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  1. Hi all! My name is Brad and I'm the CEO of Wyvern Gaming. I wanted to first thank you for joining us on this mission of creating a new roleplaying game for Stargate. We love the franchise and want to make sure our game puts you in it. This adventure was the brainchild of our friend & partner Philip Loyer, who unfortunately is no longer with us. He would have been thrilled with the progress we have made, but incredibly nervous about the days to come. If he were still here we would joke about it and he would stress over it anyway. I miss my friend. This is for him. Thank you for helping us make a great game.
    10 points
  2. Hey guys, I just wanted to put your mind at ease. We have a communication plan that we are sticking to. We are focusing a lot of our effort on game development at this time. Please understand that especially with a license property that there is an approval process that communications must go through. We're working with MGM very closely to ensure that what we produce is canon and makes sense for the franchise. This takes time. With that said, private playtesting has been going extremely well and there is a ton of excitement with those that are playing it. We'll be sending out new information soon and you'll see the frequency of communication increase as we get closer to February. Thanks Wyvern Gaming
    9 points
  3. Hey guys, we very much appreciate your feedback and want you to know that it was heard. Upon careful consideration and consultation on how the US military handles armed coalition forces. We have decided that it totally makes sense that Tau'ri forces and personal would defiantly be included in a base of this type. Tau'ri will be a human race option. Thanks!
    8 points
  4. When will the stl files from the kickstarter be available in the store?
    4 points
  5. Hello all, there has been a slight delay in the Kickstarter, but no delay in product development. I will have news in the coming weeks on the Kickstarter. Stay tuned!
    4 points
  6. We're still debating this internally as well.
    4 points
  7. Ok so I am a gun guy in real life. Been shooting for 45 years, six in the Army as an Infantryman. Some thoughts on weapons ranges, versus what is currently in print, and what has been suggested. Sidearm - Qualification for the CCDW (concealed carry) permit in Kentucky is 20 rounds, within the designated space on a target that resembles the standard E-type silhouette used by the US military. Range to hit the target is 7m. I can hit a target, generally speaking, out to 25m, anything beyond that will be a waste of ammo, or just suppressive fire. Longarm - this will vary by specific weapon, but 1800m I can guarantee you, it unrealistic. For example, I was regularly knocking down targets at 300m with a standard M16A2 rifle, with no optics. The best I ever did was an EXPENDEX within my platoon, and I hit 18 out of 20 from a standing unsupported position at 500m. Twice. If memory serves, area target for the M4 was 550m, so engaging a larger than man sized target or suppressing an area, that was the max effective range, in general. Point targets, as in a man, the range was 500m. This was strictly iron sights, no optics. Using my AR15, with a 16 inch barrel, and just a 3x optic, I can hit a point target at 500m without much effort, and not just hit it, but hit it in tight groupings. The standard optic used by both the Marines and Army is the Trjicon ACOG, which is a 4x scope, with a fiber optic illuminated reticle. I'll let one of the younger grunts that has direct experience with those chime in on effective ranges. Additionally, the caliber as well as the projectile itself, have a great deal to do with the performance of the weapon. The military is shifting over to the 6.8mm SPC cartridge, which has more power than the current 5.56mm cartridge, further range, and shoots flatter. It also dumps a lot more energy into the target. That said, swap out the FMJ projectile with something with a better ballistic coefficient, and you can get better range, better velocity, and even more damage inflicted on the target. I personally shoot 5.56mm and .300 Blackout. I run standard 55 grain and 62 grain ammo in my 5.56 AR. I am currently running 110 grain Lehigh Defense Controlled Chaos ammo in my 300BLK, from a barrel length half that of my 5.56mm. I am getting 2/3 the velocity, but due to the bullet weight, the ballistic coefficient, and the fact that the projectile is a milled copper hollow point, designed to have four petals curl back, shear off, and create their own wound channels, dumping most of the kinetic energy into the target within the 6-8 inch penetration range, it is my preferred hunting and home defense caliber. BUT, because this is a modification of the casing of the 5.56mm round, using pistol powder rather than rifle powder, and a .30cal projectile, the range suffers. At 200m I am looking at about 12 inches of bullet drop, which means I have to aim a foot higher than my intended point of impact. At 300m, it increases to 18 inches. At a 500m target, you have to aim so high above the target, you aren't able to use the optics anymore. 350 Legend has similar ballistics, as does 7.62x39 (the AK47). I am very seriously considering building an upper receiver for my AR rifle chambered in 6.5 Grendel, which will hit like a hammer, and reach out to 500-800m, shooting very flat. And that's an AR15. As much as I love the shows, it always bothered me why they would use the P90 over existing M4s and variants. The 5.7mm round doesn't really offer close to the armor piercing capabilities of the black tip armor piercing 5.56mm ammo. Yes, the standard magazine holds 50 rounds, but at the rate of fire exhibited on TV, you're going to burn through the 10,000 rounds hauled in by FRED in no time. Besides, with an M4, one or more team members could be also equipped with any make of the conversions to .22LR, making hunting small game an easy task. And a brick of 100 rounds of .22LR takes up hardly any space, and the weight is negligible. A smaller package than a Henry AR-7 in the pack. I was never a sniper, but the effective ranges for any number of commonly used rifles can easily be found. I would look at the general maximum range targets have been engaged in the field, rather than looking at record breaking shots. And as for shotguns, range and damage are dependent on the size of the shot, or slug, fired. When I lived in New York, we were only allowed shotguns to hunt deer, and the furthest I shot a deer, or even tried, with a slug, was 75m. Any further was an increasingly exponential chance of a miss, or hitting it so softly as to make it mad, and come kick me out of the apple tree and kick my ass. Buck shot, as in 00 buck, would be the next longest range, and decreasing in effectiveness and damage according to the smaller size shot used.
    3 points
  8. The thing I will most interested in seeing is an Exploration generation ruleset. That was what I enjoyed the most when playing the previous SG RPG. There are quite a few systems with novel ways of generating exploration content. Roll a few charts to create the world entering (climate, culture encountered, etc). As well as some generic random encounter/mishap charts similar to those found in Forbidden Lands (my current fav exploration RPG).
    3 points
  9. Does the development team plan on having any miniatures made for this game? is it going to be something we could perhaps kickstart? I know I for one would kickstart the heck out of some miniatures! i mean think about it! an aspiring "mission commander" gathers their friends around the table to try out the new Stargate RPG not only do they whip out enough books for everyone at the table but they also have plenty of minuatrues and maybe even some paper maps to make this inaugural session an immersive and memorable experience! ive seen some miniatures by other developers but they're difficult to find and generally in poor condition.
    3 points
  10. This is an unlimited link to the Wyvern Gaming discord. https://discord.gg/Hh8Vdhe
    3 points
  11. Hear about the latest about the soon to launch Kickstarter for the Stargate Roleplaying Game! Brad Ellis, CEO of Wyvern Gaming, talks about why they choose 5th edition to base their game on, creating a new race for the game, and working with MGM to make it canon. https://roleofthedice.com/2020/01/06/episode-121-stargate-role-playing-game-with-brad-ellis/ iTunes: https://podcasts.apple.com/us/podcast/episode-121-stargate-roleplaying-game-with-brad-ellis/id1294474637?i=1000461700543 Google Play Music: https://play.google.com/music/m/Dsslvskqetlcihh6nojzb2h4jna?t=Episode_121_-_Stargate_Roleplaying_Game_with_Brad_Ellis-Role_of_the_Dice_Podcast Soundcloud: https://soundcloud.com/user-493438868/episode-121-stargate-roleplaying-game-with-brad-ellis RSS Feed: http://feeds.soundcloud.com/users/soundcloud:users:337077417/sounds.rss
    3 points
  12. Both missions were very well received! One of the questions on the survey asked if the game felt like Stargate, the unanimous response to this was YES! The players felt there character played well and loved the character sheets. Here is an image right before a session. The front of our Diplomat pregen character.
    3 points
  13. Greetings! My name is Cate. I'm a huge Stargate fan and I love gaming! I love a good story because we're all stories in the end. No power In the 'verse could stop me from being the nerd I am. Just wanted to say hello and introduce myself. ^_^
    3 points
  14. I think screens present an effective tabletop mechanism for hiding notes while not creating too much of a barrier between players and DM if landscape. At the same time, I like having a screen in digital format because it makes for a convenient reference mechanism if the tabletop doesn't have the real estate space for another "thing." I mean, tables can quickly get cluttered with stuff and sometimes the GM can't claim the space.
    3 points
  15. I am looking for an official character sheet made by Wyvern. While the community made ones look nice I would like to see what would be officially relevant to see on a sheet, then from there either choose to use the official one or one of the community made ones OR (as I do in most RPGS) make my own based on others and what information I feel is relevant and where it is on the sheet, etc. 9 times out of 10 I make my own as I often find that what others think is important, I find is not and shouldn't be on the front page (I prefer multipage character sheets myself). On a slightly less related note, it says this is based on 5th Edition, I am assuming they mean 5th Edition D&D, so I'm going to have to pick up some of that source material as I wanted to add in Races from (A)D&D as either NPCs the players will encounter or optional player races. As well as possible critters that can be encountered as alien beasties and whatnot.
    2 points
  16. Not really. They started with naming them P3x-xxx most of the time, then around season 4 they started using season number as the second number. The designations in Atlantis mostly start with M. There were some fanon explanations that P stands for planet, M for moon, K for kuiper object, but that doesn’t exactly hold if you check them closely. However, if you are looking for a formula to come up with new places, it’s a good way. I would use something like: Letter to denote where the gate is: Planet, Moon, Kuiper object, Orbital Number to specify which orbit of it’s star it is on. Letter to denote the status of place: uneXplored, Goauld base, Civilized And a several numbers to denote ”something”. (Maybe galactic grid) So P3X-345 is a third planet of it’s star and currently unexplored. 345 ”something”.
    2 points
  17. We're looking for ideas for bottle episodes and we'd like to have your help! If you have a Stargate SG-1 story that you think would make a good one for the Phoenix team and are interested in getting a "Story By" credit in a published episode. Send us the mission outline to Gamemaster@wyverngaming.com Criteria for a bottle episode is that it can be slotted into any season and has a completely self contained story. We are looking to keep these Missions around 5 pages (2 hours).
    2 points
  18. I've been running a game for an episode and a quarter (using the season one adventures) and it's been a bit of a slog with the beta rules. Two things that might help: - Any charts that GMs feel essential, such as flowcharts for things like wagering determination points or combat - Useful tutorials such as YouTube videos showing how combat or other mechanics work I looked at the game demo videos from the convention game, but they are very long and full of role playing conversations (which is great but those at my game are all pretty experienced at that) and I didn't see an index saying when things like combat happen so I can just watch that. Thanks! Dan
    2 points
  19. Hello! I'm not sure if this is the correct space, but I would love map tiles optimized to add to a VTT like Roll20. It would be nice to have them in jpg format trimmed to fit the grid system on a VTT - Also maybe produce a set without grids already on the maps so we don't have to spend a ton of time tryong to line the grids up. Also feedback on what has already been made available. In the Haven tiles, the Aturen District Ground Level the sections are very poorly stitched togther on the overview. Can this be fixed to make adding them to a VTT at least in line with the other overview maps. Thanks!
    2 points
  20. Sauna and Hot Springs This facility is where members of Phoenix Base can relax and unwind. Surprisingly popular with humans, Jaffa, and Aturen, these spaces are quickly spreading to Haven in general. Saunas and hot springs help restore achy muscles and foster a sense of quiet contemplation and community. Benefit: When you spend your downtime in the sauna or hot springs, choose Athletics or Culture. You gain a bonus equal to the facility bonus to checks made with that skill. Additionally, if the facility bonus is +2 or higher, ythen the first time you suffer exhaustion during the next mission, you suffer one less level of exhaustion. If this reduces the incoming exhaustion to zero, you do not suffer exhaustion.
    2 points
  21. It takes a special game for me to back it on a personal level. My wife and I own a game store and when we found out about the Stargate Roleplaying Game we had to jump on it as individuals. I can't wait to see what is in store for us.
    2 points
  22. This is mainly directed at the Administrators. I was thinking to publish my online discord campaigns as a podcast so I can share my groups adventures with the community and give the devs something to analyze in real time instead of a feedback form. Is there any issues with doing that? Just wanted to ask here first before going ahead and doing anything.
    2 points
  23. I noticed there was a map pinning where people were in the playtest group. Seemed to be mostly people in the states, as a bloke who lives across the pond in the UK. I was curious to know where people come from. also good to keep the forums active Jenbuu
    2 points
  24. I suspect the answer is probably "both", but the DHD is kept powered down and locked away in the basement for emergency situations. As a corollary, Phoenix Base using a dialling computer means it's going to be unaffected by next year's Avenger 2.0 incident but any teams it has deployed are going to be just as badly affected as those of the SGC
    2 points
  25. There was a kickstarter that ended last month I was able to get in on in the last few days. It has some amazing stuff that will work wonders for a SGTTRPG. Looking forward to things getting back to normal next year ( I hope) so we can have people at the table again!)
    2 points
  26. We’re doing the same thing ourselves we’ve already hired artists and a theme song composer. Anything to get eyes on this game should be good
    2 points
  27. Whether required or not, D&D 5E is the largest selling RPG in the world. It accounts for literally millions of players. And about 75% of those won't even think about a different game engine, for a variety of reasons. For a small company, basing off anything else is going to merely cut the potential sales by more than half. Stargate, likewise, isn't the biggest IP around. FFG got away with Star Wars by several factors: FFG is a long standing powerhouse in the industry; Star Wars is one of the highest grossing IP's ever, and FFG went all out on the public beta. Star Trek RPG space has been fallow for a decade, so going bespoke with a top-10 engine adaptation was a big risk, but it paid off for Modiphius. Alien being done in the house engine of Fria Ligan, the Year Zero Engine, is a case where the RPG space has been fallow for over 20 years, and the prior edition was pretty much a flop. Tales from the Loop was a book first, an RPG second, and a decidedly trippy TV show only after the success of book and game. I'd love to have seen a Genesys version of Stargate, but I can't blame the company at all for going D&D 5 SRD... nor for accepting such a clause, if indeed it was a contractual stipulation. My first read of the beta says it's looking well adapted. Impressed me enough to go for the dead tree.
    2 points
  28. Also listing "bow" is strange, since that's wrapped up under common weapons currently. It seems insane that a modern military scout would not have the ability to use longarms, so second that.
    2 points
  29. You ask, I deliver. I just asked a friend of mine who is currently in the Army. The following numbers should be read as a standard accuracy range, I would argue that the way we would apply them would be the combat distances would be a good first increment distance. Ideally with more like the 3.5 ish range increments than the 5e ones, but I can be only so picky. Target: (based on ratings for fire arms) Pistol: 50 yards SMG: 200 yards Rifle: 500 yards Sniper: 1800 yard Combat: of course fuzzy Pistol: 20 yards SMG: 100 yards Rifle: 200 yard Sniper: Undefined.
    2 points
  30. I got sucked into the Discord main channel debate on this last night. (AKA Time in my life I won't get back) My only suggestion to the overall debate would be to make the max range the weapon system's max "effective range" which would put the P90 at 200m. Then take 25-50% of that range as the "close" range for the weapon. They also need to make different longarms because a P90, an M4, and an M16 all have very different stats and ranges. If they don't, however, that's their prerogative since the numbers they list are based on real world tested statistics. As for the argument about encounter distance and Tau'ri weapon superiority, that's played out in the series over and over again. This is another example of the dangers of trying to apply standard DnD logic to the modern world. If you apply real world to DnD it works because the deadliness and range of ancient weapons somewhat tracks, but modern weapons are deadlier and have much longer ranges. Just like when Zats are brought into the game, the best way to fight is to avoid taking fire because when you take fire you have the chance of instant death. Anyway, have fun with this discussion.
    2 points
  31. Our purpose wasn't to become a murderhobo party, but mostly to clarify the existing rules. If anything this restricts the players more. As it is, this actually binds the players more to what is available on base, and what they are actually able to requisition. Players are welcome to rearm themselves after the briefing, and this way I can be more free to have interesting restrictions or stories which force the players to think about their equipment.
    2 points
  32. Ranges need looked at asap imho. The 1800m max range for a p90 or any other 'longarm' is ludicrous. Personally I feel like the combat mechanic generally need looked at. Just two sides pummeling each other isn't very interesting. We should design our combat scenarios with specific objectives (activate the switch, dial the gate and escape, power down the forcefield, retrieve the downed team member). Combat then becomes more about stopping the enemy getting in your way rather than chasing down every last mob and hp.
    2 points
  33. We have been very hard at work on the development of the Stargate RPG. The closed beta playtest has now been going on since October and the feedback has been phenomenal! There have been many iterations of the core rulebook put through its paces by hundreds of people. With that said, we have two very exciting announcements about the Stargate RPG! Public Beta Playtest is now available! We had an overwhelming response to our first round of private playtest, so much so we had to turn people away. Well in this round, no one is turned away. If you are interested in helping make us make a great Stargate game we would love to have your help. We want you, the fans, to help us on this journey to create the best possible Stargate game ever produced. The Public Beta Playtest process is about collaborating with you, the fans. It is a game for you, and it should have input from you! To sign up, head over to https://stargateTheRPG.com > Click Play > Gaming Groups > Public Beta Playtest Group > Join Group From there you will get further instructions on how to participate. We look forward to working with you! We need Gatemasters (GMs) for Gen Con 2020! This August, the "Stargate: Phoenix -- A Living RPG Series" will be officially launched and we need your help. We're looking for about 30 GMs to run a minimum of 3 episodes. In exchange for running games, we'll provide for FREE the following: Run 3 Episodes = 4-day pass into the Gen Con 2020 + Exclusive Stargate Phoenix Gold Pin. Run 4 Episodes = All Above + Stargate Phoenix Arm Patch Run 5 Episodes or more = All Above + the Stargate RPG Core Rulebook To Sign up, send us an email at gamemaster@stargatetherpg.com with the subject line "Gen Con GM Sign Up" About "Stargate: Phoenix -- A Living RPG Series" Wyvern Gaming will be publishing official Episodes to play with the Stargate RPG Core Rulebook. In these Episodes, your character will live inside a Stargate canon series called "Stargate: Phoenix." Your success and failures will shape the story that plays out over a course of a Season of Episodes released over a year starting at Gen Con 2020 in August! Thanks
    2 points
  34. I've allowed every character to start with a feat in 5e for years, and it only adds to the fun. Sometimes it's racial feats only, other times it's open, but really - not only does it make the cookie-cutter characters a bit more unique, it also tends to increase the investment the players have in the characters.
    2 points
  35. I played a Tok'ra, I enjoyed it. Made an Int/Wis character Int was the human part, wis the tokra. Rolled opposing ability checks at the start of the session to see who was in command at the start. Got to play two seperate character types. Had 2 defining factors, one for each persona, and when one of those was close, the corresponding persona would ask to be in command during that part.
    2 points
  36. You will need to join the Group mentioned above to gain access. ( Click Play > Gaming Groups > Public Beta Playtest Group > Join Group )
    2 points
  37. This is not a "hack" of D&D. It's a game designed entirely around the 5e SRD just like several others, so it can't just be ported over to other systems. It would also drastically increase the necessary work and playtesting, as no two systems are the same. And I have never heard of any (licensed) game being developed on multiple systems unless it was a separate iteration made by different designers. I'm not a huge fan of 5e either, and especially now I prefer it used Modiphius' 2d20 system (as used by Star Trek Adventures), but that's not possible as it's an in-house system without a public SRD.
    2 points
  38. I believe SGP is more a location for the story of the game but the rules and what not could be used for a homebrew of the SGC. They stated in the interview that they will have a story recap of the show to the point the game takes place so its not ignoring anything. In fact that's why they made the SGP so they can make a new canon story. Finally the SGP is still run by the military its just not all Tau'ri.
    2 points
  39. I agree with some of your statements. And as the series progressed, the rebellions did become more of a focus but it never overshadowed the fight of the Tuari. The Tuari lead the fight. The game does not have to be all about the SGC, but it should be one of the main focuses with the military side as a big part. SGP seems to me as a great location sourcebook more than a main focus for the overall game. That being said, I am excited to see a Stargate game in print again.
    2 points
  40. They can't be serious. that's literally what Stargate is. If you can't be an SG team tor Atlantis team, then its not a Stargate game, it a generic Sci-Fi. Hopefully this inst the way it goes
    2 points
  41. The thing is, Stargate is going to use the 5e system. If that's the case, then the only way to support those kinds of roles like Carter is to use multiclassing. If any of the class, skill, and ability mechanics change, then it's not 5e anymore, but a different system. Does that mean they have to stick to the 5e mechanics 100%, I don't know. Maybe not. But it was probably a conscious choice to use 5e. And I for one think they should. Otherwise why use it in the first place and not just create a new system, or just create a setting supplement for universal systems like FATE or Savage Worlds? I backed The Spy Game on Kickstarter, which also uses 5e, and they explicitly stated that they chose 5e and they will stick to it. They're not going to change the mechanics, because otherwise choosing 5e would be pointless and would require more work. But of course that's just my opinion
    2 points
  42. Have you taken the time to consider for small companies having someone just to work on the hype train is taking the cost of at least one employee that could be making the game and diverting it, to post all the time. Whereas having the playtester post positive reviews that are genuine is probably better marketing, then the million of posts from the company that just feel like they are shouting look at us. I rather the company devote the resources needed to making the game and getting the rules and the final product worked out. I mean I rather have a book in the end that has good production quality, than good marketing pitch but get a product that has spelling mistakes, rules that are difficult to follow or understand.
    2 points
  43. Without saying too much, we plan on expansions.
    2 points
  44. Dr. Jackson: Can you do me a favor? Could you keep an eye on this plant thing for me? Teal'c: I will keep both of my eyes on it, Daniel Jackson. Wyvern Gaming requests your assistance. At this point we have finished the first draft of the rules and are needing feedback. We need more eyes on what we have so far... So, can you do us a favor? Do you have a game group itching to play a Stargate Roleplaying Game? If so, great news! We are now ready to open private playtesting. If interested, request to join on the official Stargate Roleplaying Game website. Look under the PLAY > Gaming Groups > Stargate RPG Private Playtest Group If you have already requested to join the private playtest group, thank you. Please be patient as we review these. Rest assure you will be hearing from us soon. We are looking for groups/individuals that can provide constructive feedback as we complete development. Due to a high demand for the private playtest we will only be taking a set number of Gate Masters into the private playtest group at this time. After signing up, we will send you a questionnaire. Upon approval you will be asked to attend an orientation through our Discord. We are also looking for experienced roleplaying adventure writers that would like to participate in writing Stargate Missions. If you are interested in this, please send us an email at gamemaster@stargatetherpg.com. We look forward to gaming with you. Thank you for helping us make a great game. By the way, the forums are open! Come talk with the community. Thanks, Wyvern Gaming
    2 points
  45. Hello explodes, My name is Drew. I live in Ohio. I am a huge Stargate fan. When we first got cable while I was in highschool, it was the first show I watched and I was hooked. I still remember seeing my first episode. It was where SG-1 was trapped in Sokar's he'll planet. Since then I was hooked and watched it almost exclusively through highschool and college. I fell out of it in adulthood as responsibilities took over and life got rough. Now with this RPG coming out I am rewatching the series and learning to play tabletop games. I never played before due to my parents religious beliefs. I have dabbled with d&d for the past month. No one in my area to play with though. But I do look forward to trying this out with all of you and hopefully we can all have some fun.
    2 points
  46. MGM AND WYVERN GAMING TO LAUNCH STARGATE ROLEPLAYING GAME INSPIRED BY HIT TELEVISION SERIES Fans to Get Sneak Peek at Gen Con in August, with Release to Follow at Gen Con 2020 June 11, 2019 — “Permission to barge in, sir?” Now all Stargate aficionados have “permission to barge in” and take on the bad guys with the Stargate Roleplaying Game. MGM, a leading entertainment company focused on the production and global distribution of film and television content including major franchises such as Rocky, James Bond, Fargo, Vikings, The Handmaid’s Tale and Pink Panther, and game design company Wyvern Gaming, are collaborating on a new roleplaying game based on the popular Stargate SG-1™ TV series. Fans will be able to get a sneak peek at the game at Gen Con this August, with the launch expected to follow in 2020. MGM’s licensing agency, Brandgenuity, is managing the development and roll out of the Stargate licensing program and brokered the agreement between Wyvern Gaming and MGM. Brad Ellis, CEO at Wyvern Gaming, said, “We love the Stargate franchise, and we wanted to create a roleplaying game in which fans can become a member of the SGC. Just imagining progressing a character from level 1 to 20 while exploring the universe is a thrilling thought. We’re building on top of the D&D 5th edition Open Gaming License to make this an approachable game for roleplayers while adding the exploration and mechanics necessary for a modern science fiction setting.” Robert Marick, Executive Vice President Global Consumer Products and Experiences at MGM, said, “There’s a passionate fanbase for Stargate SG-1 who are eager to immerse themselves in experiences that extend the brand well beyond the TV screen. Collaborating with Wyvern Gaming on the Stargate Roleplaying Game enables us to give those who continue to watch and re-watch episodes of the hit TV show the opportunity to enjoy the series and its memorable characters in a whole new way.” The new Stargate Roleplaying Game lets players explore the galaxy and aid in the fight against the Goa’uld System Lords. The core rulebook contains all the information needed to create a character and join the Stargate Command (SGC). Players will choose from a set of playable races and classes as they learn the skills, feats, equipment, and technologies needed to make their character thrive as an SG team member. The book also covers how to be a Game Commander (GC). In the game, Stargate Missions are handed down from Stargate Command. Players may be asked to capture a point of interest, explore new worlds, retrieve important artifacts, rescue important VIPs, or assassinate/capture high-value targets. Stargate Missions will launch the Living Campaign that will allow the players’ characters to advance through the ranks of the SGC. Through an online system, players can track their character’s progression, earn unique items, and become a legend within the SGC. For updates on the Stargate Roleplaying Game, sign-up at https://stargatetherpg.com/ Beyond the Stargate Roleplaying Game, MGM and Brandgenuity continue to grow the Stargate SG-1 licensing program with recent products/partners including an upcoming fan convention from Creation Entertainment, collectible figures from Chronicle Collectibles, and tees from The Forecast Agency and American Classics. Stargate SG-1 the television series, produced by MGM Television, picks up where the blockbuster film left off. Colonel Jack O'Neill (RICHARD DEAN ANDERSON) and his SG-1 team; Daniel Jackson (MICHAEL SHANKS), Teal'c (CHRISTOPHER JUDGE), and Capt. Samantha Carter (AMANDA TAPPING), set out to explore the mysteries of the Stargate. Each mission through the gate takes the SG-1 team to new worlds in a seemingly boundless universe. About Wyvern Gaming Wyvern Gaming is a game design company whose mission is to create "Approachable Games For Everyone." The company has been producing games since 2015 and have a track record of producing easy to learn card and board games for the hobby game industry. We have the drive to build games that people can enjoy. We love gaming of all types, everything from tabletop role-playing games to 3D virtual reality shooters. Our hopes are to turn our passion into a few gaming classics. For more information, visit https://wyverngaming.com Gen Con Event Sign Up: https://www.gencon.com/event_finder?search=stargate RPG Geek: https://rpggeek.com/rpgitem/279302/stargate-roleplaying-game Wyvern Gaming website: http://wyverngaming.com/ Stargate Roleplaying Game website: https://stargatetherpg.com/ Facebook: https://www.facebook.com/WyvernGaming.TableTop/ Twitter: https://twitter.com/WyvrenGaming About Metro Goldwyn Mayer Metro Goldwyn Mayer (MGM) is a leading entertainment company focused on the production and global distribution of film and television content across all platforms. The company owns one of the world’s deepest libraries of premium film and television content as well as the premium pay television network EPIX, which is available throughout the U.S. via cable, satellite, telco and digital distributors. In addition, MGM has investments in numerous other television channels, digital platforms and interactive ventures and is producing premium short-form content for distribution. For more information, visit www.mgm.com. About Brandgenuity Brandgenuity is a leading global independent brand licensing agency headquartered in New York, with offices in London, Munich and Hong Kong and ranked amongst the top 15 licensing agencies worldwide. The agency’s clients include BMW, Church & Dwight (ARM & HAMMER), White Castle, Edgewell (Edge, Banana Boat, Hawaiian Tropic, Playtex), Carmen Sandiego, MGM Studios (The Addams Family, Rocky, Pink Panther), ABI (Budweiser, Corona), NFLPA, and others. For more information, contact info@brandgenuity.com. View full article
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