Strength
15
2
Dexterity
13
1
Constitution
12
1
Intelligence
14
2
Wisdom
15
2
Charisma
8
-1
Skills
|
1
|
Acrobatics (DEX)
|
|
2
|
Animal Handling (WIS)
|
|
2
|
Athletics (STR)
|
|
2
|
Culture (WIS)
|
|
-1
|
Deception (CHA)
|
|
2
|
Engineering (INT)
|
|
2
|
Insight (WIS)
|
|
-1
|
Intimidation (CHA)
|
|
2
|
Investigation (INT)
|
|
2
|
Medicine (WIS)
|
✓
|
4
|
Nature (INT)
|
✓
|
4
|
Perception (WIS)
|
|
-1
|
Performance (CHA)
|
|
-1
|
Persuasion (CHA)
|
|
1
|
Pilot (DEX)
|
|
2
|
Science (INT)
|
|
1
|
Sleight of Hand (DEX)
|
✓
|
3
|
Stealth (DEX)
|
✓
|
4
|
Survival (WIS)
|
Hit Points |
Determin. |
28 |
3 |
Armor Class |
Speed |
10
|
6 Move
6 Climb
|
Saves
|
2
|
Strength
|
✓
|
3
|
Dexterity
|
✓
|
3
|
Constitution
|
|
2
|
Intelligence
|
|
2
|
Wisdom
|
|
-1
|
Charisma
|
Proficiencies
- Bows
- Camo Kit
- Common Weapons
- Explosives
- Light Armor
- Longarms
- Martial Arts
- Sidearms
Attack Name |
To Hit |
Dmg |
Type |
Range (m) |
Cap |
Reload |
Special |
Martial Arts
|
+4
|
1d6+2
|
B |
-
|
- |
- |
|
|
|
|
|
|
|
|
|
Base Kit Equipment
Loadout
Features
-
[Racial Ability] Galactic Seeds
- Humans are so common in the galaxy, they gain advantage on all Persuasion and Deception Checks made during first contact with any group not having yet met visitors from another world.
-
[Racial Ability] Recovery
- When you recover HP due to a short rest, you regain an additional +TD HP.
-
[Origin Feature] Irongut
- You gain advantage on all saves against poison or other ingested substances.
-
[Origin Feature] Natural Climber
- You have a climb speed of 6m.
-
[Class Feature] Equipment Kit (Scout)
- Add Camo Kit to base kit
-
[Class Feature] Survivalist
- Gain resistance to damage from your environment, including non-natural environmental dangers like traps.
-
[Class Feature] Trap Rigging
- Set 1 of 3 traps as an action
-
[Class Feature] Vanguard
- Deal +1d6 additional damage with ranged attacks against any target within 5m.
-
[Feat] 1st Field Hack
(Parameter Undefined)
- Gain a Field Hack feat