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Everything posted by 1001100x02

  1. 1001100x02


    Rank 2 Human

    Class: Diplomat

  2. No, it was going to be its own thing, starting from level 5 using classless characters balanced to what they should have been. Given how decompressed PbP tends to be, i'm not sure how well it'd cope with the time frame of the living campaign's window of a mission being live for purposes of affecting the future plot lines
  3. Have you registered Algernon as a living stargate character yet?
  4. The Living Season eps 3 & 4 will be released to everyone after they debut at GenCon. I mean, think about it -- would you release the answers to a test before the test is sat? Same deal with living eps, where the rewards gained at the end of the ep and the knock on effect on the overall story of the season are affected by what happens in the session. Having a copy of the episode ahead of time gives way too much incentive to cheat. Please also bear in mind there's a pandemic on. It's knocked everyone's time table off kilter.
  5. Technically yes they're allowed but as someone who would otherwise advocate for the idea I have to strongly suggest you go for a regular build. As you've noticed the backend doesn't handle them yet and you're at a non-trivial game balance disadvantage in terms of what your character is capable of compared to a standard character. For the moment they're best left for home campaigns where the GM can better address balance issues
  6. Nope. People say they're interested but then don't even start character generation. Maybe after gencon when the book is launched and more widely available
  7. Mu guess is that the new ep3 will probably introduce that reward so everyone is more or less in the same place in terms of developing Phoenix's capabilities.
  8. I suspect they're mentioned because the book is broadly applicable to year 6 of the series, but the living campaign is very specific at starting at the start and unlocking things as it goes where as home games might start later or choose to introduce things early. Honestly, if the Hebridian/Serrakin duality didn't exist, their essentially self contained nature makes them something GMs would want to invent for Phoenix given they only have 2 appearance in the series proper.
  9. Do you mind giving a page reference for that please?
  10. Nah, you're absolutely in the right. Your GM is a jaggoff
  11. yeah, upload a filled out character sheet I guess
  12. Um, I'm afraid you have a slight problem: the living series is set during SG1 season 6 in 2002, years before the Alliance was created after the fall of the System Lords. As such, your character's backstory is non-compliant and could see the character disallowed (especially as you're playing an enemy agent trying to embed themselves inside SGP, something I think you're going to have to run past the people in charge of the campaign)
  13. Mechanicus is not a part of the core 13 episode plot of the season but a stand alone side mission aka a random gate address of the week episode (technically mislabelled as ep 3 but you can just consider it the third of the 5 side missions available at gencon). A Twisted Past has been removed from SGP canon and replaced by A Matter of Fae as a result of extensive feedback. As far as I'm aware if you played ATP you get to keep the MP earned for doing so and thus can indeed use the same character you did in that adventure to play both Mechanicus and A Matter of Fae
  14. Yes it is. Now the book has been released into the wild, people can start character building
  15. At a pinch, you can watch any of the actual play videos from Wyvern's youtube channel
  16. Not an official reply, but given Wyvern are only renting the Stargate IP they're going to be unable to maintain any sort of officially sanctioned compatible gaming material the way you do from The DMs Guild or Storyteller's Vault. Not only would. These sort of agreements are chock full of corporate oversight and signing off on to ensure no harm comes to the brand, which would mean Wyvern would need to expend the resources to exert significant editorial oversight of anything produced under a 3rd party program to ensure it's of a sufficient standard they can then pass it on to MGM for their editorial veto. There's probably also a whole legal minefield regard who owns the IP rights to anything that is created under the licencing agreement. Being a game based in 5e, it is covered by the OGL so there's nothing stopping people producing and even selling their own content. But in the latter case they'd have to do so in such a way that it is not done using either the Stargate IP or the Stargate SG1 RPG trade dress, logos, and designated product identity.
  17. Only to a point. The core 13 episodes of each season are over-all sequentially connected even though the individual episodes may not lead directly into the next to start off with. In this case, the first three episodes are each starting their own plot threads and have no connection other than episode 1 is your first day on the job and others aren't. With the caveat that I've yet to play beyond that point I'd say that all bets are off and from episode 4 onwards the plot is likely to touch on if not actually be be reliant on one or more prior episodes. There are however stand alone "side missions" that are unconnected to the plot of the season are basically your standard "monster of the week" scenario where order of play is largely unimportant
  18. There are 9 different missions across a huge number of face-2-face slots, as well as some online games
  19. Some sort of replacement/emergency DHD seems a popular goto as a season research objective. of course, the question then becomes will a gate without a dhd be able to reliably dial out to a correct address?
  20. As of release version 1.0.2, the scout quickbuild now suggests Tracking as the initial fieldhack
  21. Any chance of typing up the descriptions for those of us without the books please?
  22. They're ridiculously hard to steal and transport would probably be reason enough to not get one on top of the behavioural modification
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