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  1. Version 1.0.1

    About Season 1 Episode 1 - Groundbreaking The first episode of a 13 episode season. Purchasing this item gets you a 24 page PDF and access to create Episode Runs as part of the Living RPG Series: "Phoenix Site" Synopsis New to the Phoenix Program, you have been selected as a recruit for training. If all goes well, you may graduate to become a Phoenix team member to go off-world and explore the galaxy. Are you up for the challenge? A three-hour “episode” for level 1-4 characters of the Stargate SG-1 Roleplaying Game. Living RPG Series Stargate Phoenix – A Living RPG Ser
    From 5.99 USD
    3 points
  2. Version 1.0.0

    513 downloads

    For player use. Please credit where possible and post completed versions! NOTE: THIS IS NOT A WYVERN GAMING DOCUMENT. Download at your own risk! (This document was submitted by a member of this site. Wyvern Gaming does not vouch for the security of this document.)
    Free
    3 points
  3. Ok so I am a gun guy in real life. Been shooting for 45 years, six in the Army as an Infantryman. Some thoughts on weapons ranges, versus what is currently in print, and what has been suggested. Sidearm - Qualification for the CCDW (concealed carry) permit in Kentucky is 20 rounds, within the designated space on a target that resembles the standard E-type silhouette used by the US military. Range to hit the target is 7m. I can hit a target, generally speaking, out to 25m, anything beyond that will be a waste of ammo, or just suppressive fire. Longarm - this will vary by specific weap
    3 points
  4. Version 06.13.2020

    2402 downloads

    Work in progress of the rules for the Stargate RPG. This is an early beta version and will be changing. These rules should be used for playtest and treated as confidential. Please provide feedback via: https://docs.google.com/forms/d/e/1FAIpQLSfdpUL8Ankv3ZHN-Fxxc6WdQNlBZhklMtvVjGJgc3nx79zt6Q/viewform
    Free
    3 points
  5. Version 1.0.0

    9 downloads

    A four page character sheet with plenty of room to document your character's features as they level up. Certain fields auto-calculate values based on ability scores and bonuses. You can select no proficiency ("-"), half proficiency ("H"), proficient ("P"), or expertise ("X") for each skill. Since some feats and origins allow for it, you can change the ability each skill is based on. The last page allows you to add more background information for your character and even attach an image. Important: Acrobat doesn't handle flowing text between fields very well, so you should be ready to
    Free
    2 points
  6. We're looking for ideas for bottle episodes and we'd like to have your help! If you have a Stargate SG-1 story that you think would make a good one for the Phoenix team and are interested in getting a "Story By" credit in a published episode. Send us the mission outline to Gamemaster@wyverngaming.com Criteria for a bottle episode is that it can be slotted into any season and has a completely self contained story. We are looking to keep these Missions around 5 pages (2 hours).
    2 points
  7. It takes a special game for me to back it on a personal level. My wife and I own a game store and when we found out about the Stargate Roleplaying Game we had to jump on it as individuals. I can't wait to see what is in store for us.
    2 points
  8. This is mainly directed at the Administrators. I was thinking to publish my online discord campaigns as a podcast so I can share my groups adventures with the community and give the devs something to analyze in real time instead of a feedback form. Is there any issues with doing that? Just wanted to ask here first before going ahead and doing anything.
    2 points
  9. I suspect the answer is probably "both", but the DHD is kept powered down and locked away in the basement for emergency situations. As a corollary, Phoenix Base using a dialling computer means it's going to be unaffected by next year's Avenger 2.0 incident but any teams it has deployed are going to be just as badly affected as those of the SGC
    2 points
  10. We’re doing the same thing ourselves we’ve already hired artists and a theme song composer. Anything to get eyes on this game should be good
    2 points
  11. Whether required or not, D&D 5E is the largest selling RPG in the world. It accounts for literally millions of players. And about 75% of those won't even think about a different game engine, for a variety of reasons. For a small company, basing off anything else is going to merely cut the potential sales by more than half. Stargate, likewise, isn't the biggest IP around. FFG got away with Star Wars by several factors: FFG is a long standing powerhouse in the industry; Star Wars is one of the highest grossing IP's ever, and FFG went all out on the public beta. Star Trek RPG
    2 points
  12. Also listing "bow" is strange, since that's wrapped up under common weapons currently. It seems insane that a modern military scout would not have the ability to use longarms, so second that.
    2 points
  13. You ask, I deliver. I just asked a friend of mine who is currently in the Army. The following numbers should be read as a standard accuracy range, I would argue that the way we would apply them would be the combat distances would be a good first increment distance. Ideally with more like the 3.5 ish range increments than the 5e ones, but I can be only so picky. Target: (based on ratings for fire arms) Pistol: 50 yards SMG: 200 yards Rifle: 500 yards Sniper: 1800 yard Combat: of course fuzzy Pistol: 20 yards SMG: 100 yards Rifle: 200 yard Sniper: Undefined.
    2 points
  14. I got sucked into the Discord main channel debate on this last night. (AKA Time in my life I won't get back) My only suggestion to the overall debate would be to make the max range the weapon system's max "effective range" which would put the P90 at 200m. Then take 25-50% of that range as the "close" range for the weapon. They also need to make different longarms because a P90, an M4, and an M16 all have very different stats and ranges. If they don't, however, that's their prerogative since the numbers they list are based on real world tested statistics. As for the argument a
    2 points
  15. Version 1.0.0

    147 downloads

    Drawing of the coverstone that was placed on Earth's Stargate after the rebellion against Ra
    Free
    2 points
  16. Version 1.0.0

    481 downloads

    Various Stargate fonts for use by .G.M.s and players. If you know of any others please tell me and I'll add them. Alien: Asgard, Furling, Goa'uld (Decorative), Goa'uld (screen used Nak't), Nox, and Wraith. Ancient: Computer, Handwritten, G-handwritten, and Anquietas. Stargate Glyhs: Mk.1 Gate glyphs (Universe), Mk.2 Gate Milkyway glyphs (.S.G.1.), and Mk.3 Gate Pegasus (Atlantis). Titles: Stargate franchise title and Assidious (early .V.H.S. episode subtitle font). Virus free when uploaded. NOTE: THIS IS NOT A WYVERN GAMING DOCUMENT. Download at your ow
    Free
    2 points
  17. Our purpose wasn't to become a murderhobo party, but mostly to clarify the existing rules. If anything this restricts the players more. As it is, this actually binds the players more to what is available on base, and what they are actually able to requisition. Players are welcome to rearm themselves after the briefing, and this way I can be more free to have interesting restrictions or stories which force the players to think about their equipment.
    2 points
  18. until
    Public launch of Stargate: RPG! Don't forget to wear your Favorite SGP garb.
    2 points
  19. Hello everyone, Greetings from beautiful Bavaria (Germany). Me and two friends joined during the latter stages of the Kickstarter. We are really excited about the TTRPG and are currently re-watching the whole show. Currently, I'm mastering and playing 40k TTRPGs for most of the time, so I'm looking forward to exploring the darker and creepier sides of Stargate lore.
    1 point
  20. I wish they let us review the one with the 2000 patches so we can fix that one as well
    1 point
  21. I found myself creating PC's the other night wondering what would Gate Address's look like from the Phoenix Site? I have a character from Langara for example and realized while refreshing my knowledge on them I have the first Six chevrons of there address but not my point of origin.
    1 point
  22. Hello and welcome! If you're still looking for a group, feel free to join a little discord I've set up! You can dm me if you have any questions about it Welcome to Phoenix, Gatekeeper!
    1 point
  23. Bearing in mind however the likelihood of a driver being sent through the gate is rather small...
    1 point
  24. I think this is developed enough now to share. My game doesn't use Roll20, as I personally am not a big fan of its interface (Bwhahahaha GM Mad with power!). So that I could still see their sheets, and help people create their character I made an automated sheet for them to use. It has been updated several times due to comments, and always happy to hear more comments of changes people would like to see. https://docs.google.com/spreadsheets/d/1RSV-HfChgr279paYvjdIgR2qD5Xmw4RSd5j5QEBM4TI/edit?usp=sharing
    1 point
  25. You're misreading me. I'm saying the lack of design space isn't a bad thing, because it draws the focus away from the D&D magic item cycle. There's room for a few more, but books of gun-porn are NOT a good thing. I fundamentally think the original post's position is a "really bad idea." I think there is need for more weapons, but definitely not to the weapons supplement level. The number of players wasting time optimizing guns in Traveller: The New Era, Hero System (when not used as Champions), or Mekton Zeta was fundamentally an impediment to actually playing the games.
    1 point
  26. 1 point
  27. Kickstarter Pre-Launch Page WYVERN GAMING TO LAUNCH KICKSTARTER FOR STARGATE ROLEPLAYING GAME INSPIRED BY HIT TELEVISION SERIES, SG-1TM Kickstarter to Launch, with Product Release to Follow at Wonder Con 2021 “Things will not calm down, Daniel Jackson. They will in fact calm up.” – Teal’c September 15, 2020 — With a Kickstarter campaign launching soon, things will certainly “calm up” for the new Stargate Roleplaying Game in development from Wyvern Gaming and Metro Goldwyn Mayer (MGM). MGM, a leading entertainment company focused on the production and global
    1 point
  28. I see. But i still feel like there should be some form of currency to buy stuff from say the lucian alliance or other cultures and people. That way you can have the really cool insert here bed or computer or movie in your room or maybe buy a place to stay in town how do you pay for the inn thats just the reason i ask
    1 point
  29. I think Organ Targeting should be moved to the Procedural Feat pool and one of the Procedural Feats dedicated to improving medical skill should be inserted in its place.
    1 point
  30. I'm not sure I agree with the method chosen of retconning this episode. The original setup of "team finds a living Goa'uld queen" seems fine, even if the disposition of said queen could perhaps have used some work. If it was presented, for example, that the Pangarans worked out a way to study the queen to synthesize tretonin without needing to mulch any sentient beings, that might have been much more palatable, while still presenting enough of an ethical dilemma to be intersting. The biggest problem with the retcon was that the purported Dilemma wasn't much of one at all. Given th
    1 point
  31. This felt like a benign version of the hoary old "an Enterprise crew encounter a godlike being" episode like that time Q stuck everyone in Robin Hood only without the benefit of any character exploration (because pit falls of writing episodes for randoms). I appreciate the desire behind the concept of episode 3 and the effort our GM made to run it, but this was just bad. Like alienatingly bad, and I say that as someone who got the whimsy of it. NPCs feel like they're there just as road markers and nothing more, with little or no weight or impost within the plot or to the PCs. The thing wi
    1 point
  32. Thank you for the link, unfortunately when I go there it indicates I don't have permission to download the file. Must be blocked to everyone but the official beta testers.
    1 point
  33. The two on the left seem to be pointing at the hand, but out of pure curiosity what is the difference between these two or is the still incorrect pointing at something other than the hand?
    1 point
  34. Got into ep 1. The info on the event page is sparse. Do I need to create a character (fully, by rules). I know i need to register a name\race\class for the event. I mean do I need a character sheet filled out? If so, where is that guide. The file listed on the site is not a link and i can't find a file named "Quick Start Guide."
    1 point
  35. Version 1.0.0

    246 downloads

    A .gif of the Goa'uld alphabet
    Free
    1 point
  36. I registered yesterday for three games at Gencon online
    1 point
  37. New to the site and the game - have created my Character for the three sessions for GenCon - looking forward to this - huge SG fan, love me some TTRPG so this will be a blast.
    1 point
  38. I found it, it was in the Play drop down instead of a button on the page.
    1 point
  39. I was able to get into Episode 1 but the Episode 2 tickets sold out. I played last year at gencon. probably episode 0, but not sure. Where do I register my character? I was aked to do so from the event email.
    1 point
  40. I just put episode 1 and 2 in my wish list and am figuring out what to do. I playtested a Stargate SG-1 game last year and it was a lot of fun. I am looking for where I create the character for Gen Con and beyond. Please add instructions to this thread or Original Post? I took off work today and tomorrow to get all my accounts, characters, and other setup done for the convention. I want to use the Character Maste or one based off of her. That is the character I played last year. Which rulebook are we using? Is it available for download here?
    1 point
  41. Ranges need looked at asap imho. The 1800m max range for a p90 or any other 'longarm' is ludicrous. Personally I feel like the combat mechanic generally need looked at. Just two sides pummeling each other isn't very interesting. We should design our combat scenarios with specific objectives (activate the switch, dial the gate and escape, power down the forcefield, retrieve the downed team member). Combat then becomes more about stopping the enemy getting in your way rather than chasing down every last mob and hp.
    1 point
  42. The issues with Medic class could be avoided simply by renaming it as Field Medic or Paramedic. Also, US military doctrine has no actual medics deployed in combat; paramedics are rather riflemen with either some sanitary certification or gone through a first aid crash course during training. So, they stabilize the wounded, then evacuate them to proper hospitals, where real medics can tend for them. All the problems you are running into with the Medic class are rooted on the design idea about medic being a cleric of sorts. Congratulations are in order for your efforts in avoiding that pitf
    1 point
  43. We have been very hard at work on the development of the Stargate RPG. The closed beta playtest has now been going on since October and the feedback has been phenomenal! There have been many iterations of the core rulebook put through its paces by hundreds of people. With that said, we have two very exciting announcements about the Stargate RPG! Public Beta Playtest is now available! We had an overwhelming response to our first round of private playtest, so much so we had to turn people away. Well in this round, no one is turned away. If you are interested in helping ma
    1 point
  44. Well, 5E doesn't do botches the way Spycraft does, one result of which was that when things didn't go to plan the host and the symbiote could find themselves out of sync with each other for a round or so. There were systems for dealing with the symbiote changing hosts. Mechanically, the symbiont and the host were distinct yet interdependent entities. Yet here, the mechanics don't really give any impression of that -- though to be fair when introduced into the series we were given the impression that Jacob was perhaps unusually... active... as Tok'ra hosts go. To start with, the cut'n
    1 point
  45. Interesting to see how, in that list, reol aren't even mentioned. Seriously, those cunning bastards could make their way through a goa'uld facility with their chemical deception ability, sabotage it and walk away as nothing had happened. Now, wouldn't that make for at least an option to be considered? Also, reol would be less broken than a self replicating lego toy. Or an arrogant ascended being (they make for interesting NPCs just to poke PCs XD ). Still, I have my doubts about including Tok'ra as a playable choice, less a goa'uld. Even though Stargate SG-1 RPG allowed for both to be pla
    1 point
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