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Everything posted by 1001100x02

  1. Whether this works or not depends on how you have the DHD dial the gate. If a side chevron locks on when the appropriate symbol passes through the prime chevron, then that's a pretty reasonable chance for the victim to notice something's wrong. If the chevrons however just light up in response to keys being pressed on the DHD and the ring's just spinning until it builds up to 88 mph then the subterfuge could work. But basically they're talking about deliberately gutting a significant safety protocol (not to mention compromising Phoenix Site's security and secrecy by hardwiring its address into the DHD). That's absolutely an R&D encounter to (a) do it, (b) not break anything else while they're doing it, and (c) fixing it when they're done. If they want to telefrag someone into an iris, why use Phoenix's address when you can just use earth's?
  2. Okay, assuming everyone has access to some recent flavour of the chargen rules, shall we see what sort of characteers you folks want to make?
  3. Click on the Play tab and select Gaming Groups. You should find the sign-up option there
  4. I'm still up for running this if everyone is still interested
  5. Adventurers League & Path Finder Society are different from Living Stargate in important and utterly fundamental ways. First, there are so, so, many more than 13 adventures a season. Second, they're really no where like the linear story the LSG campaign has set itself up as. Thirdly, character progression isn't the strictly linear affair it is with the SG RPG. Oh, and there are a gajillion more people playing them than will ever play this campaign. If you're going to start level-gating adventures -- which I think is a terrible idea that screams trying to hammer a SGRPG peg into a AL/PFS hole -- instead of designing them to be playable by any level then, you have to accept that some people aren't going to be able to play them. Putting that gate in, then twisting everything in knots trying to find ways to allow people to bypass it seems to me to be a self-defeating exercise. Why go to all the effort of finding a way to circumvent the problem when the problem doesn't even have to exist to begin with? The question people should be asking is how to handle tables with both low and higher level characters sitting at it, which is far more pertinent to convention style play. What happens if someone who's played all of season one sits down at a table otherwise populated by people whose first game is the start of season 2? Or tables where most characters have an extra half season of play over someone? The devs should have gone with a scaleable NPC system where you work out how challenging an encounter/adventure is meant to be -- Milk Run, easy, difficult, hard, impossible -- and the system scales the numbers so that level of challenge remains broadly consistent. Since they didn't, it's going to have to fall to the episode writers to include a section dealing with these issues.
  6. I imagine they'll release a Cheyenne Mountain / SGC sourcebook but "for 20 years" is likely the reason we've been stiffed SGC content in the main book. Given the licensor's insistence on the 5th edition engine, my guess is that it's similarly the living campaign that's seen as the major hook to maintain customer interest. Since all the classic bad guys are fragged as of the end of Continnuum and anything after that is territory of whatever new series that arises assuming not a reboot, Phoenix is the only logical answer to give players and devs an open enough canvas to play with while still using the classic toys and set up. Otherwise it's like playing in the classic World of Darkness where NPCs do everything of significance.
  7. What I meant is that such as with your poster above advertising Langara, including the Earth symbol would only confuse visitors from any other world, as logically you're indicating that Langara can only be reached from Earth. Which would be a pretty awesome way to reboot the way the gate network is structured as it suddenly makes who controls which worlds far far more strategically important
  8. I suspect the answer is probably "both", but the DHD is kept powered down and locked away in the basement for emergency situations. As a corollary, Phoenix Base using a dialling computer means it's going to be unaffected by next year's Avenger 2.0 incident but any teams it has deployed are going to be just as badly affected as those of the SGC
  9. I imagine that unlike the SGC mission patch, the SGP one would very specifically not include the address and probably not the home sigil either, just to be on the safe side.
  10. Technically, the 7th chevron is functionally irrelevant
  11. You should put that in the feed back form
  12. I dunno, it certainly seems to improve survivability in light gun arcade shooters if you're using both guns at once.
  13. Stargate Worlds. Now, if that had been the basis for the TTRPG...
  14. In-character stuff here. This text will be replaced with the opening scene when the game starts
  15. Out of Character stuff like strategy discussions, thoughts on story, etcetera, happens here
  16. The thought of what it would cost to print all that out makes my head spin
  17. I suspect that had the franchise not already thoughtlessly used up that name for what it should have called Stargate Destiny, that thr book could easily and more accurately have been called the Stargate Universe RPG
  18. Max # Characters: 5 Character Level: 5 Attributes: Standard point-buy Build Methodology: Classless, per Chapter 7 (pg 85) of the 20200613 beta rules as follows: Level 1: The character begins with a Hit Die of d8, and three combat proficiencies -- Light Armor, Common Weapons, and Sidearms. Additionally the character has 41 MP to spend; at this level only, all proficiencies cost a flat 3 MP. You may purchase as many as you wish but may have no more than 4 of any single type (Skill, Tool, Weapon, etc.). Unspent MP carries over to future levels. Levels 2-5: For each level from 2 to 5 the character has 14 MP to spend without restriction at standard MP costs. Restricted Species: Noxian Pacifist, Possessed Unas Modified Species -- Tok'ra: Synergistic Symbiote dropped in favour of Shared Life. Proficiencies shanged. Otherwise as written. Proficiencies: You are proficient in Deception plus an additional skill of your choice. Shared Life: Choose whether the host or the symbiote is the dominant personality of the duo; make this choice whenever the symbiote takes a host. If it is the host, the character may choose to gain advantage on any save a number of times equal to their Wisdom bonus per long rest (minimum once). If it is the symbiote, the character may choose to gain advantage on any skill check a number of times equal to their Charisma modifier per long rest (minimum once). You may use technology that is naquadah-gated but must still purchase proficiency. A symbiote without a host must make a Constitution save each hour or suffer 2d4 Constitution damage until they enter an empty host, jaffa pouch, or stasis device. Modified Gear -- P-90: Max Effective Range 200m, meaning the distance at which mandatory disadvantage applies to attack checks is 100m
  19. You can have Phoenix as an independent command in which case Loyer is the one in charge reporting directly (as possible) to the joint chiefs & the president, or you can have it as part of the SGC which makes him ultimately subordinate to Hammond even if he has largely operational autonomy. You simply cannot have it both ways. Especially given all the statements about Phoenix being part of the SGC seem to avoiding the issue of the Devs so far paying the barest of lip service to the concept while essentially ignoring that the SG1 Roleplaying Game singularly fails to live up to the implication of its name in favour of their own pet spinoff campaign setting. We can't even get confirmation there will be a section of the core book specifically dealing with using the various new mechanics (and requisite NPCs) to run a campaign out of Cheyenne
  20. Sadly it was stated on the Discord that the official take is the bland propaganda version where Phoenix is part of the greater SGC, so arguably has Hammond in the CoC. Still no word on whether the book will be providing any supporting material for people unimpressed with Phoenix and wanting to instead play a Cheyenne-based campaign alongside SG-1
  21. Bearing in mind however the likelihood of a driver being sent through the gate is rather small...
  22. Check page 7 Independent from whom? Given everyone's wearing standard issue USAF field gear and equipment and branded with military iconography and operating at least partially under the command of a military leader, Phoenix is very clearly tied to the tau'ri. Given Kinsey almost got the planet fragged by closing down the SGC when it needed it most and that its operational existence is withheld from people already with access to the existence and reality of the SGC, that can only mean that Phoenix is an illegal black op being hidden from those people and organisations that should be sitting in oversight of it. This is fascinating. It's there in black and white that Phoenix exists as its own creature under Loyer and is not subservient to Hammond (I'd argue however that he has been read into it). Practically, tau'ri characters are clearly not part of the SGC (though they may exist as such on paper as staffing beta and gamma sites as cover for their transfer offworld). I suspect that encountering SGC personnel in the field would not only jeopardise the operation security of Phoenix, it would also potentially compromise those members of the SGC with whom the contact is made (they maybe start asking questions in the wrong places or innocently drop a comment where the NID or other oversight body picks up on it, etc etc). Given that passage, I'd argue Phoenix Site was being established via the beta gate once it's been reclaimed from the rogue NID and placed directly under Hammond's authority (hence the need to read him in on Phoenix) up to the point where the Alpha gate is lost fighting the replicators. After that point, moving tau'ri recruits to Phoenix becomes much more of a circumspect operation, especially given the SGC is compromised with respect to officers within it working alongside the rogue cell to facilitate the return of stolen tech to Earth.
  23. Yeah, a single mention of having been recruited by the SGC really doesn't cover being run out of the SGC under Hammond and operating alongside SG1
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