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Valdore last won the day on September 12 2019

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  1. If you’re not able to get a game of anything in person, there are tons of online games on Roll20 that you could join in on! Also, welcome!
  2. GM screens are a valuable tool in running RPGs, and whilst it isn’t the first thing to be made, it is usually one of the first extras provided for an RPG, as such, what are your preferences when running a game?
  3. That last point was something I was considering in my original response as well, having some sort of charge limit. Could be fairly easily explained away as not having the tech to charge them effectively, and making the acquisition of naquada capsules useful to give the zats more charges (or be used in base upgrades, giving it a trade off value). Revisiting the idea of reduced to hit rolls, how about introducing the idea of proficiency, whereby rather than reducing the to hit, you improve your chances to use the weapon effectively if you’ve trained with it (by way of a feat, which could double up with staff weapon as well) give it to Jaffa characters for free, but with no projectile weapon feats as the downside.
  4. I feel like this could be a good topic for the writers to keep an eye on, there are a lot of systems out there, and they all play differently. What aspects of other systems do you feel would work well with the Stargate setting, and on the flip side, is there anything that you would say wouldn’t work that well? Star Trek Adventures One of the reasons that STA spoke to me as a potential system to Deakin for Stargate was the simplicity of its attributes and disciplines. Rather than having a great big skill list leading to very specialised characters, STA took the alternative approach of saying that these characters are all pretty highly trained, and as such, are pretty good at everything, whilst excelling in their specialties. As such, every dice roll is based off one of six attributes (Control, daring and so on) and one of six disciplines (Command, Conn etc) whilst having a relevant focus allowed a greater critical range for additional successes. I feel that Stargate could benefit from something of a hybrid between this style and a more traditional skill based system, as some areas would require more specialisation, for instance the sciences and archaeology, etc. Whilst in areas such as combat, you would expect the characters to all have at least been through boot camp, and therefore be able to aim and hit a target. Having a greater critical range due to focusing on a specific type of weapon. Could make sense however, someone who has practiced with assault rifles or SMGs for hundreds of hours is going to be far more accurate with those weapons, and better able to inflict more damage with them, whilst not being able to handle a sniper rifle or a staff weapon with anywhere near as much efficiency. From a sciences type of standpoint, a more traditional skill system may work better, to give areas of specialisation that characters know more about, and are therefore more likely to be able to interpret something successfully, rather than having a greater chance of understanding every single piece of this completely alien device in five seconds (crit). I hope that all makes sense, and apologies for the mass text wall, more to come! Modiphius’ 2D20 System Threat is a wonderful idea, and is handled particularly well in STA in my mind, specifically when it comes to escalation. Threat is a GM resource, that can be increased by environmental factors, situations, the result of PC actions, and most thematically for the setting, obtaining certain types of equipment and shooting to kill. In STA this manifests in reinforcing Starfleet’s ideals of trying to find the path of least destruction/violence. Whilst this isn’t as relevant to Stargate, the idea of escalation based on the players actions and equipment choices would feel applicable to me, and whilst this could be GMd pretty easily, having it in system could help with the feel of the setting. Once again, apologies for the giant wall of text!
  5. I like both ways of handling Zats mentioned by Bahamut. Constitution certainly makes sense as the star to base it off, and gives your heroes a chance of saving against, whilst also removing the guaranteed stun and kill, might work well for TV, but not so for TT! i would potentially be inclined to make it a loud weapon, or at least, not silenced. It’s certainly not a subtle weapon in the series, though it’s effects help with stealth insertions.
  6. Valdore


    Greetings fellow Tau’ri. So, the basics, I’m based in the UK, grew up on Stargate SG-1 (though I did have to fight for the chance to watch it!), long time role player, and GM. I’ve tried GMing D&D (not a fan, though I love playing it), but found sci-fi to be my GMing genre, Star Trek Adventures, Infinity RPG (both by Modiphius), Star Wars RPG (FFG). I was actually having thoughts about reskinning STA to Stargate a month or two back, around the time of the announcement. Must be something going around! either way, I’m looking forward to seeing how the system comes along and to see what adventures I can run in the future. If you guys need any play testers, sign me up!!!
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