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Deriachai

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Everything posted by Deriachai

  1. Since the feedback forum is only viewable to staff, I figured having more comments are good. Hello, Below are the current comments for our current game after a few episodes. Separately, what is the plan for further releases? In the COVID announcement it was mentioned that they plan to keep releasing versions every couple of weeks, but nothing has come out for 2 months. Obviously everybody is dealing with changes of plans, but just curious what the plan is. Deriachai Class/Race Ability Invisibility Duration for Noxian Pacifist not defined for non-combat situations. How long should it last? Can Word in an Ear be used repeatadly? Diplomatic Expertise says "4rd" as as "Presence" Equipment Weapon ranges are unwieldy as is MALP variants should probably be in equipment, vs in feats Grenade variants are mentioned, but not clear Feats All Tactical feats require Tactical Flexibility, so technically a soldier cannot choose any of them at first level. This is also true for Scout and Survivability. Cultural Proficiency is ambiguous. Does this give proficiency with all cultural weapons/armor, or is it a requirement for additional proficiency feats? Either this should be much more expensive and give everything Or it should be cheaper/eliminated, and use individual weapon proficiencies Why are soldier feats named tactical feats? Tech Specialist seems to reference no longer existing requisition rules. Are Engineer feats supposed to only apply to a signle person, whereas the other class feats apply to the entire team. Other Rulebook doesn't clearly state whether or not MP from the first 5 levels can be spent, or is basically just XP Font used for page number is almost unreadable
  2. Our purpose wasn't to become a murderhobo party, but mostly to clarify the existing rules. If anything this restricts the players more. As it is, this actually binds the players more to what is available on base, and what they are actually able to requisition. Players are welcome to rearm themselves after the briefing, and this way I can be more free to have interesting restrictions or stories which force the players to think about their equipment.
  3. in my game we replaced the weapons with a similar system but more specificity. So a few more classes, and then guidelines to upgrades. Importantly, partly due to the extreme ranges, but also to deal with remote play, we replaced the entire range system to one more like FATE.
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