Strength
15
2
Dexterity
15
2
Constitution
12
1
Intelligence
11
0
Wisdom
10
0
Charisma
12
1
Skills
|
2
|
Acrobatics (DEX)
|
|
0
|
Animal Handling (WIS)
|
✓
|
4
|
Athletics (STR)
|
|
0
|
Culture (WIS)
|
|
1
|
Deception (CHA)
|
✓
|
2
|
Engineering (INT)
|
|
0
|
Insight (WIS)
|
✓
|
3
|
Intimidation (CHA)
|
|
0
|
Investigation (INT)
|
✓
|
2
|
Medicine (WIS)
|
|
0
|
Nature (INT)
|
✓
|
2
|
Perception (WIS)
|
|
1
|
Performance (CHA)
|
|
1
|
Persuasion (CHA)
|
✓
|
4
|
Pilot (DEX)
|
|
0
|
Science (INT)
|
|
2
|
Sleight of Hand (DEX)
|
|
2
|
Stealth (DEX)
|
|
0
|
Survival (WIS)
|
Hit Points |
Determin. |
21 |
3 |
Armor Class |
Speed |
10
|
6 Move
6 Climb
|
Saves
✓
|
4
|
Strength
|
|
2
|
Dexterity
|
✓
|
3
|
Constitution
|
|
0
|
Intelligence
|
|
0
|
Wisdom
|
|
1
|
Charisma
|
Proficiencies
- Camo Kit
- Common Weapons
- Explosives
- Heavy Armor
- Light Armor
- Longarms
- Martial Arts
- Sidearms
Attack Name |
To Hit |
Dmg |
Type |
Range (m) |
Cap |
Reload |
Special |
Martial Arts
|
+4
|
1d6+2
|
B |
-
|
- |
- |
|
|
|
|
|
|
|
|
|
Loadout
- Binocular/Monocular (x1)
- C4 Detonator (x1)
- C4 Explosive Clay (x3)
- Concealed Holster (x1)
- G.D.O. (x1)
Features
-
[Racial Ability] Galactic Seeds
- Humans are so common in the galaxy, they gain advantage on all Persuasion and Deception Checks made during first contact with any group not having yet met visitors from another world.
-
[Racial Ability] Recovery
- When you recover HP due to a short rest, you regain an additional +TD HP.
-
[Origin Feature] Long Night
- You ignore the first night without rest, only suffering ill effects on the second night as if it were the first.
-
[Origin Feature] Natural Climber
- You have a climb speed of 6m.
-
[Class Feature] 1st Tactic
(Parameter Undefined)
- Gain a Tactic feat
-
[Class Feature] Tactical Flexibility
- Activate an unknown Tactic feat once per long rest.