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  1. 2 points
    I believe SGP is more a location for the story of the game but the rules and what not could be used for a homebrew of the SGC. They stated in the interview that they will have a story recap of the show to the point the game takes place so its not ignoring anything. In fact that's why they made the SGP so they can make a new canon story. Finally the SGP is still run by the military its just not all Tau'ri.
  2. 2 points
    Problem with Ma'tok (staff weapon) is it's a dread-inspiring weapon because of its sheer firepower and showing that mechanically is hard. In the TV show, most people hit with it was basically instakilled and only plot armor would save main characters from dying when impacted by one. I have yet to see how Wyvern Gaming has managed the weapon, but my experience with it in AEG's Stargate SG-1 RPG left me under the impression it was an overwhelming weapon up to mid levels; a single shot wouldn't kill some characters but still leave them fatigued even at those levels. In AEG's game, the staff weapon required two proficiencies, melee for using it as a quarterstaff in hand-to-hand and rifle proficiency for using it as a ranged weapon. It also had a recoil rating of 12 (meaning characters with STR scores lower than that would get a -1 to hit unless they only fired it in single shots), an accuracy rating of -2 (meaning all attack rolls made with it received that penalty), had an error range of 1-2 (fumbling with it was easier) but also extended threat range, 18-20 (making easier to crit), a ranged damage of 6d6 (a bit scary; it also was energy damage, making antiballistic armor nearly useless), had 75' range increments, it was considered an armor piercing weapon (meaning it could ignore some damage reduction from armors) and, on top of the previous penalties, difficulty to handle it meant characters suffered a -2 penalty on initiative rolls at the beginning of combat. Finally, when using fluid initiative, some GMs considered it a tactical weapon, thus imposing a -2 initiative every round it was fired. So, in 5e, most of those features could be worked with some ease. But, as said, have to wait and see how devs modeled the staff weapon.
  3. 1 point
    Magic is replaced by technology I am also curious about that leveling etc.
  4. 1 point
    I'm excited to see how the leveling works with the feats and such it sounds like 5e meets pathfinder 2e. I'm also excited to see what they do with the "magic" idea. I hope we get the open playtest soon
  5. 1 point
    Would it be possible to have item decks for the kickstarter? I'm in desperate need of quality sci-fi/ modern weapons, relics, and even NPCs As an addon or P.O.D. is fine.
  6. 1 point
    The game follows canon (season 6), so will likely not feature anything that wasn't confirmed to be part of the Stargate Program (Rangers and dogs) on the shows, at least not as part of the core game. You can always homebrew those features, wait for someone else to homebrew and share it, or perhaps in time it will be added officially. Not a bad idea though, I kinda like it.
  7. 1 point
    Johannesburg, South Africa. Can't wait for that kickstarter in Feb
  8. 1 point
    Ciao to All, from Verona province, Italy!!
  9. 1 point
    Hey guys, I just wanted to put your mind at ease. We have a communication plan that we are sticking to. We are focusing a lot of our effort on game development at this time. Please understand that especially with a license property that there is an approval process that communications must go through. We're working with MGM very closely to ensure that what we produce is canon and makes sense for the franchise. This takes time. With that said, private playtesting has been going extremely well and there is a ton of excitement with those that are playing it. We'll be sending out new information soon and you'll see the frequency of communication increase as we get closer to February. Thanks Wyvern Gaming
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