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Everything posted by Deriachai

  1. Feeling really good, and wanting to use it more are the only canonical short term effects from a single use. Ala - riding the dragon
  2. They received over 2000 comments on a version released as part of the kickstarter in November and have been going through those, as well as professional editing. MGM approval has also been taking longer than planned as evidenced by the patch only being approved last week.
  3. Yes, you just don't get the Prof bonus. GM can also change that in cases where it would make more sense to do otherwise.
  4. It is actually in there, for the 0611 version is it on page 124, in the Damage Roll section
  5. https://docs.google.com/forms/d/e/1FAIpQLSfdpUL8Ankv3ZHN-Fxxc6WdQNlBZhklMtvVjGJgc3nx79zt6Q/viewform
  6. Yes, On a quick scan I cannot find it in the 0611 book, but yes you should add the dex mod.
  7. Being able to hit, and being able to thit accurately are very different things.
  8. Det definitely takes some getting ones head around. The root though is that they are points to control people in social encounters. Each round anybody who wants to go, wagers an increasing number of det points to be able to go. If they don't they can support somebody else for a bonus. If you pass your social check, you keep the points, if you don't, you don't. So there is risk, but not always spent.
  9. Yup, it is available here. The latest public beta version was released in June https://stargatetherpg.com/clubs/page/1-about/
  10. I think this is developed enough now to share. My game doesn't use Roll20, as I personally am not a big fan of its interface (Bwhahahaha GM Mad with power!). So that I could still see their sheets, and help people create their character I made an automated sheet for them to use. It has been updated several times due to comments, and always happy to hear more comments of changes people would like to see. https://docs.google.com/spreadsheets/d/1RSV-HfChgr279paYvjdIgR2qD5Xmw4RSd5j5QEBM4TI/edit?usp=sharing
  11. There is already various Roll20 stuff on Roll20, including a character sheet. The creator of that character sheet is active in the community as well.
  12. Meaning if whatever character is in charge of the team can promote people? Probably not, but the General can.
  13. we have been continuing and tweaking this as we go. So far working much better for online play than dealing with more specific numbers.
  14. There was an 0419 version, and a 0613 version. Nothing that I know of since. I also checked recently, and don't see it in the downloads anymore.
  15. Tension Dice, A major mechanic in the SGP rules. Basically at all times a level of tension is defined as a die size, and various abilities then run off that die size.
  16. New set of comments after 10 episodes Class/Race Ability Invisibility duration for Noxian Pacifist not defined for non combat situations. How long should it last? Can Word in an Ear be used repeatedly? Diplomatic Expertise says “4rd” as well as “Presence” - what is that? Hak’tyl is just the lady Jaffa group, not all Jaffa on Tretonin Attack Specialist being free at level 5 is only mentioned on page 19, not within the class, so easy to miss. Engineer level 2 shows Tech Specialist in the feature table, but nowhere else Equipment Weapon ranges are unwieldy as is. MALP variants in feat don't mention the same malps as the equipment section Tactical Helmet is in the Light Armor section, but states Heavy in the table Zat doesn’t indicate the DC of the unconsciousness save, just that there is a save F-302 lists as being the ancestor to the X-301, X-302, when it is the opposite Feats Nothing new Other Font used for page number is almost unreadable Pursuit Rules are confusing. How do all the various Position, and Lead actions coexist? They seem to all act in opposition to each other. Halt seems absurdly overpowered as is, no save, nothing where range matters, just instantly out. Typos Introduction: Stargate Phoenix Site “A well-kept secret for years, even from some SG-1 teams” should be “SG Teams” Jaffa: Tretonin: “Jaffa who take Trenonin” should be “Tretonin” Kelno’reem should be Kel’No’Reem Tau’ri Weapons: Sidearms “personell” Galactical Position System is listed as having an acronym of GPA? Goa’uld Equipment: Common Devices “theck level 3” “Pep Talk” does not appear in Diplomat Features table (43) Downtime Feats - “Physician” should be “Marksman” or similar
  17. One of my players is playing a Marine, and while it would have made sense to change the pilot skill out, we didn't Basically just ends up being a RP element
  18. They definitely move like electrical vehicles, so that would be my guess. The abrupt torque changes are the giveaway. Especially when there is no sound, exhaust, or vibration of an internal combustion engine.
  19. You are correct, I didn't got the gencon, and have mostly ignored the Living Series stuff. I would agree that your idea there is better than that established one. Interestingly while talking to my friend in the Army, he did express that visibility would be the primary concern. (Including of course being able to focus on a target, as well as combat problems)
  20. So in our game we have effectively replaced the weapon system with a similar one, but a little more defined. Still plenty of tweaks to make, but figured I would share. Note: I still need to add the new 1613 version standard mods.
  21. Within the confines of the current range system, all I can do is optimize the given data for requirements of the scenario. Since the range numbers are for a combat scenario, not a target scenario, those are the numbers which should be used. If you want to replace the system entirely like I have already done in my game, then things can be treated differently. You are normally the one arguing though that we cannot change the existing system for some reason.
  22. Except the default numbers are exactly shooting from the hip. Maybe we should do such affects, but that isn't how the rules are currently written. Hence talking about it in a comments thread.
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