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shadowmyre

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Everything posted by shadowmyre

  1. Default 5E standpoint: "If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead." (PHB 10th printing, p125) It would make sense for that rule to be carried over. However, since SG-1 isn't D&D, the developers will need to explicitly state it. Overall, more skill choice for the classes is probably a good idea. Give them a core skill or two, then 'chose one/two from (list)' feels balanced.
  2. A bonus feat for all characters is a lateral shift. It would generally equate to about a mission's worth of XP (probably disallow feats that cost 8-9MP). It might let someone pick up a skill the group doesn't have or round out a class's weapon choice. Overall, it changes very little; it wouldn't break the game to start everyone with a feat in the 3-5MP range or even just give them 5MP to spend at start. It it isn't necessary, and it doesn't break anything, so either way should be fine.
  3. It is the same. The chart was left out of version 02.23.2020, but is included in version 03.17.2020 on page 19.
  4. This seems like a feature, not a bug. One of the issues with level 1 5E is the combat lethality, since level 1 characters don't have access to the mitigation options that later levels offer. Nearly every level 1 fight I've seen in 5E either drops a PC or has at least one at 2-3 HP. Here, the excess HP at level one gives the protagonists more breathing room. CR1 Jaffa for our level 1 character: AC 12, HP 20. Presuming protag has a 1d10 longarm, without then with automatic. No other relevant factors for protag. Without automatic fire: 5(ish) rounds. With automatic fire: 4(ish)
  5. Dairy Cow: AC 15, HP 105 (p 190) Longarm: 1d10 piercing, dex based, 50 capacity (p 60) Test 1: Random level 1 character. No dex mod, +2 prof, no other relevant factors. Hits on 13+ and deals 5.5 hp, adjusted damage 1.925hp. Dead cow in: 55(ish) shots. Our level 1 has to reload. Test 2: Random level 1 character. No dex mod, +2 prof, automatic weapon (advantage). Effectively hits on 8+ and deals 5.5 hp, adjusted damage 3.575hp. Dead cow in: 30(ish) shots, but uses 90 capacity. Our level 1 still has to reload and uses a lot more bullets. Test 3: Random level 1 charac
  6. The basis for CR has been modified. In 5E, CR is based primarily on HP and damage dealt. Here, it seems CR is based on various factors depending on the type of enemy. For beasts, the primary determinant seems to be size and how many abilities it has. Given how vast a departure this is from 5E, if you have experience in that system, a lot of the results will seem weird. And some choices seem weird regardless; dairy cows and draft horses are rather large creatures. The idea that a human can inflict the grappled condition on either seems very curious. That a draft horse can straight up beat
  7. I am acting like the developers have produced a rule system, based on 5E, that has made some changes and not made others. Our job isn't to rewrite the game for them. Our job is to test the system, and offer corrections on grammar, spelling and word choice. I have indeed read the playtest materials. More than once! I'm looking forward to testing some of the interesting ideas found within. Changes that were made months ago, during development. The public playtest will be over in about two months (less now, I believe). This is not the time to make broad changes to a system, especi
  8. Because the developers did not choose to alter 5Es base saves. Thus, SG-1 uses multiple saves. Your proposition adds complexity; I feel that additional complexity is detrimental. It makes encounter design and resolution more complex, especially for newer GMs. Given that Stargate is a well-known media property that's been around for over twenty years, there is a good chance it will attract players who remember SG-1 but are new to role-playing. Additional armor complexity would be best addressed in a later book, perhaps a book focusing on gear, weapons and tactics of the various races,
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