Strength
14
2
Dexterity
15
2
Constitution
12
1
Intelligence
10
0
Wisdom
15
2
Charisma
10
0
Skills
|
2
|
Acrobatics (DEX)
|
|
2
|
Animal Handling (WIS)
|
✓
|
4
|
Athletics (STR)
|
|
2
|
Culture (WIS)
|
|
0
|
Deception (CHA)
|
|
0
|
Engineering (INT)
|
|
2
|
Insight (WIS)
|
|
0
|
Intimidation (CHA)
|
|
0
|
Investigation (INT)
|
✓
|
4
|
Medicine (WIS)
|
✓
|
2
|
Nature (INT)
|
✓
|
4
|
Perception (WIS)
|
|
0
|
Performance (CHA)
|
|
0
|
Persuasion (CHA)
|
|
2
|
Pilot (DEX)
|
|
0
|
Science (INT)
|
|
2
|
Sleight of Hand (DEX)
|
✓
|
4
|
Stealth (DEX)
|
✓
|
4
|
Survival (WIS)
|
Hit Points |
Determin. |
21 |
3 |
Armor Class |
Speed |
10
|
6 Move
6 Climb
|
Saves
|
2
|
Strength
|
✓
|
4
|
Dexterity
|
✓
|
3
|
Constitution
|
|
0
|
Intelligence
|
|
2
|
Wisdom
|
|
0
|
Charisma
|
Proficiencies
- Bows
- Camo Kit
- Common Weapons
- Explosives
- Light Armor
- Longarms
- Martial Arts
- Sidearms
Attack Name |
To Hit |
Dmg |
Type |
Range (m) |
Cap |
Reload |
Special |
Martial Arts
|
+4
|
1d6+2
|
B |
-
|
- |
- |
|
|
|
|
|
|
|
|
|
Base Kit Equipment
Loadout
- Binocular/Monocular (x1)
- Camo Kit (x1)
- Climate Protection Clothing (x1)
- Climbing Kit (x1)
- Combat Tent (x1)
Features
-
[Racial Ability] Natural Resilience
- An Aturen gains advantage on any saves against disease or poison.
-
[Racial Ability] Naturalist
- Whenever you make a Science Check that involves an ecosystem and the creatures within, you add +TD to the check.
-
[Origin Feature] Long Night
- You ignore the first night without rest, only suffering ill effects on the second night as if it were the first.
-
[Origin Feature] Natural Climber
- You have a climb speed of 6m.
-
[Class Feature] Equipment Kit (Scout)
- Add Camo Kit to base kit
-
[Class Feature] Survivalist
- Gain resistance to damage from your environment, including non-natural environmental dangers like traps.
-
[Feat] 1st Field Hack
(Parameter Undefined)
- Gain a Field Hack feat