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1001100x02 last won the day on May 7

1001100x02 had the most liked content!

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  1. You're in the military, you're not a merc or other form of freelance murder hobo like in D&D or Star Wars. By and large, as a soldier you don't get to choose what you're issued with. Even special forces operators have a limited choice of firearms
  2. Literally the only reason the goa'uld got defeated in the regular time line was because humanity cooperated with other species and non-white cultures in a way inconceivable to a Nazi mindset (not to mention the replicators doing a good deal of the heavy lifting if I recall). The Asgard might initially help out should the Reichgate team stumble across Cimmeria and work out what's going on before immediately enslaving it (after appropriately purging the insufficiently "Aryan" members of the population, but they'd take one look at a Nazi-controlled planet and go "nope, you're on your own". With Teal'c, it's quite unlikely they'll get the Jaffa. Send them to Abydos during WWII and they absolutely aren't going to defeat Ra without the nuke
  3. It's the stuff you have to agree to when you download the playtest rules, that you won't divulge anything to non-playtesters during the playtest
  4. So does that mean all your slots are filled?
  5. The original RPG had a nunch of Nazis evacuate Earth via the Antarctic gate and create their own little Iron Skys-esque civilisation, but frankly I always had trouble with that set up. If you want to fight nazis, you need to change the history of your setting and have the Germans either directly recover the gate from Giza instead of Katherine and her dad, or else they manage to steal it on the voyage back to the states. Have them set up a research lab at Tannhauser, which is where the Americans recover the gate and history continues as normal. Fastforward 60 years and you can have your gate team stumble across the Reichgate team trying to conquer/loot/extetminate the friendly local population of your choice. And don't forget, despite the casting agency's shortcomings the population of the galaxy is majority non-white. And they will be acting accordingly.
  6. Allowing a technologically advanced society to exist beneath a newcomer or former equal would probably be considered an affront and risk to the system lords on every conceivable level, not to mention the danger such technological awareness poses to the symbiote's own survival undetected within the society itself. A fun point of historical divergence would be for the Thule Society's hunt for mystical relics to uncover Osiris and even Hathor. They'd both be more about subverting that particular group into their personal fiefdom much like Hydra...
  7. You looking for othwr Aussie players?
  8. A forum game would be fun. I wouldn't look for it to be too complex though: the decompressed nature of the exercise tend to make them drawn out and prone to player attrition
  9. What he said. At this point I think it's obvious the devs don't see the core book doing anything except emulate the TV series as much as a 5e product can, which means the vast majority of activity is going to be centred around spacecraft, remote enemy outposts, and hiking around the hospitable bits of rural Canada while getting to know the amish-like aliens we hope to free from their servitude to false gods. Interactions with any sort of even moderately urbanised society are going to be unusual and most likely fleeting as the big damn heroes that are the SG teams pave the way for diplomatic delegations. In the core book. Said diplomatic engagements, deep cover, rogue-NID off-book ops targeting civillians, and other shenanigans that deviate from the standard format are clearly going to be the basis for future expansions. I mean, they've paid for the licence. Why put everything in one basket?
  10. And don't forget that the creation of a hok'tar/psychic is a long standing goa'uld research project. It didn't get anywhere until Nirti got her hands on an Ancient gene resequencer and even then that didn't go well. Then we have the ancient woman from antarctica with the healing hands who dies from the plague that the ancients sort ascension to escape. We have no idea what caused it as I recall, but it doesn't take a great leap to imagine just as the asgard's genetic engineering doomed them the ancients similarly doomed themselves. TL;DR - superpowers in Stargate kill you.
  11. More importantly it's probably not covered by the licence. But it's been my anecdotal experience people feel free to throw out established canon or at least give it a bit of DIY love because they disagree with what the writers did -- or didn't -- do, or they want their PCs to be the primary plot movers instead of canon SG-1.
  12. This isn't 3.5; it's 5e, where they double down on the less is more concept. As you'll note from the origins chapter, pilot is a general "operate vehicle X" skill, so anything that tries to granulate that is going to get passed. Similarly weapons aren't going to get that treatment either because the devs have repeatedly stressed they're trying to avoid the combat focus of D&D. Unarmed, melee, hurled (ie, anything muscle powered, including bows & grenades), ranged 1h, ranged 2h, heavy/tactical (crew-served or requiring a backpack), and vehicular are all you really need,
  13. All the reason to have species-based feats. I suspect, and certainly hope, that a future expansion book will have specific background origins for the various branches of the military that would give the soldier a reason to choose the tau'ri military option which at the moment effectively just gives them the choice of 4 kits (as they're already proficient in all kits awarded by this origin, the "choose again" ruling would need to apply) which though actually really useful doesn't really speak to anything iconic about what it's meant to represent.
  14. Speaking of, does anyone have any of the material from the unpublished 3rd season book they put up on their forums back in the day?
  15. Is there room for Bill McCay sourcebook on the schedule perhaps?
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