Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 08/04/20 in all areas

  1. When will the stl files from the kickstarter be available in the store?
    4 points
  2. Ok so I am a gun guy in real life. Been shooting for 45 years, six in the Army as an Infantryman. Some thoughts on weapons ranges, versus what is currently in print, and what has been suggested. Sidearm - Qualification for the CCDW (concealed carry) permit in Kentucky is 20 rounds, within the designated space on a target that resembles the standard E-type silhouette used by the US military. Range to hit the target is 7m. I can hit a target, generally speaking, out to 25m, anything beyond that will be a waste of ammo, or just suppressive fire. Longarm - this will vary by specific weapon, but 1800m I can guarantee you, it unrealistic. For example, I was regularly knocking down targets at 300m with a standard M16A2 rifle, with no optics. The best I ever did was an EXPENDEX within my platoon, and I hit 18 out of 20 from a standing unsupported position at 500m. Twice. If memory serves, area target for the M4 was 550m, so engaging a larger than man sized target or suppressing an area, that was the max effective range, in general. Point targets, as in a man, the range was 500m. This was strictly iron sights, no optics. Using my AR15, with a 16 inch barrel, and just a 3x optic, I can hit a point target at 500m without much effort, and not just hit it, but hit it in tight groupings. The standard optic used by both the Marines and Army is the Trjicon ACOG, which is a 4x scope, with a fiber optic illuminated reticle. I'll let one of the younger grunts that has direct experience with those chime in on effective ranges. Additionally, the caliber as well as the projectile itself, have a great deal to do with the performance of the weapon. The military is shifting over to the 6.8mm SPC cartridge, which has more power than the current 5.56mm cartridge, further range, and shoots flatter. It also dumps a lot more energy into the target. That said, swap out the FMJ projectile with something with a better ballistic coefficient, and you can get better range, better velocity, and even more damage inflicted on the target. I personally shoot 5.56mm and .300 Blackout. I run standard 55 grain and 62 grain ammo in my 5.56 AR. I am currently running 110 grain Lehigh Defense Controlled Chaos ammo in my 300BLK, from a barrel length half that of my 5.56mm. I am getting 2/3 the velocity, but due to the bullet weight, the ballistic coefficient, and the fact that the projectile is a milled copper hollow point, designed to have four petals curl back, shear off, and create their own wound channels, dumping most of the kinetic energy into the target within the 6-8 inch penetration range, it is my preferred hunting and home defense caliber. BUT, because this is a modification of the casing of the 5.56mm round, using pistol powder rather than rifle powder, and a .30cal projectile, the range suffers. At 200m I am looking at about 12 inches of bullet drop, which means I have to aim a foot higher than my intended point of impact. At 300m, it increases to 18 inches. At a 500m target, you have to aim so high above the target, you aren't able to use the optics anymore. 350 Legend has similar ballistics, as does 7.62x39 (the AK47). I am very seriously considering building an upper receiver for my AR rifle chambered in 6.5 Grendel, which will hit like a hammer, and reach out to 500-800m, shooting very flat. And that's an AR15. As much as I love the shows, it always bothered me why they would use the P90 over existing M4s and variants. The 5.7mm round doesn't really offer close to the armor piercing capabilities of the black tip armor piercing 5.56mm ammo. Yes, the standard magazine holds 50 rounds, but at the rate of fire exhibited on TV, you're going to burn through the 10,000 rounds hauled in by FRED in no time. Besides, with an M4, one or more team members could be also equipped with any make of the conversions to .22LR, making hunting small game an easy task. And a brick of 100 rounds of .22LR takes up hardly any space, and the weight is negligible. A smaller package than a Henry AR-7 in the pack. I was never a sniper, but the effective ranges for any number of commonly used rifles can easily be found. I would look at the general maximum range targets have been engaged in the field, rather than looking at record breaking shots. And as for shotguns, range and damage are dependent on the size of the shot, or slug, fired. When I lived in New York, we were only allowed shotguns to hunt deer, and the furthest I shot a deer, or even tried, with a slug, was 75m. Any further was an increasingly exponential chance of a miss, or hitting it so softly as to make it mad, and come kick me out of the apple tree and kick my ass. Buck shot, as in 00 buck, would be the next longest range, and decreasing in effectiveness and damage according to the smaller size shot used.
    3 points
  3. So its official, system is registered in Foundry VTT and can be used right now! https://foundryvtt.com/packages/sgrpg If you will be missing something please let me know ideally by opening issue on github page. Its super fast: https://github.com/sadovsf/StargateRPGSystem/issues/new/choose
    2 points
  4. I am looking for an official character sheet made by Wyvern. While the community made ones look nice I would like to see what would be officially relevant to see on a sheet, then from there either choose to use the official one or one of the community made ones OR (as I do in most RPGS) make my own based on others and what information I feel is relevant and where it is on the sheet, etc. 9 times out of 10 I make my own as I often find that what others think is important, I find is not and shouldn't be on the front page (I prefer multipage character sheets myself). On a slightly less related note, it says this is based on 5th Edition, I am assuming they mean 5th Edition D&D, so I'm going to have to pick up some of that source material as I wanted to add in Races from (A)D&D as either NPCs the players will encounter or optional player races. As well as possible critters that can be encountered as alien beasties and whatnot.
    2 points
  5. Not really. They started with naming them P3x-xxx most of the time, then around season 4 they started using season number as the second number. The designations in Atlantis mostly start with M. There were some fanon explanations that P stands for planet, M for moon, K for kuiper object, but that doesn’t exactly hold if you check them closely. However, if you are looking for a formula to come up with new places, it’s a good way. I would use something like: Letter to denote where the gate is: Planet, Moon, Kuiper object, Orbital Number to specify which orbit of it’s star it is on. Letter to denote the status of place: uneXplored, Goauld base, Civilized And a several numbers to denote ”something”. (Maybe galactic grid) So P3X-345 is a third planet of it’s star and currently unexplored. 345 ”something”.
    2 points
  6. Here’s a list, compiled by galaxies, including planet name, address and sgc designation where these are known: https://stargate.fandom.com/wiki/Stargate_Network These are from the shows, books, the unfinished computer mmorpg, and the old tabletop rpg. I don’t think anyone has added the ones in this game yet.
    2 points
  7. We're looking for ideas for bottle episodes and we'd like to have your help! If you have a Stargate SG-1 story that you think would make a good one for the Phoenix team and are interested in getting a "Story By" credit in a published episode. Send us the mission outline to Gamemaster@wyverngaming.com Criteria for a bottle episode is that it can be slotted into any season and has a completely self contained story. We are looking to keep these Missions around 5 pages (2 hours).
    2 points
  8. I've been running a game for an episode and a quarter (using the season one adventures) and it's been a bit of a slog with the beta rules. Two things that might help: - Any charts that GMs feel essential, such as flowcharts for things like wagering determination points or combat - Useful tutorials such as YouTube videos showing how combat or other mechanics work I looked at the game demo videos from the convention game, but they are very long and full of role playing conversations (which is great but those at my game are all pretty experienced at that) and I didn't see an index saying when things like combat happen so I can just watch that. Thanks! Dan
    2 points
  9. So after a long learning of VTT API and systems and really super short testing i bring you what i would dare to call alpha version of SGRPG system for FoundryVTT: https://github.com/sadovsf/StargateRPGSystem/releases If you run into some issues let me know here: https://github.com/sadovsf/StargateRPGSystem So far mainly systems and workings we wanted for our play and that were working in original roll20 implementation should be ready plus some QOL improvements. Hope you enjoy it and if you do, please consider supporting it. It helps me to keep working on it https://www.buymeacoffee.com/sadovsf
    2 points
  10. As far as we have been told, the sale will not impact the completion of the Game. We are doing everything within our power to get this completed as quickly as possible.
    2 points
  11. Hello! I'm not sure if this is the correct space, but I would love map tiles optimized to add to a VTT like Roll20. It would be nice to have them in jpg format trimmed to fit the grid system on a VTT - Also maybe produce a set without grids already on the maps so we don't have to spend a ton of time tryong to line the grids up. Also feedback on what has already been made available. In the Haven tiles, the Aturen District Ground Level the sections are very poorly stitched togther on the overview. Can this be fixed to make adding them to a VTT at least in line with the other overview maps. Thanks!
    2 points
  12. Version 06.13.2020

    2535 downloads

    Work in progress of the rules for the Stargate RPG. This is an early beta version and will be changing. These rules should be used for playtest and treated as confidential. Please provide feedback via: https://docs.google.com/forms/d/e/1FAIpQLSfdpUL8Ankv3ZHN-Fxxc6WdQNlBZhklMtvVjGJgc3nx79zt6Q/viewform
    Free
    2 points
  13. Sauna and Hot Springs This facility is where members of Phoenix Base can relax and unwind. Surprisingly popular with humans, Jaffa, and Aturen, these spaces are quickly spreading to Haven in general. Saunas and hot springs help restore achy muscles and foster a sense of quiet contemplation and community. Benefit: When you spend your downtime in the sauna or hot springs, choose Athletics or Culture. You gain a bonus equal to the facility bonus to checks made with that skill. Additionally, if the facility bonus is +2 or higher, ythen the first time you suffer exhaustion during the next mission, you suffer one less level of exhaustion. If this reduces the incoming exhaustion to zero, you do not suffer exhaustion.
    2 points
  14. Version 1.0.0

    399 downloads

    A four page character sheet with plenty of room to document your character's features as they level up. Certain fields auto-calculate values based on ability scores and bonuses. You can select no proficiency ("-"), half proficiency ("H"), proficient ("P"), or expertise ("X") for each skill. Since some feats and origins allow for it, you can change the ability each skill is based on. The last page allows you to add more background information for your character and even attach an image. Important: Acrobat doesn't handle flowing text between fields very well, so you should be ready to cut and paste text over if you're worried it might overflow a text box. Happy Gaming, and good luck on your future missions!
    Free
    2 points
  15. It takes a special game for me to back it on a personal level. My wife and I own a game store and when we found out about the Stargate Roleplaying Game we had to jump on it as individuals. I can't wait to see what is in store for us.
    2 points
  16. This is mainly directed at the Administrators. I was thinking to publish my online discord campaigns as a podcast so I can share my groups adventures with the community and give the devs something to analyze in real time instead of a feedback form. Is there any issues with doing that? Just wanted to ask here first before going ahead and doing anything.
    2 points
  17. I suspect the answer is probably "both", but the DHD is kept powered down and locked away in the basement for emergency situations. As a corollary, Phoenix Base using a dialling computer means it's going to be unaffected by next year's Avenger 2.0 incident but any teams it has deployed are going to be just as badly affected as those of the SGC
    2 points
  18. There was a kickstarter that ended last month I was able to get in on in the last few days. It has some amazing stuff that will work wonders for a SGTTRPG. Looking forward to things getting back to normal next year ( I hope) so we can have people at the table again!)
    2 points
  19. We’re doing the same thing ourselves we’ve already hired artists and a theme song composer. Anything to get eyes on this game should be good
    2 points
  20. Version 1.0.0

    641 downloads

    For player use. Please credit where possible and post completed versions! NOTE: THIS IS NOT A WYVERN GAMING DOCUMENT. Download at your own risk! (This document was submitted by a member of this site. Wyvern Gaming does not vouch for the security of this document.)
    Free
    2 points
  21. Whether required or not, D&D 5E is the largest selling RPG in the world. It accounts for literally millions of players. And about 75% of those won't even think about a different game engine, for a variety of reasons. For a small company, basing off anything else is going to merely cut the potential sales by more than half. Stargate, likewise, isn't the biggest IP around. FFG got away with Star Wars by several factors: FFG is a long standing powerhouse in the industry; Star Wars is one of the highest grossing IP's ever, and FFG went all out on the public beta. Star Trek RPG space has been fallow for a decade, so going bespoke with a top-10 engine adaptation was a big risk, but it paid off for Modiphius. Alien being done in the house engine of Fria Ligan, the Year Zero Engine, is a case where the RPG space has been fallow for over 20 years, and the prior edition was pretty much a flop. Tales from the Loop was a book first, an RPG second, and a decidedly trippy TV show only after the success of book and game. I'd love to have seen a Genesys version of Stargate, but I can't blame the company at all for going D&D 5 SRD... nor for accepting such a clause, if indeed it was a contractual stipulation. My first read of the beta says it's looking well adapted. Impressed me enough to go for the dead tree.
    2 points
  22. Also listing "bow" is strange, since that's wrapped up under common weapons currently. It seems insane that a modern military scout would not have the ability to use longarms, so second that.
    2 points
  23. You ask, I deliver. I just asked a friend of mine who is currently in the Army. The following numbers should be read as a standard accuracy range, I would argue that the way we would apply them would be the combat distances would be a good first increment distance. Ideally with more like the 3.5 ish range increments than the 5e ones, but I can be only so picky. Target: (based on ratings for fire arms) Pistol: 50 yards SMG: 200 yards Rifle: 500 yards Sniper: 1800 yard Combat: of course fuzzy Pistol: 20 yards SMG: 100 yards Rifle: 200 yard Sniper: Undefined.
    2 points
  24. I got sucked into the Discord main channel debate on this last night. (AKA Time in my life I won't get back) My only suggestion to the overall debate would be to make the max range the weapon system's max "effective range" which would put the P90 at 200m. Then take 25-50% of that range as the "close" range for the weapon. They also need to make different longarms because a P90, an M4, and an M16 all have very different stats and ranges. If they don't, however, that's their prerogative since the numbers they list are based on real world tested statistics. As for the argument about encounter distance and Tau'ri weapon superiority, that's played out in the series over and over again. This is another example of the dangers of trying to apply standard DnD logic to the modern world. If you apply real world to DnD it works because the deadliness and range of ancient weapons somewhat tracks, but modern weapons are deadlier and have much longer ranges. Just like when Zats are brought into the game, the best way to fight is to avoid taking fire because when you take fire you have the chance of instant death. Anyway, have fun with this discussion.
    2 points
  25. Is there an official Discord server for this game?
    1 point
  26. i'ts an interesting idea!! good look!
    1 point
  27. 1 point
  28. There seems to have been a hickup in the launch, and the actual download isn’t working yet. They are working on it. I would hazard that at the heat of the moment, no official reply can be supplied. They gave a brief update in the discord chat that they are working on it.
    1 point
  29. Just got my event tickets for Gen Con 2021. Excited to play again this year!
    1 point
  30. Old photo from 2017 but still here i am!
    1 point
  31. Here's a homebrew feat and facility to enhance daily living at Phoenix Base! Sports Fan MP Cost: 3 Requirement: Athletics or Culture You are a true fan of sports, either to play or to participate. You enjoy taking in sports matches from a variety of worlds as they become available, and you may also eagerly take up opportunities offered by members of other cultures to join them to play team sports. When you spend downtime at the Sports Fields, you may choose to add the Facility bonus of the Sports Fields to your Dexterity and Constitution saves for the duration of the mission. Additionally, you may add the Facility bonus of the Rec Hall to Culture checks made to quote current sports stats and trade banter with members of alien cultures which have galactic presence. Sports Fields When started, the sports fields are small areas of flattened and cleared ground, near the gardens outside the Base Gate. The sports fields are where members of the Phoenix Site staff as well as the civilians of Haven can unwind and enjoy a variety of sports together. As the fields develop and grow, a series of multi-purpose sports fields, ball courts, and even possibly an Olympic-sized swimming pool will take shape, to accommodate the many cultural sports activities growing around Haven. How the fields develop depend on interactions between the players and the NPC leaders of Haven, and is generally up to the GM. Benefit: When you spend your downtime in the sports fields, choose Athletics or Acrobatics. You gain a bonus equal to the sports fields' facility bonus to checks made with that skill.
    1 point
  32. or the Quickstart Guide? I have purchased the Corebook from backerkit and have three players that don't want to be left out of eps 1&2. Not going to purchase a Season Pass until we at least have the ability to generate characters and look at rules.
    1 point
  33. Once we receive final approval from MGM for the book, we will send it out to our Kickstarter Backers. We are still working on this and will give updates as soon as they become available. Please stay tuned
    1 point
  34. Russell we are the owners of Gritty Goblin Games in Fulton, MD. My wife is a huge Stargate fan. Me, not so much but I know much of the lore. We are about to start playtesting it with a small group of friends. Mark
    1 point
  35. I don't think it's a scam. I can totally see a massive company like the IP holder soft peddling the approval to Wyvern. What I find absolutely unacceptable is how they seem to have completely abandoned their own forum. All those guys are doing is sitting in zoom calls all day, there's no reason any of them couldn't dip in here regularly and interact with the fans and backers. Hell, when was the last comment or post from the staff on here?
    1 point
  36. I noticed there was a map pinning where people were in the playtest group. Seemed to be mostly people in the states, as a bloke who lives across the pond in the UK. I was curious to know where people come from. also good to keep the forums active Jenbuu
    1 point
  37. I am in Central Maryland, as well and I have a group that is looking to start playing soon. And we are looking for more regular players with a good grasp of the Stargate Lore. We meet on Tuesday evening on Zoom. BTW, which game store? Russell 240486-5371
    1 point
  38. Hello and welcome! If you're still looking for a group, feel free to join a little discord I've set up! You can dm me if you have any questions about it Welcome to Phoenix, Gatekeeper!
    1 point
  39. It is actually in there, for the 0611 version is it on page 124, in the Damage Roll section
    1 point
  40. Make an it an option to choose between organ targeting and another feat that boosts healing checks on stopping bleeding or something similar
    1 point
  41. I think this is developed enough now to share. My game doesn't use Roll20, as I personally am not a big fan of its interface (Bwhahahaha GM Mad with power!). So that I could still see their sheets, and help people create their character I made an automated sheet for them to use. It has been updated several times due to comments, and always happy to hear more comments of changes people would like to see. https://docs.google.com/spreadsheets/d/1RSV-HfChgr279paYvjdIgR2qD5Xmw4RSd5j5QEBM4TI/edit?usp=sharing
    1 point
  42. weapon creation as a part of the rules tends, in my experience, to result in a lot of non-play use and almost as much GM saying, "Not in my game." I like a lower level of detail; for example I'm glad the beta doesn't show ‹Pistol, 9mmN›, ‹Pistol 9mmT›, ‹Pistol, .38s› etc... I wouldn't mind a few more levels... say, Light/Medium/Heavy in each of Pistols, SMGs, and Rifles. I will note one thing: Even if Gen Loyer allows free choice, Supply's going to only resupply the "usual rounds"... "Sure, you can carry your 9mm Winchester. But you'll have to buy the ammo yourself when on leave on Earth..." That said, it's a great excuse for restricting access to overpowered weapons. Especially since, if you learn to use one, the Ma'tok isn't a bad weapon at all. Nor the Zat'. Remember: AFMC (USAF Materials Command) is a 4-star slot. We only see 2 stars in SGC... Bottom line? The game's not about the weapons, but about the exploration and its risks and benefits.
    1 point
  43. The current documentation for the Living series can be found in the Downloads section of the site. It goes over what is and is not legal to create a starting character for the living campaign.
    1 point
  44. I'm from Texas as well, though currently living out of the country, in Kentucky. Moving back when this lease is up in the spring. Probably going to be in the Kerrville area, but I haven't fully decided.
    1 point
  45. I literally just found out about this game from a tweet by Alison Cybe. I bought the Stargate SG-1 RPG when it came out in around 2003(?) and was crushed when it was just a horrible game and bad representation of the Stargateverse. I'm SO happy to see that someone is taking another shot at this wondrous franchise. I love me some Stargate! Glad to have found you all and glad to be here. Looking forward to finding out more about the game!
    1 point
  46. Ranges need looked at asap imho. The 1800m max range for a p90 or any other 'longarm' is ludicrous. Personally I feel like the combat mechanic generally need looked at. Just two sides pummeling each other isn't very interesting. We should design our combat scenarios with specific objectives (activate the switch, dial the gate and escape, power down the forcefield, retrieve the downed team member). Combat then becomes more about stopping the enemy getting in your way rather than chasing down every last mob and hp.
    1 point
  47. so im just about to start playing i revamped the character sheet n did a promo vid for him enjoy 777.mp4
    1 point
×
×
  • Create New...