distribution of film and television content including major franchises such as Rocky, James Bond, Fargo, Vikings, The Handmaid’s Tale and Pink Panther, and game design company Wyvern Gaming, are collaborating on a new roleplaying game based on the popular Stargate SG-1™ TV series. Fans will be able to get a sneak peek at the game at Gen Con this August, with the launch expected to follow in 2020. MGM’s licensing agency, Brandgenuity, is managing the development and roll out of the Stargate licensing program and brokered the agreement between Wyvern Gaming and MGM. Brad Ellis, CEO at Wyvern Gaming, said, “We love the Stargate franchise, and we wanted to create a roleplaying game in which fans can become a member of the SGC. Just imagining progressing a character from level 1 to 20 while exploring the universe is a thrilling thought. We’re building on top of the D&D 5th edition Open Gaming License to make this an approachable game for roleplayers while adding the exploration and mechanics necessary for a modern science fiction setting.” Robert Marick, Executive Vice President Global Consumer Products and Experiences at MGM, said, “There’s a passionate fanbase for Stargate SG-1 who are eager to immerse themselves in experiences that extend the brand well beyond the TV screen. Collaborating with Wyvern Gaming on the Stargate Roleplaying Game enables us to give those who continue to watch and re-watch episodes of the hit TV show the opportunity to enjoy the series and its memorable characters in a whole new way.” The new Stargate Roleplaying Game lets players explore the galaxy and aid in the fight against the Goa’uld System Lords. The core rulebook contains all the information needed to create a character and join the Stargate Command (SGC). Players will choose from a set of playable races and classes as they learn the skills, feats, equipment, and technologies needed to make their character thrive as an SG team member. The book also covers how to be a Game Commander (GC). In the game, Stargate Missions are handed down from Stargate Command. Players may be asked to capture a point of interest, explore new worlds, retrieve important artifacts, rescue important VIPs, or assassinate/capture high-value targets. Stargate Missions will launch the Living Campaign that will allow the players’ characters to advance through the ranks of the SGC. Through an online system, players can track their character’s progression, earn unique items, and become a legend within the SGC. For updates on the Stargate Roleplaying Game, sign-up at https://stargatetherpg.com/ Beyond the Stargate Roleplaying Game, MGM and Brandgenuity continue to grow the Stargate SG-1 licensing program with recent products/partners including an upcoming fan convention from Creation Entertainment, collectible figures from Chronicle Collectibles, and tees from The Forecast Agency and American Classics. Stargate SG-1 the television series, produced by MGM Television, picks up where the blockbuster film left off. Colonel Jack O'Neill (RICHARD DEAN ANDERSON) and his SG-1 team; Daniel Jackson (MICHAEL SHANKS), Teal'c (CHRISTOPHER JUDGE), and Capt. Samantha Carter (AMANDA TAPPING), set out to explore the mysteries of the Stargate. Each mission through the gate takes the SG-1 team to new worlds in a seemingly boundless universe. About Wyvern Gaming Wyvern Gaming is a game design company whose mission is to create "Approachable Games For Everyone." The company has been producing games since 2015 and have a track record of producing easy to learn card and board games for the hobby game industry. We have the drive to build games that people can enjoy. We love gaming of all types, everything from tabletop role-playing games to 3D virtual reality shooters. Our hopes are to turn our passion into a few gaming classics. For more information, visit https://wyverngaming.com Gen Con Event Sign Up: https://www.gencon.com/event_finder?search=stargate RPG Geek: https://rpggeek.com/rpgitem/279302/stargate-roleplaying-game Wyvern Gaming website: http://wyverngaming.com/ Stargate Roleplaying Game website: https://stargatetherpg.com/ Facebook: https://www.facebook.com/WyvernGaming.TableTop/ Twitter: https://twitter.com/WyvrenGaming About Metro Goldwyn Mayer Metro Goldwyn Mayer (MGM) is a leading entertainment company focused on the production and global distribution of film and television content across all platforms. The company owns one of the world’s deepest libraries of premium film and television content as well as the premium pay television network EPIX, which is available throughout the U.S. via cable, satellite, telco and digital distributors. In addition, MGM has investments in numerous other television channels, digital platforms and interactive ventures and is producing premium short-form content for distribution. For more information, visit www.mgm.com. About Brandgenuity Brandgenuity is a leading global independent brand licensing agency headquartered in New York, with offices in London, Munich and Hong Kong and ranked amongst the top 15 licensing agencies worldwide. The agency’s clients include BMW, Church & Dwight (ARM & HAMMER), White Castle, Edgewell (Edge, Banana Boat, Hawaiian Tropic, Playtex), Carmen Sandiego, MGM Studios (The Addams Family, Rocky, Pink Panther), ABI (Budweiser, Corona), NFLPA, and others. For more information, contact info@brandgenuity.com. View full article
×
×
  • Create New...