Strength
??
?
Dexterity
??
?
Constitution
??
?
Intelligence
??
?
Wisdom
??
?
Charisma
??
?
Skills
|
0
|
Acrobatics (DEX)
|
|
0
|
Animal Handling (WIS)
|
|
0
|
Athletics (STR)
|
|
0
|
Culture (WIS)
|
|
0
|
Deception (CHA)
|
✓
|
3
|
Engineering (INT)
|
|
0
|
Insight (WIS)
|
|
0
|
Intimidation (CHA)
|
✓
|
3
|
Investigation (INT)
|
|
0
|
Medicine (WIS)
|
|
1
|
Nature (INT)
|
✓
|
2
|
Perception (WIS)
|
|
0
|
Performance (CHA)
|
|
0
|
Persuasion (CHA)
|
✓
|
2
|
Pilot (DEX)
|
✓
|
3
|
Science (INT)
|
|
0
|
Sleight of Hand (DEX)
|
|
0
|
Stealth (DEX)
|
|
0
|
Survival (WIS)
|
Hit Points |
Determin. |
19 |
4 |
Saves
|
0
|
Strength
|
✓
|
2
|
Dexterity
|
|
0
|
Constitution
|
✓
|
3
|
Intelligence
|
|
0
|
Wisdom
|
|
0
|
Charisma
|
Proficiencies
- Bows
- Common Weapons
- Engineering Kit
- Explosives
- Fabrication Kit
- Light Armor
- Longarms
- Sidearms
Attack Name |
To Hit |
Dmg |
Type |
Range (m) |
Cap |
Reload |
Special |
Unarmed Strike
|
+2
|
1
|
B |
-
|
- |
- |
|
|
|
|
|
|
|
|
|
Base Kit Equipment
Loadout
Features
-
[Racial Ability] Galactic Seeds
- Humans are so common in the galaxy, they gain advantage on all Persuasion and Deception Checks made during first contact with any group not having yet met visitors from another world.
-
[Racial Ability] Recovery
- When you recover HP due to a short rest, you regain an additional +TD HP.
-
[Origin Feature] Melting Pot
- You may use your Charisma modifier instead of your Wisdom modifier when making Culture skill checks.
-
[Class Feature] 1st Modification
(Parameter Undefined)
- Gain a Modification feat
-
[Class Feature] Equipment Kit (Engineer)
- Add Engineering Kit to base kit
-
[Class Feature] Jury Rig
- Restore 2d8 points of damage with an engineering kit as an action instead of 2d6 during a short rest