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1001100x02 last won the day on June 13

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  1. There are 9 different missions across a huge number of face-2-face slots, as well as some online games
  2. Some sort of replacement/emergency DHD seems a popular goto as a season research objective. of course, the question then becomes will a gate without a dhd be able to reliably dial out to a correct address?
  3. As of release version 1.0.2, the scout quickbuild now suggests Tracking as the initial fieldhack
  4. Any chance of typing up the descriptions for those of us without the books please?
  5. They're ridiculously hard to steal and transport would probably be reason enough to not get one on top of the behavioural modification
  6. Whether this works or not depends on how you have the DHD dial the gate. If a side chevron locks on when the appropriate symbol passes through the prime chevron, then that's a pretty reasonable chance for the victim to notice something's wrong. If the chevrons however just light up in response to keys being pressed on the DHD and the ring's just spinning until it builds up to 88 mph then the subterfuge could work. But basically they're talking about deliberately gutting a significant safety protocol (not to mention compromising Phoenix Site's security and secrecy by hardwiring its address into the DHD). That's absolutely an R&D encounter to (a) do it, (b) not break anything else while they're doing it, and (c) fixing it when they're done. If they want to telefrag someone into an iris, why use Phoenix's address when you can just use earth's?
  7. Okay, assuming everyone has access to some recent flavour of the chargen rules, shall we see what sort of characteers you folks want to make?
  8. Click on the Play tab and select Gaming Groups. You should find the sign-up option there
  9. I'm still up for running this if everyone is still interested
  10. Adventurers League & Path Finder Society are different from Living Stargate in important and utterly fundamental ways. First, there are so, so, many more than 13 adventures a season. Second, they're really no where like the linear story the LSG campaign has set itself up as. Thirdly, character progression isn't the strictly linear affair it is with the SG RPG. Oh, and there are a gajillion more people playing them than will ever play this campaign. If you're going to start level-gating adventures -- which I think is a terrible idea that screams trying to hammer a SGRPG peg into a AL/PFS hole -- instead of designing them to be playable by any level then, you have to accept that some people aren't going to be able to play them. Putting that gate in, then twisting everything in knots trying to find ways to allow people to bypass it seems to me to be a self-defeating exercise. Why go to all the effort of finding a way to circumvent the problem when the problem doesn't even have to exist to begin with? The question people should be asking is how to handle tables with both low and higher level characters sitting at it, which is far more pertinent to convention style play. What happens if someone who's played all of season one sits down at a table otherwise populated by people whose first game is the start of season 2? Or tables where most characters have an extra half season of play over someone? The devs should have gone with a scaleable NPC system where you work out how challenging an encounter/adventure is meant to be -- Milk Run, easy, difficult, hard, impossible -- and the system scales the numbers so that level of challenge remains broadly consistent. Since they didn't, it's going to have to fall to the episode writers to include a section dealing with these issues.
  11. I imagine they'll release a Cheyenne Mountain / SGC sourcebook but "for 20 years" is likely the reason we've been stiffed SGC content in the main book. Given the licensor's insistence on the 5th edition engine, my guess is that it's similarly the living campaign that's seen as the major hook to maintain customer interest. Since all the classic bad guys are fragged as of the end of Continnuum and anything after that is territory of whatever new series that arises assuming not a reboot, Phoenix is the only logical answer to give players and devs an open enough canvas to play with while still using the classic toys and set up. Otherwise it's like playing in the classic World of Darkness where NPCs do everything of significance.
  12. What I meant is that such as with your poster above advertising Langara, including the Earth symbol would only confuse visitors from any other world, as logically you're indicating that Langara can only be reached from Earth. Which would be a pretty awesome way to reboot the way the gate network is structured as it suddenly makes who controls which worlds far far more strategically important
  13. I suspect the answer is probably "both", but the DHD is kept powered down and locked away in the basement for emergency situations. As a corollary, Phoenix Base using a dialling computer means it's going to be unaffected by next year's Avenger 2.0 incident but any teams it has deployed are going to be just as badly affected as those of the SGC
  14. I imagine that unlike the SGC mission patch, the SGP one would very specifically not include the address and probably not the home sigil either, just to be on the safe side.
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