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  1. I'll make sure to add this in the next version of the Living Series Guide, but the rule is that a player can play an episode multiple times, but they must use different characters each time. A character can only play an episode once. Thanks
    1 point
  2. If it's a choice between alternatives, it will say OR. The presence of a comma in a list lacking "or" is read as being equivalent to "and". You are correct however that stylistically the lists of prereqs should be written in an identical fashion.
    1 point
  3. Option 2 is just dumb. No credit for playing with a character that isn't the one you wanted to play the game with in the first place? I can't see anyone agreeing to that.
    1 point
  4. So just an idea to add to the extras system. They could have a leader or 2 that is a normal NPC that mechanically increases the courage rating of extras around them or under their command as long as they are in the fight still. A Goa’uld inspires the Jaffa around them. Perhaps +2, their Prime adds another +1. Makes the extras initially more difficult but they lose steam. Any thoughts?
    1 point
  5. I would recommend having the first few games of your campaign be unrelated to this. Run a few sessions where the Tok'ra who will be corrupted is a supporting team member. Have him save their butts a couple times, play him as likeable and charming. Telegraph his impending doom for those who are trope aware and know what happen to helpful, likeable support NPCs. When he doesn't die but becomes the big bad theres more impact to it. Maybe they can try to save their friend from his corruption or feel responsible to stop him. The dying host of the corrupted Tok'ra might make a request of them that pushes one way or the other.
    1 point
  6. Adventurers League & Path Finder Society are different from Living Stargate in important and utterly fundamental ways. First, there are so, so, many more than 13 adventures a season. Second, they're really no where like the linear story the LSG campaign has set itself up as. Thirdly, character progression isn't the strictly linear affair it is with the SG RPG. Oh, and there are a gajillion more people playing them than will ever play this campaign. If you're going to start level-gating adventures -- which I think is a terrible idea that screams trying to hammer a SGRPG peg into a AL/PFS hole -- instead of designing them to be playable by any level then, you have to accept that some people aren't going to be able to play them. Putting that gate in, then twisting everything in knots trying to find ways to allow people to bypass it seems to me to be a self-defeating exercise. Why go to all the effort of finding a way to circumvent the problem when the problem doesn't even have to exist to begin with? The question people should be asking is how to handle tables with both low and higher level characters sitting at it, which is far more pertinent to convention style play. What happens if someone who's played all of season one sits down at a table otherwise populated by people whose first game is the start of season 2? Or tables where most characters have an extra half season of play over someone? The devs should have gone with a scaleable NPC system where you work out how challenging an encounter/adventure is meant to be -- Milk Run, easy, difficult, hard, impossible -- and the system scales the numbers so that level of challenge remains broadly consistent. Since they didn't, it's going to have to fall to the episode writers to include a section dealing with these issues.
    1 point
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