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  1. Is it intentional that one of the boxes is labeled "AC Jaffa Helmet"? It seems like that would only apply to either very specific situations or specific characters. Please let me know if I'm missing something here. Thanks!
  2. So, correct me if I'm wrong, but it sounds like the longarm upgrade kit definition you're working with is something your GM came up with? I haven't seen any rules around it in either the full pdf on this site or the individual chapters from the kickstarter. If I am understanding you correctly, making up a ruling for it makes sense when there doesn't seem to be an official ruling. It's still weird to me that there doesn't seem to be one. If there is an official ruling, can you please point to where you're seeing the information? Thanks!
  3. Additional, someone pointed this section out in another thread (I don't remember exactly where I saw it, sorry). Given the below, what would an upgrade kit do that is not possible in the loadout as part of mission prep? The rules imply these upgrades are already available.
  4. On page 55 the soldier class has Equipment Kit You add a longarm upgrade kit to your base kit. There is no longarm upgrade kit elsewhere in the rules pdf. Other classes have a toolkit they are proficient with and is added to their base kit, and is described in the equipment chapter. What does a longarm upgrade kit do? I see that the soldier does not have proficiency with it, was this supposed to be swapped out for a camo kit as part of some earlier revision? Thanks!
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