Strength
8
-1
Dexterity
12
1
Constitution
13
1
Intelligence
10
0
Wisdom
16
3
Charisma
18
4
Skills
|
1
|
Acrobatics (DEX)
|
✓
|
6
|
Animal Handling (WIS)
|
|
-1
|
Athletics (STR)
|
✓
|
6
|
Culture (WIS)
|
✓
|
7
|
Deception (CHA)
|
|
0
|
Engineering (INT)
|
✓
|
6
|
Insight (WIS)
|
|
4
|
Intimidation (CHA)
|
✓
|
3
|
Investigation (INT)
|
|
3
|
Medicine (WIS)
|
|
0
|
Nature (INT)
|
|
3
|
Perception (WIS)
|
|
4
|
Performance (CHA)
|
✓
|
10
|
Persuasion (CHA)
|
|
1
|
Pilot (DEX)
|
|
0
|
Science (INT)
|
|
1
|
Sleight of Hand (DEX)
|
✓
|
4
|
Stealth (DEX)
|
|
3
|
Survival (WIS)
|
Hit Points |
Determin. |
49 |
6 |
Saves
|
0
|
Strength
|
|
2
|
Dexterity
|
|
2
|
Constitution
|
|
1
|
Intelligence
|
✓
|
7
|
Wisdom
|
✓
|
8
|
Charisma
|
Proficiencies
- Common Weapons
- Light Armor
- Med Kit
- Pan-Cultural Wardrobe
- Sidearms
- Translator
Attack Name |
To Hit |
Dmg |
Type |
Range (m) |
Cap |
Reload |
Special |
|
|
|
|
|
|
|
|
Base Kit Equipment
Loadout
Features
-
[Racial Ability] Free From Ra
- Gain advantage on saves against Goa'uld technology
-
[Racial Ability] Recovery
- When you recover HP due to a short rest, you regain an additional +TD HP.
-
[Origin Feature] Heat Acclimated
- You have resistance against fire damage.
-
[Origin Feature] Last Resorts
- You suffer disadvantage on all Moxie checks, but gain advantage on all Initiative Checks.
-
[Class Feature] 1st Inspiration
(Clear Focus)
- Gain an Inspiration feat
-
[Class Feature] 2nd Inspiration
(Skillful Explanations)
- Gain an Inspiration feat
-
[Class Feature] 3rd Inspiration
(Calm and Collected)
- Gain an Inspiration feat
-
[Class Feature] Ability Score Improvement (4th Level Diplomat)
(WIS +2)
- At 4th level, you can increase your Wisdom or Charisma by +2, or you can increase two ability scores of your choice by +1. As normal, you can’t increase an ability score above 20 using this feature.
-
[Class Feature] Diplomatic Expertise
(Persuasion)
- At 4th level, choose Culture, Insight, or Persuasion. Your Proficiency bonus is doubled for any ability check you make that uses the chosen proficiency.
-
[Class Feature] Equipment Kit (Diplomat)
- Add translator to base kit
-
[Class Feature] Force Of Will
- Use Inspire during a rest
-
[Class Feature] Inspire
- Grant team members temporary HP and the effect of an Inspiration feat
-
[Class Feature] Pep Talk
- Restore 1d4 DP to a team member or yourself
-
[Class Feature] Strong Personality
- At 5th level, your Inspire die increases from 1d6 to 1d8.
-
[Class Feature] Word In An Ear
- Use Inspire as an action
-
[Feat] Attack Specialist
(Sidearms)
- Roll 2x damage dice with chosen weapon
-
[Feat] Calm and Collected
- Inspired characters gain advantage on INT, WIS, or CHA saves (pick one) until your next long rest.
-
[Feat] Clear Focus
- During a long rest, choose a skill in which you are proficient. Inspired characters gain advantage on the chosen skill until your next long rest.
-
[Feat] Convincing
- Inspire grants +CHA temp hp.
-
[Feat] Skill Proficiency
(Investigation)
- Gain one skill proficiency
-
[Feat] Skillful Explanations
- Once per short rest, when an inspired character fails a skill check that you are proficient in, you may allow the character to re-roll the result.
-
[Feat] Story Feat: +2 to CON saves to avoid exhaustion from hot environments
-
[Feat] Story Feat: Gratitude of the Asgard
- At some point in the future, you may call upon an Asgard for a favor.
-
[Feat] Story Feat: Hero of Parva
- Once per mission, you have advantage in a Charisma check with a Tok'ra NPC.
-
[Feat] Story Feat: Heroes of Season 1
(Parameter Undefined)
- An ability score of your choice is increased by +1. No ability score can be raised above 20.
-
[Feat] Story Feat: Phoenix’s Blessing
- +1 to all saving throws
-
[Feat] Strong Personality
- Increase Inspire die size
-
[Feat] Tool Proficiency
(Parameter Undefined)
- Gain proficiency in a tool of your choice.
-
[Feat] Unwavering
- Increase base DP by 1