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Balthazar

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    I was somewhat concerned when I heard this was based on 5e but those worries have been mostly put to rest. The classes aren't just modern variations of D&D classes, they're their own distinct entities that at first glance will all be useful. The level cap of 5 with subsequent customization keep things nice and focused in the early game and offers players the chance to really experiment later on. Some of the class abilities and weapon mods do need to be rewritten for clarification or balance and the whole thing needs a lot of editing, but that's to be expected of a beta. Hopefully we'll see more content and polish in future builds. All in all this looks great and I have high hopes for the future. It is serviceable in its current state and I'll be pitching it to my 5e group.
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