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  1. Sometime soon (no exact timeframe), they mentioned there will be a newer beta release for backers. That said, you can run a full game with the June beta, including making characters.
  2. Seattle, WA, but originally from Florida.
  3. Exactly. And as you showed, not every squad member has to be a line officer. A Captain, a Lieutenant, and two SSgt's is a pretty good comp (plus the civilian).
  4. You also don't have to assume that every service member in the SGC is going to be a Soldier class. You're likely to see military service members in all six of the in-game classes.
  5. I don't think Naqadah is going to be a major trade item since it can be used for weapons, but Trinium and other less-weaponizable elements and alloys for sure.
  6. Fair enough. Point is, I think Scout should have proficiency in long guns. Notably in the game rules there's a separate feat for sniper training in particular.
  7. My understanding from conversations in the Discord chat is that the next Beta update will be shortly after the Kickstarter campaign ends. If you haven't backed it already, there's still time!
  8. You can also use med kits without skill checks, you can benefit from one application every short rest: Medicine Proficiency: 2d4 for scuffed (hp above 50%), 2d8 for bloodied Not Proficient: 1d4 scuffed, 1d8 bloodied
  9. The coordinates haven't been printed but I expect they'll either be in the next beta update (post-campaign). The quickstart guide you can download from the campaign has the origin symbol, though!
  10. TBH, it's your game table, if you want players in your campaign (Living Campaign aside) to have a bonus feat at first level, then you're the GM; make it happen.
    An excellent tool to quickly build and maintain a character sheet.
  11. I'd especially expect scouts to be proficient in sniper rifles.
  12. Hello from the Pacific Northwest! We're still looking for that building which got beamed into space. By the way, how does one get into the beta test?
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