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    You make a lot of good points, and I think the crux of the issue is how all that translates to representation on the tabletop. I don’t think it’s necessary to get into the realism or granularity of real world firearms beyond some really basic points, because to do otherwise invites breaking the entire game framework D&D 5e is in many respects grounded in melee combat, and the ranges reflect that. Even most of the longest range spells and weapons top out at 120ft before you start rolling at disadvantage. If we take into consideration the constraints of tabletop play, the action portrayed within the show, and the limits of the system itself, combat over 200ft is so rare as to be non existent in most cases, and that should be the cornerstone of every combat encounter. Especially when we consider that one of the baseline enemy NPC’s will be wielding a 3m/60m weapon. That means every Jaffa will be rolling at disadvantage outside of 3m, and it becomes clear, at least from a GM perspective that you want to keep the majority of combat under 100m. Which happens to be just under the size represented by many commercial RPG battle maps. Almost every Tau’ri weapon’s range can exceed that scope though. Which to me means that the GM has to put a modicum of effort into properly setting up encounters. Cover from forests, buildings, any type of obstacle cutting down sight lines and visibility, as well as other environmental factors should level the playing field as much as possible. And that’s with a smaller battlefield. Because with a 500m open field, a squad of enemy Jaffa with Ma’Toks is going to have almost 36 rounds of movement and dashing as an action before they can even fire inaccurately. That wouldn’t be fun to play as a PC or GM. That’s why I don’t think the straight adaptation of 5e’s short/long range is necessarily the best option. I think maybe adopting something more along the lines of CQB/Battlefield for range might be more productive. Specific weapons would have their own modifier or roll conditions. Kind of like how it’s already set up how the P90, MP7A1, and SR9TC are all “longarms”, but in reality the bullpup design of the P90 is ideally suited for CQB, whereas the SR9 would fulfill a DMR role. This would enable players to utilize the mission prep more effectively by increasing player choice. If you know that the next mission is underground in caves, you’re probably not going to want to bring a sniper rifle, in fact maybe someone should bring a shotgun. Plus the variations are already more or less present in 5e with some weapons with the versatile trait where the damage dice gets upped when wielded two handed. Simply having CQB/Battlefield apply versatile to one or the other depending on the weapon would be the easiest way.
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    I'm from Texas as well, though currently living out of the country, in Kentucky. Moving back when this lease is up in the spring. Probably going to be in the Kerrville area, but I haven't fully decided.
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    Hello from SE Texas! I have been a fan of Stargate, started with the movie and then jumped over to Atlantis, watched Universe and now I am working my way through all the Seasons of SG1.
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    Kickstarter Pre-Launch Page WYVERN GAMING TO LAUNCH KICKSTARTER FOR STARGATE ROLEPLAYING GAME INSPIRED BY HIT TELEVISION SERIES, SG-1TM Kickstarter to Launch, with Product Release to Follow at Wonder Con 2021 “Things will not calm down, Daniel Jackson. They will in fact calm up.” – Teal’c September 15, 2020 — With a Kickstarter campaign launching soon, things will certainly “calm up” for the new Stargate Roleplaying Game in development from Wyvern Gaming and Metro Goldwyn Mayer (MGM). MGM, a leading entertainment company focused on the production and global distribution of film and television content including major franchises such as Rocky, James Bond, Fargo, Vikings, The Handmaid’s Tale and Pink Panther, and game design company Wyvern Gaming are collaborating on a new tabletop roleplaying game based on the popular Stargate SG-1™ TV series. Fans will have the opportunity to become early backers of the project and provide direct feedback to its development with the launch of the Kickstarter campaign on October 6, 2020 at 2:00 PM UTC. The game has been in public playtest since February and will remain so through the Kickstarter campaign, allowing fans to help polish the game mechanics and story along the way. The finished product will launch and be available to the public in April at Wonder Con 2021. Brad Ellis, CEO at Wyvern Gaming, said, “As fans of the Stargate franchise, we want to make the best Stargate Roleplaying game possible. That is why it is important for us to include the fans in the development process with Kickstarter as the feedback engine. It is a game for the fans, so it is critical that we get their input in its development.” In the new Stargate Roleplaying Game, players will explore the galaxy and aid in the fight against the Goa’uld System Lords. The core rulebook will contain all the information needed to create a character and join the Stargate Command (SGC). Players will choose from a set of playable races and classes as they learn the skills, feats, equipment, and technologies needed to make their character thrive as an SG team member as they complete Stargate Missions. The book also covers being a Gatemaster (GM). With the players, GMs steer the story and the non-player characters that interact with the player characters. Players may be asked to capture a point of interest, explore new worlds, retrieve important artifacts, rescue important VIPs, or capture high-value targets. In addition to the Stargate RPG Core Rulebook, Wyvern Gaming has launched the “Stargate: Phoenix – A Living RPG Series,” a living campaign with additional “Episodes” to expand play with the Stargate RPG Core Rulebook. In these Episodes, your character will live inside a Stargate canon universe series called "Stargate: Phoenix." Your success and failures will shape the story that plays out over a course of a “Season” of Episodes released over a year, culminating at Gen Con 2021! For updates on the Stargate Roleplaying Game, sign up at https://stargatetherpg.com/ MGM’s licensing agency, Brandgenuity, is managing the development and roll out of the Stargate licensing program and brokered the agreement between Wyvern Gaming and MGM. Beyond the Stargate Roleplaying Game, MGM and Brandgenuity continue to grow the Stargate SG-1 licensing program, including an upcoming fan convention from Creation Entertainment and collectible figures from Chronicle Collectibles. Stargate SG-1 the television series, produced by MGM Television, picks up where the blockbuster film left off. Colonel Jack O'Neill (RICHARD DEAN ANDERSON) and his SG-1 team; Daniel Jackson (MICHAEL SHANKS), Teal'c (CHRISTOPHER JUDGE), and Capt. Samantha Carter (AMANDA TAPPING), set out to explore the mysteries of the Stargate. Each mission through the gate takes the SG-1 team to new worlds in a seemingly boundless universe. About Wyvern Gaming Wyvern Gaming is a game design company whose mission is to create "Approachable Games For Everyone." The company has been producing games since 2015 and have a track record of producing easy to learn card and board games for the hobby game industry. We have the drive to build games that people can enjoy. We love gaming of all types, everything from tabletop role-playing games to 3D virtual reality shooters. Our hopes are to turn our passion into a few gaming classics. For more information, visit wyverngaming.com RPG Geek: https://rpggeek.com/rpgitem/279302/stargate-roleplaying-game Wyvern Gaming website: http://wyverngaming.com/ Stargate Roleplaying Game website: https://stargatetherpg.com/ Facebook: https://www.facebook.com/WyvernGaming.TableTop/ Twitter: https://twitter.com/WyvrenGaming About Metro Goldwyn Mayer Metro Goldwyn Mayer (MGM) is a leading entertainment company focused on the production and global distribution of film and television content across all platforms. The company owns one of the world’s deepest libraries of premium film and television content as well as the premium pay television network EPIX, which is available throughout the U.S. via cable, satellite, telco and digital distributors. In addition, MGM has investments in numerous other television channels, digital platforms and interactive ventures and is producing premium short-form content for distribution. For more information, visit www.mgm.com. About Brandgenuity Brandgenuity is a leading global independent brand licensing agency headquartered in New York, with offices in London, Munich and Hong Kong and ranked amongst the top 15 licensing agencies worldwide. The agency’s clients include BMW, Church & Dwight (ARM & HAMMER), White Castle, Edgewell (Edge, Banana Boat, Hawaiian Tropic, Playtex), Carmen Sandiego, MGM Studios (The Addams Family, Rocky, Pink Panther, Stargate), ABI (Budweiser, Corona), NFLPA, and others. For more information, contact info@brandgenuity.com.
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