Character Name Player Name Campaign
Katherine "Kath" Abernathy   Living Series
Race Origins Class Level HD
Human Urban, Scholar Scientist 1 d8

Strength
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Dexterity
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??
?
Constitution
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??
?
Intelligence
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??
?
Wisdom
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??
?
Charisma
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??
?
Skills
0 Acrobatics (DEX)
0 Animal Handling (WIS)
0 Athletics (STR)
2 Culture (WIS)
0 Deception (CHA)
1 Engineering (INT)
2 Insight (WIS)
0 Intimidation (CHA)
3 Investigation (INT)
0 Medicine (WIS)
3 Nature (INT)
2 Perception (WIS)
0 Performance (CHA)
0 Persuasion (CHA)
0 Pilot (DEX)
3 Science (INT)
2 Sleight of Hand (DEX)
0 Stealth (DEX)
0 Survival (WIS)
Hit Points Determin.
18 4
Prof. Init. Moxie
2 0 1
Armor Class Speed
10 6
Death Saves
Successes      
Failures      
Saves
0 Strength
0 Dexterity
0 Constitution
3 Intelligence
2 Wisdom
0 Charisma
Bulk
6 / 0
Proficiencies
  • Common Weapons
  • Explosives
  • Light Armor
  • Research Kit
  • Sidearms
  • Translator
Attack Name To Hit Dmg Type Range (m) Cap Reload Special
Unarmed Strike +2 1 B - - -
               
Base Kit Equipment
  • Research Kit (x1)
Loadout
  • Binocular/Monocular (x1)
  • Combat Tent (x1)
  • Communications Balloon (x1)
  • Duct Tape (100m) (x1)
Notes

Kath is friendly, sharing her crafted projects with others on base.

She is 22 years old, with dark brown hair, brown eyes inherited from her Native American mother. Her father made sure that she got to as close to a normal childhood as possible while also encouraging her scientific studies.

Features
  • [Racial Ability] Galactic Seeds - Humans are so common in the galaxy, they gain advantage on all Persuasion and Deception Checks made during first contact with any group not having yet met visitors from another world.
  • [Racial Ability] Recovery - When you recover HP due to a short rest, you regain an additional +TD HP.
  • [Origin Feature] Melting Pot - You may use your Charisma modifier instead of your Wisdom modifier when making Culture skill checks.
  • [Origin Feature] Preserve Knowledge - You gain advantage on Persuasion checks with other Scholars, learned people, or those who wish to preserve knowledge in some way.
  • [Class Feature] 1st Discovery (Hyper-Focus) - Gain a Discovery feat
  • [Class Feature] Equipment Kit (Scientist) - Add Research Kit to base kit
  • [Class Feature] Eureka - Earn Eureka points on failed INT and WIS checks, which can be used to gain advantage on such checks
  • [Feat] Hyper-Focus - You may spend one Eureka point to add the tension die to an INT or WIS check.