Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 06/12/19 in all areas

  1. MGM AND WYVERN GAMING TO LAUNCH STARGATE ROLEPLAYING GAME INSPIRED BY HIT TELEVISION SERIES Fans to Get Sneak Peek at Gen Con in August, with Release to Follow at Gen Con 2020 June 11, 2019 — “Permission to barge in, sir?” Now all Stargate aficionados have “permission to barge in” and take on the bad guys with the Stargate Roleplaying Game. MGM, a leading entertainment company focused on the production and global distribution of film and television content including major franchises such as Rocky, James Bond, Fargo, Vikings, The Handmaid’s Tale and Pink Panther, and game design company Wyvern Gaming, are collaborating on a new roleplaying game based on the popular Stargate SG-1™ TV series. Fans will be able to get a sneak peek at the game at Gen Con this August, with the launch expected to follow in 2020. MGM’s licensing agency, Brandgenuity, is managing the development and roll out of the Stargate licensing program and brokered the agreement between Wyvern Gaming and MGM. Brad Ellis, CEO at Wyvern Gaming, said, “We love the Stargate franchise, and we wanted to create a roleplaying game in which fans can become a member of the SGC. Just imagining progressing a character from level 1 to 20 while exploring the universe is a thrilling thought. We’re building on top of the D&D 5th edition Open Gaming License to make this an approachable game for roleplayers while adding the exploration and mechanics necessary for a modern science fiction setting.” Robert Marick, Executive Vice President Global Consumer Products and Experiences at MGM, said, “There’s a passionate fanbase for Stargate SG-1 who are eager to immerse themselves in experiences that extend the brand well beyond the TV screen. Collaborating with Wyvern Gaming on the Stargate Roleplaying Game enables us to give those who continue to watch and re-watch episodes of the hit TV show the opportunity to enjoy the series and its memorable characters in a whole new way.” The new Stargate Roleplaying Game lets players explore the galaxy and aid in the fight against the Goa’uld System Lords. The core rulebook contains all the information needed to create a character and join the Stargate Command (SGC). Players will choose from a set of playable races and classes as they learn the skills, feats, equipment, and technologies needed to make their character thrive as an SG team member. The book also covers how to be a Game Commander (GC). In the game, Stargate Missions are handed down from Stargate Command. Players may be asked to capture a point of interest, explore new worlds, retrieve important artifacts, rescue important VIPs, or assassinate/capture high-value targets. Stargate Missions will launch the Living Campaign that will allow the players’ characters to advance through the ranks of the SGC. Through an online system, players can track their character’s progression, earn unique items, and become a legend within the SGC. For updates on the Stargate Roleplaying Game, sign-up at https://stargatetherpg.com/ Beyond the Stargate Roleplaying Game, MGM and Brandgenuity continue to grow the Stargate SG-1 licensing program with recent products/partners including an upcoming fan convention from Creation Entertainment, collectible figures from Chronicle Collectibles, and tees from The Forecast Agency and American Classics. Stargate SG-1 the television series, produced by MGM Television, picks up where the blockbuster film left off. Colonel Jack O'Neill (RICHARD DEAN ANDERSON) and his SG-1 team; Daniel Jackson (MICHAEL SHANKS), Teal'c (CHRISTOPHER JUDGE), and Capt. Samantha Carter (AMANDA TAPPING), set out to explore the mysteries of the Stargate. Each mission through the gate takes the SG-1 team to new worlds in a seemingly boundless universe. About Wyvern Gaming Wyvern Gaming is a game design company whose mission is to create "Approachable Games For Everyone." The company has been producing games since 2015 and have a track record of producing easy to learn card and board games for the hobby game industry. We have the drive to build games that people can enjoy. We love gaming of all types, everything from tabletop role-playing games to 3D virtual reality shooters. Our hopes are to turn our passion into a few gaming classics. For more information, visit https://wyverngaming.com Gen Con Event Sign Up: https://www.gencon.com/event_finder?search=stargate RPG Geek: https://rpggeek.com/rpgitem/279302/stargate-roleplaying-game Wyvern Gaming website: http://wyverngaming.com/ Stargate Roleplaying Game website: https://stargatetherpg.com/ Facebook: https://www.facebook.com/WyvernGaming.TableTop/ Twitter: https://twitter.com/WyvrenGaming About Metro Goldwyn Mayer Metro Goldwyn Mayer (MGM) is a leading entertainment company focused on the production and global distribution of film and television content across all platforms. The company owns one of the world’s deepest libraries of premium film and television content as well as the premium pay television network EPIX, which is available throughout the U.S. via cable, satellite, telco and digital distributors. In addition, MGM has investments in numerous other television channels, digital platforms and interactive ventures and is producing premium short-form content for distribution. For more information, visit www.mgm.com. About Brandgenuity Brandgenuity is a leading global independent brand licensing agency headquartered in New York, with offices in London, Munich and Hong Kong and ranked amongst the top 15 licensing agencies worldwide. The agency’s clients include BMW, Church & Dwight (ARM & HAMMER), White Castle, Edgewell (Edge, Banana Boat, Hawaiian Tropic, Playtex), Carmen Sandiego, MGM Studios (The Addams Family, Rocky, Pink Panther), ABI (Budweiser, Corona), NFLPA, and others. For more information, contact info@brandgenuity.com.
    26 points
  2. Hi all! My name is Brad and I'm the CEO of Wyvern Gaming. I wanted to first thank you for joining us on this mission of creating a new roleplaying game for Stargate. We love the franchise and want to make sure our game puts you in it. This adventure was the brainchild of our friend & partner Philip Loyer, who unfortunately is no longer with us. He would have been thrilled with the progress we have made, but incredibly nervous about the days to come. If he were still here we would joke about it and he would stress over it anyway. I miss my friend. This is for him. Thank you for helping us make a great game.
    10 points
  3. Hey guys, I just wanted to put your mind at ease. We have a communication plan that we are sticking to. We are focusing a lot of our effort on game development at this time. Please understand that especially with a license property that there is an approval process that communications must go through. We're working with MGM very closely to ensure that what we produce is canon and makes sense for the franchise. This takes time. With that said, private playtesting has been going extremely well and there is a ton of excitement with those that are playing it. We'll be sending out new information soon and you'll see the frequency of communication increase as we get closer to February. Thanks Wyvern Gaming
    9 points
  4. Hey guys, we very much appreciate your feedback and want you to know that it was heard. Upon careful consideration and consultation on how the US military handles armed coalition forces. We have decided that it totally makes sense that Tau'ri forces and personal would defiantly be included in a base of this type. Tau'ri will be a human race option. Thanks!
    8 points
  5. When will the stl files from the kickstarter be available in the store?
    5 points
  6. We have been very hard at work on the development of the Stargate RPG. The closed beta playtest has now been going on since October and the feedback has been phenomenal! There have been many iterations of the core rulebook put through its paces by hundreds of people. With that said, we have two very exciting announcements about the Stargate RPG! Public Beta Playtest is now available! We had an overwhelming response to our first round of private playtest, so much so we had to turn people away. Well in this round, no one is turned away. If you are interested in helping make us make a great Stargate game we would love to have your help. We want you, the fans, to help us on this journey to create the best possible Stargate game ever produced. The Public Beta Playtest process is about collaborating with you, the fans. It is a game for you, and it should have input from you! To sign up, head over to https://stargateTheRPG.com > Click Play > Gaming Groups > Public Beta Playtest Group > Join Group From there you will get further instructions on how to participate. We look forward to working with you! We need Gatemasters (GMs) for Gen Con 2020! This August, the "Stargate: Phoenix -- A Living RPG Series" will be officially launched and we need your help. We're looking for about 30 GMs to run a minimum of 3 episodes. In exchange for running games, we'll provide for FREE the following: Run 3 Episodes = 4-day pass into the Gen Con 2020 + Exclusive Stargate Phoenix Gold Pin. Run 4 Episodes = All Above + Stargate Phoenix Arm Patch Run 5 Episodes or more = All Above + the Stargate RPG Core Rulebook To Sign up, send us an email at gamemaster@stargatetherpg.com with the subject line "Gen Con GM Sign Up" About "Stargate: Phoenix -- A Living RPG Series" Wyvern Gaming will be publishing official Episodes to play with the Stargate RPG Core Rulebook. In these Episodes, your character will live inside a Stargate canon series called "Stargate: Phoenix." Your success and failures will shape the story that plays out over a course of a Season of Episodes released over a year starting at Gen Con 2020 in August! Thanks
    5 points
  7. Version 1.0.0

    727 downloads

    For player use. Please credit where possible and post completed versions! NOTE: THIS IS NOT A WYVERN GAMING DOCUMENT. Download at your own risk! (This document was submitted by a member of this site. Wyvern Gaming does not vouch for the security of this document.)
    Free
    4 points
  8. Hello all, there has been a slight delay in the Kickstarter, but no delay in product development. I will have news in the coming weeks on the Kickstarter. Stay tuned!
    4 points
  9. until
    Public launch of Stargate: RPG! Don't forget to wear your Favorite SGP garb.
    4 points
  10. We're still debating this internally as well.
    4 points
  11. Hi all, now that the core rulebook is out we're in a better position to focus on getting the episodes out. The following is the schedule we plan to keep to for the remainder of Season 1. This schedule is subject to change to accommodate for convention premier dates, but this should provide you with good guidance on timing. Episode 1 Release - March 2021 Wrap Up - September 30, 2021 Episode 2 Release - March 2021 Wrap Up - September 30, 2021 Episode 3 Release - September 16, 2021 (Gen Con) Wrap Up - November 30, 2021 Episode 4 Release - September 16, 2021 Wrap Up - November 30, 2021 Episode 5 Release - November 26, 2021 (San Diego Comic Con) Wrap Up - January 30, 2022 Episode 6 Release - November 26, 2021 (San Diego Comic Con) Wrap Up - January 30, 2022 Episode 7 Release - January 30, 2022 Wrap Up - March 31, 2022 Episode 8 Release - January 30, 2022 Wrap Up - March 31, 2022 Episode 9 Release - March 31, 2022 Wrap Up - May 31, 2022 Episode 10 Release - March 31, 2022 Wrap Up - May 31, 2022 Episode 11 Release - May 31, 2022 Wrap Up - July 31, 2022 Episode 12 Release - May 31, 2022 Wrap Up - July 31, 2022 Episode 13 Release - August 4, 2022 (Gen Con) Wrap Up - October 31, 2022
    3 points
  12. Does anyone know if the STL files for the figures are going to be available for purchase? My husband didn't decide to get a 3d printer until now and wants the files.
    3 points
  13. So its official, system is registered in Foundry VTT and can be used right now! https://foundryvtt.com/packages/sgrpg If you will be missing something please let me know ideally by opening issue on github page. Its super fast: https://github.com/sadovsf/StargateRPGSystem/issues/new/choose
    3 points
  14. Here’s a list, compiled by galaxies, including planet name, address and sgc designation where these are known: https://stargate.fandom.com/wiki/Stargate_Network These are from the shows, books, the unfinished computer mmorpg, and the old tabletop rpg. I don’t think anyone has added the ones in this game yet.
    3 points
  15. So after a long learning of VTT API and systems and really super short testing i bring you what i would dare to call alpha version of SGRPG system for FoundryVTT: https://github.com/sadovsf/StargateRPGSystem/releases If you run into some issues let me know here: https://github.com/sadovsf/StargateRPGSystem So far mainly systems and workings we wanted for our play and that were working in original roll20 implementation should be ready plus some QOL improvements. Hope you enjoy it and if you do, please consider supporting it. It helps me to keep working on it https://www.buymeacoffee.com/sadovsf
    3 points
  16. Adventurers League & Path Finder Society are different from Living Stargate in important and utterly fundamental ways. First, there are so, so, many more than 13 adventures a season. Second, they're really no where like the linear story the LSG campaign has set itself up as. Thirdly, character progression isn't the strictly linear affair it is with the SG RPG. Oh, and there are a gajillion more people playing them than will ever play this campaign. If you're going to start level-gating adventures -- which I think is a terrible idea that screams trying to hammer a SGRPG peg into a AL/PFS hole -- instead of designing them to be playable by any level then, you have to accept that some people aren't going to be able to play them. Putting that gate in, then twisting everything in knots trying to find ways to allow people to bypass it seems to me to be a self-defeating exercise. Why go to all the effort of finding a way to circumvent the problem when the problem doesn't even have to exist to begin with? The question people should be asking is how to handle tables with both low and higher level characters sitting at it, which is far more pertinent to convention style play. What happens if someone who's played all of season one sits down at a table otherwise populated by people whose first game is the start of season 2? Or tables where most characters have an extra half season of play over someone? The devs should have gone with a scaleable NPC system where you work out how challenging an encounter/adventure is meant to be -- Milk Run, easy, difficult, hard, impossible -- and the system scales the numbers so that level of challenge remains broadly consistent. Since they didn't, it's going to have to fall to the episode writers to include a section dealing with these issues.
    3 points
  17. Ok so I am a gun guy in real life. Been shooting for 45 years, six in the Army as an Infantryman. Some thoughts on weapons ranges, versus what is currently in print, and what has been suggested. Sidearm - Qualification for the CCDW (concealed carry) permit in Kentucky is 20 rounds, within the designated space on a target that resembles the standard E-type silhouette used by the US military. Range to hit the target is 7m. I can hit a target, generally speaking, out to 25m, anything beyond that will be a waste of ammo, or just suppressive fire. Longarm - this will vary by specific weapon, but 1800m I can guarantee you, it unrealistic. For example, I was regularly knocking down targets at 300m with a standard M16A2 rifle, with no optics. The best I ever did was an EXPENDEX within my platoon, and I hit 18 out of 20 from a standing unsupported position at 500m. Twice. If memory serves, area target for the M4 was 550m, so engaging a larger than man sized target or suppressing an area, that was the max effective range, in general. Point targets, as in a man, the range was 500m. This was strictly iron sights, no optics. Using my AR15, with a 16 inch barrel, and just a 3x optic, I can hit a point target at 500m without much effort, and not just hit it, but hit it in tight groupings. The standard optic used by both the Marines and Army is the Trjicon ACOG, which is a 4x scope, with a fiber optic illuminated reticle. I'll let one of the younger grunts that has direct experience with those chime in on effective ranges. Additionally, the caliber as well as the projectile itself, have a great deal to do with the performance of the weapon. The military is shifting over to the 6.8mm SPC cartridge, which has more power than the current 5.56mm cartridge, further range, and shoots flatter. It also dumps a lot more energy into the target. That said, swap out the FMJ projectile with something with a better ballistic coefficient, and you can get better range, better velocity, and even more damage inflicted on the target. I personally shoot 5.56mm and .300 Blackout. I run standard 55 grain and 62 grain ammo in my 5.56 AR. I am currently running 110 grain Lehigh Defense Controlled Chaos ammo in my 300BLK, from a barrel length half that of my 5.56mm. I am getting 2/3 the velocity, but due to the bullet weight, the ballistic coefficient, and the fact that the projectile is a milled copper hollow point, designed to have four petals curl back, shear off, and create their own wound channels, dumping most of the kinetic energy into the target within the 6-8 inch penetration range, it is my preferred hunting and home defense caliber. BUT, because this is a modification of the casing of the 5.56mm round, using pistol powder rather than rifle powder, and a .30cal projectile, the range suffers. At 200m I am looking at about 12 inches of bullet drop, which means I have to aim a foot higher than my intended point of impact. At 300m, it increases to 18 inches. At a 500m target, you have to aim so high above the target, you aren't able to use the optics anymore. 350 Legend has similar ballistics, as does 7.62x39 (the AK47). I am very seriously considering building an upper receiver for my AR rifle chambered in 6.5 Grendel, which will hit like a hammer, and reach out to 500-800m, shooting very flat. And that's an AR15. As much as I love the shows, it always bothered me why they would use the P90 over existing M4s and variants. The 5.7mm round doesn't really offer close to the armor piercing capabilities of the black tip armor piercing 5.56mm ammo. Yes, the standard magazine holds 50 rounds, but at the rate of fire exhibited on TV, you're going to burn through the 10,000 rounds hauled in by FRED in no time. Besides, with an M4, one or more team members could be also equipped with any make of the conversions to .22LR, making hunting small game an easy task. And a brick of 100 rounds of .22LR takes up hardly any space, and the weight is negligible. A smaller package than a Henry AR-7 in the pack. I was never a sniper, but the effective ranges for any number of commonly used rifles can easily be found. I would look at the general maximum range targets have been engaged in the field, rather than looking at record breaking shots. And as for shotguns, range and damage are dependent on the size of the shot, or slug, fired. When I lived in New York, we were only allowed shotguns to hunt deer, and the furthest I shot a deer, or even tried, with a slug, was 75m. Any further was an increasingly exponential chance of a miss, or hitting it so softly as to make it mad, and come kick me out of the apple tree and kick my ass. Buck shot, as in 00 buck, would be the next longest range, and decreasing in effectiveness and damage according to the smaller size shot used.
    3 points
  18. Version 1.0.0

    677 downloads

    Various Stargate fonts for use by .G.M.s and players. If you know of any others please tell me and I'll add them. Alien: Asgard, Furling, Goa'uld (Decorative), Goa'uld (screen used Nak't), Nox, and Wraith. Ancient: Computer, Handwritten, G-handwritten, and Anquietas. Stargate Glyhs: Mk.1 Gate glyphs (Universe), Mk.2 Gate Milkyway glyphs (.S.G.1.), and Mk.3 Gate Pegasus (Atlantis). Titles: Stargate franchise title and Assidious (early .V.H.S. episode subtitle font). Virus free when uploaded. NOTE: THIS IS NOT A WYVERN GAMING DOCUMENT. Download at your own risk! (This document was submitted by a member of this site. Wyvern Gaming does not vouch for the security of this document.)
    Free
    3 points
  19. The thing I will most interested in seeing is an Exploration generation ruleset. That was what I enjoyed the most when playing the previous SG RPG. There are quite a few systems with novel ways of generating exploration content. Roll a few charts to create the world entering (climate, culture encountered, etc). As well as some generic random encounter/mishap charts similar to those found in Forbidden Lands (my current fav exploration RPG).
    3 points
  20. Does the development team plan on having any miniatures made for this game? is it going to be something we could perhaps kickstart? I know I for one would kickstart the heck out of some miniatures! i mean think about it! an aspiring "mission commander" gathers their friends around the table to try out the new Stargate RPG not only do they whip out enough books for everyone at the table but they also have plenty of minuatrues and maybe even some paper maps to make this inaugural session an immersive and memorable experience! ive seen some miniatures by other developers but they're difficult to find and generally in poor condition.
    3 points
  21. This is an unlimited link to the Wyvern Gaming discord. https://discord.gg/Hh8Vdhe
    3 points
  22. Hear about the latest about the soon to launch Kickstarter for the Stargate Roleplaying Game! Brad Ellis, CEO of Wyvern Gaming, talks about why they choose 5th edition to base their game on, creating a new race for the game, and working with MGM to make it canon. https://roleofthedice.com/2020/01/06/episode-121-stargate-role-playing-game-with-brad-ellis/ iTunes: https://podcasts.apple.com/us/podcast/episode-121-stargate-roleplaying-game-with-brad-ellis/id1294474637?i=1000461700543 Google Play Music: https://play.google.com/music/m/Dsslvskqetlcihh6nojzb2h4jna?t=Episode_121_-_Stargate_Roleplaying_Game_with_Brad_Ellis-Role_of_the_Dice_Podcast Soundcloud: https://soundcloud.com/user-493438868/episode-121-stargate-roleplaying-game-with-brad-ellis RSS Feed: http://feeds.soundcloud.com/users/soundcloud:users:337077417/sounds.rss
    3 points
  23. Both missions were very well received! One of the questions on the survey asked if the game felt like Stargate, the unanimous response to this was YES! The players felt there character played well and loved the character sheets. Here is an image right before a session. The front of our Diplomat pregen character.
    3 points
  24. Greetings! My name is Cate. I'm a huge Stargate fan and I love gaming! I love a good story because we're all stories in the end. No power In the 'verse could stop me from being the nerd I am. Just wanted to say hello and introduce myself. ^_^
    3 points
  25. I think screens present an effective tabletop mechanism for hiding notes while not creating too much of a barrier between players and DM if landscape. At the same time, I like having a screen in digital format because it makes for a convenient reference mechanism if the tabletop doesn't have the real estate space for another "thing." I mean, tables can quickly get cluttered with stuff and sometimes the GM can't claim the space.
    3 points
  26. I don't see anything in the rules about replaying modules. Are players allowed to play a module again with a different character, or are people who have been a GM for a module allowed to play through that module after they have been a GM for it?
    2 points
  27. I see links for episodes three and four under episodes. They have descriptions but no downloads. I purchased the season pass last year during the Kickstarter and it was mentioned the episodes would come out this month. Are other people seeing files for these episodes? Thanks!
    2 points
  28. We are super excited to announce that the new Stargate SG-1 Roleplaying Game Core Rulebook is now available in digital PDF. We have two options available: Stargate SG-1 Roleplaying Game - Core Rulebook (PRE-ORDER) - this option you can go ahead and pre-order the physical book to be delivered to your door when it becomes available. By purchasing this pre-order you can also immediately get the digital PDF, free of charge. Stargate SG-1 Roleplaying Game - Core Rulebook (Digital PDF Only) - this option gets you straight into the action with full color, bookmarked, and searchable digital PDF. No waiting, no shipping. We also have several other add-ons digital and pre-order items available via our online store. Check them out! If you happen to be coming to Gen Con 2021 in Indianapolis, September 16-19. We also have an option to pick up the physical core rulebook free of shipping charge. If you have any trouble downloading the PDF the best way to get support is via this support form: https://stargatetherpg.com/support/create/ View full article
    2 points
  29. Twisted Past is a classified mission. You need to talk with General Loyer to learn more.
    2 points
  30. Not really. They started with naming them P3x-xxx most of the time, then around season 4 they started using season number as the second number. The designations in Atlantis mostly start with M. There were some fanon explanations that P stands for planet, M for moon, K for kuiper object, but that doesn’t exactly hold if you check them closely. However, if you are looking for a formula to come up with new places, it’s a good way. I would use something like: Letter to denote where the gate is: Planet, Moon, Kuiper object, Orbital Number to specify which orbit of it’s star it is on. Letter to denote the status of place: uneXplored, Goauld base, Civilized And a several numbers to denote ”something”. (Maybe galactic grid) So P3X-345 is a third planet of it’s star and currently unexplored. 345 ”something”.
    2 points
  31. We're looking for ideas for bottle episodes and we'd like to have your help! If you have a Stargate SG-1 story that you think would make a good one for the Phoenix team and are interested in getting a "Story By" credit in a published episode. Send us the mission outline to Gamemaster@wyverngaming.com Criteria for a bottle episode is that it can be slotted into any season and has a completely self contained story. We are looking to keep these Missions around 5 pages (2 hours).
    2 points
  32. I've been running a game for an episode and a quarter (using the season one adventures) and it's been a bit of a slog with the beta rules. Two things that might help: - Any charts that GMs feel essential, such as flowcharts for things like wagering determination points or combat - Useful tutorials such as YouTube videos showing how combat or other mechanics work I looked at the game demo videos from the convention game, but they are very long and full of role playing conversations (which is great but those at my game are all pretty experienced at that) and I didn't see an index saying when things like combat happen so I can just watch that. Thanks! Dan
    2 points
  33. I'm not sure if people already are in Discord servers, or if they are at all interested, but I have a proposition: Some time ago I got together with a few people in a Discord server about creating a world collaboratively and create RPG adventures for us to play in that world. Not much has come from that (yet), but based on recent developments there may still be use for the server as a whole. So now I had the idea of reorganizing the server for games I'd like to play, and anyone interested in joining me. This includes Stargate, Star Trek, and perhaps D&D 5e (in addition to the collaborative world). So my question to everyone here, especially those that are new to RPGs or still just an early beginner, if you're interested in joining me, feel free to ask. Right now I'm only gauging interest from here and on GateWorld to try and get more Stargate (and perhaps Star Trek) fans together.
    2 points
  34. Hello! I'm not sure if this is the correct space, but I would love map tiles optimized to add to a VTT like Roll20. It would be nice to have them in jpg format trimmed to fit the grid system on a VTT - Also maybe produce a set without grids already on the maps so we don't have to spend a ton of time tryong to line the grids up. Also feedback on what has already been made available. In the Haven tiles, the Aturen District Ground Level the sections are very poorly stitched togther on the overview. Can this be fixed to make adding them to a VTT at least in line with the other overview maps. Thanks!
    2 points
  35. This is mainly directed at the Administrators. I was thinking to publish my online discord campaigns as a podcast so I can share my groups adventures with the community and give the devs something to analyze in real time instead of a feedback form. Is there any issues with doing that? Just wanted to ask here first before going ahead and doing anything.
    2 points
  36. Also listing "bow" is strange, since that's wrapped up under common weapons currently. It seems insane that a modern military scout would not have the ability to use longarms, so second that.
    2 points
  37. Ranges need looked at asap imho. The 1800m max range for a p90 or any other 'longarm' is ludicrous. Personally I feel like the combat mechanic generally need looked at. Just two sides pummeling each other isn't very interesting. We should design our combat scenarios with specific objectives (activate the switch, dial the gate and escape, power down the forcefield, retrieve the downed team member). Combat then becomes more about stopping the enemy getting in your way rather than chasing down every last mob and hp.
    2 points
  38. We have been very hard at work on the development of the Stargate RPG. The closed beta playtest has now been going on since October and the feedback has been phenomenal! There have been many iterations of the core rulebook put through its paces by hundreds of people. With that said, we have two very exciting announcements about the Stargate RPG! Public Beta Playtest is now available! We had an overwhelming response to our first round of private playtest, so much so we had to turn people away. Well in this round, no one is turned away. If you are interested in helping make us make a great Stargate game we would love to have your help. We want you, the fans, to help us on this journey to create the best possible Stargate game ever produced. The Public Beta Playtest process is about collaborating with you, the fans. It is a game for you, and it should have input from you! To sign up, head over to https://stargateTheRPG.com > Click Play > Gaming Groups > Public Beta Playtest Group > Join Group From there you will get further instructions on how to participate. We look forward to working with you! We need Gatemasters (GMs) for Gen Con 2020! This August, the "Stargate: Phoenix -- A Living RPG Series" will be officially launched and we need your help. We're looking for about 30 GMs to run a minimum of 3 episodes. In exchange for running games, we'll provide for FREE the following: Run 3 Episodes = 4-day pass into the Gen Con 2020 + Exclusive Stargate Phoenix Gold Pin. Run 4 Episodes = All Above + Stargate Phoenix Arm Patch Run 5 Episodes or more = All Above + the Stargate RPG Core Rulebook To Sign up, send us an email at gamemaster@stargatetherpg.com with the subject line "Gen Con GM Sign Up" About "Stargate: Phoenix -- A Living RPG Series" Wyvern Gaming will be publishing official Episodes to play with the Stargate RPG Core Rulebook. In these Episodes, your character will live inside a Stargate canon series called "Stargate: Phoenix." Your success and failures will shape the story that plays out over a course of a Season of Episodes released over a year starting at Gen Con 2020 in August! Thanks
    2 points
  39. Are there versions of the Character Sheet for us to use in our beta testing?
    2 points
  40. I believe SGP is more a location for the story of the game but the rules and what not could be used for a homebrew of the SGC. They stated in the interview that they will have a story recap of the show to the point the game takes place so its not ignoring anything. In fact that's why they made the SGP so they can make a new canon story. Finally the SGP is still run by the military its just not all Tau'ri.
    2 points
  41. Problem with Ma'tok (staff weapon) is it's a dread-inspiring weapon because of its sheer firepower and showing that mechanically is hard. In the TV show, most people hit with it was basically instakilled and only plot armor would save main characters from dying when impacted by one. I have yet to see how Wyvern Gaming has managed the weapon, but my experience with it in AEG's Stargate SG-1 RPG left me under the impression it was an overwhelming weapon up to mid levels; a single shot wouldn't kill some characters but still leave them fatigued even at those levels. In AEG's game, the staff weapon required two proficiencies, melee for using it as a quarterstaff in hand-to-hand and rifle proficiency for using it as a ranged weapon. It also had a recoil rating of 12 (meaning characters with STR scores lower than that would get a -1 to hit unless they only fired it in single shots), an accuracy rating of -2 (meaning all attack rolls made with it received that penalty), had an error range of 1-2 (fumbling with it was easier) but also extended threat range, 18-20 (making easier to crit), a ranged damage of 6d6 (a bit scary; it also was energy damage, making antiballistic armor nearly useless), had 75' range increments, it was considered an armor piercing weapon (meaning it could ignore some damage reduction from armors) and, on top of the previous penalties, difficulty to handle it meant characters suffered a -2 penalty on initiative rolls at the beginning of combat. Finally, when using fluid initiative, some GMs considered it a tactical weapon, thus imposing a -2 initiative every round it was fired. So, in 5e, most of those features could be worked with some ease. But, as said, have to wait and see how devs modeled the staff weapon.
    2 points
  42. I agree with some of your statements. And as the series progressed, the rebellions did become more of a focus but it never overshadowed the fight of the Tuari. The Tuari lead the fight. The game does not have to be all about the SGC, but it should be one of the main focuses with the military side as a big part. SGP seems to me as a great location sourcebook more than a main focus for the overall game. That being said, I am excited to see a Stargate game in print again.
    2 points
  43. According to the interview, all playable species will be alien and not Tau'ri. Why have you chosen this exactly? Because I find that kind of limiting, especially considering the Stargate franchise is about us Earthlings getting out there. Having variation by being able to play as different alien species is of course very good, but why remove the most important human race from the franchise? Granted, if you can play as a non-Earth human and if there are rules for Earth equipment like weapons and gadgets, then there shouldn't be a problem to create Tau'ri characters, but it still seems very odd for a Stargate game. That's almost like saying you can't play a human in Star Wars or as Starfleet in Star Trek.
    2 points
  44. Have you taken the time to consider for small companies having someone just to work on the hype train is taking the cost of at least one employee that could be making the game and diverting it, to post all the time. Whereas having the playtester post positive reviews that are genuine is probably better marketing, then the million of posts from the company that just feel like they are shouting look at us. I rather the company devote the resources needed to making the game and getting the rules and the final product worked out. I mean I rather have a book in the end that has good production quality, than good marketing pitch but get a product that has spelling mistakes, rules that are difficult to follow or understand.
    2 points
  45. landscape is always good. If you had a portrait one it could be harder to look over and interact with people. but the DM screen is an important piece of equipment for a DM in my eyes
    2 points
  46. Hello explodes, My name is Drew. I live in Ohio. I am a huge Stargate fan. When we first got cable while I was in highschool, it was the first show I watched and I was hooked. I still remember seeing my first episode. It was where SG-1 was trapped in Sokar's he'll planet. Since then I was hooked and watched it almost exclusively through highschool and college. I fell out of it in adulthood as responsibilities took over and life got rough. Now with this RPG coming out I am rewatching the series and learning to play tabletop games. I never played before due to my parents religious beliefs. I have dabbled with d&d for the past month. No one in my area to play with though. But I do look forward to trying this out with all of you and hopefully we can all have some fun.
    2 points
  47. Tal ma'te, fellow explorers. I'll try to keep it short. Long time RPG player (both in consoles/PC and tabletop), I started into this hobby with MERP (Middle Earth Role Play), although the discovery of Cyberpunk 2020 sent me into the scifi "deviant" path of roleplaying. However, as those two games influenced me, I alterned both fantasy and scifi: D&D, Stormbringer, Shadowrun, Star Wars,... Stargate SG-1 (yes, AEG's roleplaying game based on d20 System). Okay, I must admit I spent most of my roleplaying time game mastering, but don't keep that in mind I am happy to help other Stargate fans to develop this project, be it as a tester or by providing suggestions. PS: I excuse myself if, some times, I might seem too assertive in my posts. I don't mean to be forceful but I can be quite eager when talking about topics I am interested in.
    2 points
  48. Greetings fellow Tau’ri. So, the basics, I’m based in the UK, grew up on Stargate SG-1 (though I did have to fight for the chance to watch it!), long time role player, and GM. I’ve tried GMing D&D (not a fan, though I love playing it), but found sci-fi to be my GMing genre, Star Trek Adventures, Infinity RPG (both by Modiphius), Star Wars RPG (FFG). I was actually having thoughts about reskinning STA to Stargate a month or two back, around the time of the announcement. Must be something going around! either way, I’m looking forward to seeing how the system comes along and to see what adventures I can run in the future. If you guys need any play testers, sign me up!!!
    2 points
×
×
  • Create New...