Strength
10
0
Dexterity
15
2
Constitution
13
1
Intelligence
10
0
Wisdom
18
4
Charisma
8
-1
Skills
|
2
|
Acrobatics (DEX)
|
|
4
|
Animal Handling (WIS)
|
✓
|
2
|
Athletics (STR)
|
|
4
|
Culture (WIS)
|
|
-1
|
Deception (CHA)
|
|
0
|
Engineering (INT)
|
✓
|
6
|
Insight (WIS)
|
|
-1
|
Intimidation (CHA)
|
|
0
|
Investigation (INT)
|
✓
|
6
|
Medicine (WIS)
|
|
0
|
Nature (INT)
|
|
4
|
Perception (WIS)
|
|
-1
|
Performance (CHA)
|
|
-1
|
Persuasion (CHA)
|
|
2
|
Pilot (DEX)
|
✓
|
2
|
Science (INT)
|
|
2
|
Sleight of Hand (DEX)
|
|
2
|
Stealth (DEX)
|
✓
|
6
|
Survival (WIS)
|
Hit Points |
Determin. |
19 |
4 |
Saves
|
0
|
Strength
|
✓
|
4
|
Dexterity
|
|
1
|
Constitution
|
|
0
|
Intelligence
|
✓
|
6
|
Wisdom
|
|
-1
|
Charisma
|
Proficiencies
- Common Weapons
- Light Armor
- Med Kit
- Outbreak Kit
- Shotguns
- Sidearms
Attack Name |
To Hit |
Dmg |
Type |
Range (m) |
Cap |
Reload |
Special |
Unarmed Strike
|
+2
|
1
|
B |
-
|
- |
- |
|
|
|
|
|
|
|
|
|
Base Kit Equipment
Loadout
- Binocular/Monocular (x1)
- Camo Kit (x1)
- Combat Tent (x1)
- Concealed Holster (x1)
- Duct Tape (100m) (x1)
- Emergency Viral Response (x1)
- Flashlight (x1)
- Med Kit (x1)
Features
-
[Racial Ability] Regeneration
- Heal to full HP during long rest
-
[Racial Ability] Synergistic Symbiote
- Gain advantage on mental saves
-
[Origin Feature] Life or Death Repairs
- You gain advantage on engineering checks made when failure would deal damage or endanger your life (such as repairing an airlock before it fails or diffusing a bomb).
-
[Origin Feature] Soothe
- During a short rest you and your team members heal additional HP equal to your Proficiency bonus.
-
[Class Feature] 1st Procedure
(Parameter Undefined)
- Gain a Procedure feat
-
[Class Feature] Equipment Kit (Medic)
- Add Med Kit to base kit
-
[Class Feature] First Aid
- Add proficiency bonus to amount healed when using a med kit. Can heal a wounded ally as an action.