Strength
10
0
Dexterity
10
0
Constitution
13
1
Intelligence
14
2
Wisdom
19
4
Charisma
15
2
Skills
|
0
|
Acrobatics (DEX)
|
|
4
|
Animal Handling (WIS)
|
|
0
|
Athletics (STR)
|
✓
|
6
|
Culture (WIS)
|
✓
|
4
|
Deception (CHA)
|
|
2
|
Engineering (INT)
|
✓
|
6
|
Insight (WIS)
|
|
2
|
Intimidation (CHA)
|
|
2
|
Investigation (INT)
|
|
4
|
Medicine (WIS)
|
|
2
|
Nature (INT)
|
|
4
|
Perception (WIS)
|
|
2
|
Performance (CHA)
|
✓
|
4
|
Persuasion (CHA)
|
|
0
|
Pilot (DEX)
|
|
2
|
Science (INT)
|
|
0
|
Sleight of Hand (DEX)
|
|
4
|
Stealth (WIS)
|
|
4
|
Survival (WIS)
|
Hit Points |
Determin. |
17 |
4 |
Saves
|
0
|
Strength
|
|
0
|
Dexterity
|
|
1
|
Constitution
|
|
2
|
Intelligence
|
✓
|
6
|
Wisdom
|
✓
|
4
|
Charisma
|
Proficiencies
- Common Weapons
- Light Armor
- Med Kit
- Pan-Cultural Wardrobe
- Sidearms
- Translator
Attack Name |
To Hit |
Dmg |
Type |
Range (m) |
Cap |
Reload |
Special |
Unarmed Strike
|
+2
|
1
|
B |
-
|
- |
- |
|
|
|
|
|
|
|
|
|
Base Kit Equipment
Loadout
Features
-
[Racial Ability] Invisibility
- Gain invisibility for 1 minute
-
[Origin Feature] Patient Hunter
- You may use your Wisdom modifier instead of your Dexterity modifier when making Stealth skill checks.
-
[Origin Feature] Stranger to the Land
- You gain advantage on any Charisma Checks to hide your foreign nature.
-
[Class Feature] 1st Inspiration
(Defensive Motivation)
- Gain an Inspiration feat
-
[Class Feature] Equipment Kit (Diplomat)
- Add translator to base kit
-
[Class Feature] Inspire
- Grant team members temporary HP and the effect of an Inspiration feat
-
[Feat] Defensive Motivation
- Inspired characters gains +1 AC.
-
[Feat] Pacifist
- Cannot deal HP or attribute damage