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Darq

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Everything posted by Darq

  1. Wasn't there an aborted attempt at an MMO with that name?
  2. Everything you need to print out a modern military base plus soldiers in modern gear!
  3. Effective range if most modern longarms easily encompasses 350 m, if you are running tactical combat at greater distances than that in your games, more power to you, you are harder Corp than I EVER was!
  4. This is from the Home Page
  5. Realistically, modern weapons would range pretty much as far as you can see. The limiter wouldn't be the weapon ranges it would be terrain. Though a bullet might travel over a km, if you can only see 50m through the forest, then your range is 50m.
  6. Do you have reference to anything to the contrary, because if not - this is all we have. Why would they have a separate reporting structure, especially in the time frame the game takes place?
  7. Where do you infer this from? First paragraph of the Beta:
  8. I miss-understood (I need to read ALL the funny little words!) I read (in my head) that you were saying it wasn't legal to create your own characters.
  9. /Agree Not to be a jerk, but I am paying them to do this stuff. Anything that our players are likely to run into gear / bad guy wise, should be included.
  10. Thank you - just what I was looking for? Why ever is it not legal?
  11. SGC is to the best of my knowledge part of the US Airforce. A US Military team would never be comprised of all foreign nationals. It would always be led by US personnel. A team made up of representatives of a foreign government would be a team of THAT government's military, wear its uniform, etc. US Military personnel might be seconded to it then as "Advisors", but the teams themselves would be foreign teams - Unless I miss-understand the basic nature of SGC (Especially during the SG-1 time frame). of course you can always make your own realities
  12. Agree with all of the above!
  13. By far an excellent review / suggestions. I do have some observations to offer though: Aturens: Agree with your suggestions. As an observation a Pacifist race in an SG first contact team will be problematic. These are combat teams that are part of a combat arm. I could see them in a follow up research team, but as part of a first contact team, the leader who already has limited resources, being out of contact to a great degree, has one less gun, one less person to take a watch shift, etc. Humans: No observations - really good ideas Jaffa: Agree with the Ma'tok staff, but I would not replace the TAC vest with Jaffa armor. There are many reasons units are in "uniforms", the big one is identifying friend from foe. A Jaffa in Jaffa armor carrying a Ma'tok walks into a peaceful village for first contact... the results pretty predictable. Also these are MILITARY units, your uniform selection outside of certain special forces units is not up to your discretion. If they could be worn separately, I could seem them wearing the collapsible helmets though. I am on the fence regarding them getting proficiency in other weapons - by their nature they will want to be the most effective combat assets that they can be. If you are going to let Humans get Jaffa weapon proficiencies, there is no reason Jaffa shouldn't be able to get human weapon proficiencies (I think I just talked myself into that ) Tok'ra: I don't know that I agree with every Tok'ra automatically getting Jaffa weapon proficiencies, though I agree they should have access to them. Unas: Agree! Great suggestions!
  14. Darq

    Why 5e?

    I would like to hear from the dev team as to why they chose 5e to build this game on? At its heart D&D (Dungeons and Dragons) is a medieval, fantasy game. Why did you select it versus one of the many systems out there that a modern setting would be more comfortable in? You seem to be jumping through some hoops / kludging a bit to force it to fit - or am I just reading into some of the comments I have seen (Like around firearms - a major facet of SG-1)?
  15. With modern firearms, they probably really don't matter much within the context of a game. They will reach the entire map and pretty much as far as you can see.
  16. Darq

    Suggestions

    Isn't Vanguard 2nd level?
  17. I am more interested in limitations on character creation to create a legal character.
  18. Maximum range is a meaningless number to an RPG. Yes FN indicates the 5.6mm round may travel 1800m, but that's just a gravity thing. FN lists the EFFECTIVE range (as sited several times above) as 200m, which is basically the range a normal someone could hit and hurt a target (keep in mind the issue is not just hitting the target, but the kinetic energy transmitted after hitting it - most is used up traveling 1800m). Also keep in mind regardless of what the weapon is capable, only a handful of snipers could hit a target 1,000m out - which is a huge accomplishment. They are also probably using a spotter and a ballistic computer on a special rifle with a special sight. Very few could even hit a target at 1,800 m, certainly no one who would be on an SG field team.
  19. Assuming you are also interested in taking the living campaign concept for a spin, do you have any documentation on living campaign mechanics / rules? How does one make a Living Campaign qualified character for instance - safe to assume you use the stat buy method instead of dice rolling for attributes? That kind of thing.
  20. Darq

    Darq

    Rank 1 Jaffa

    Class: Soldier

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