Character Name Player Name Campaign
Renia  
Race Origins Class Level HD
Human (Tollan) Terraformed, Military Scientist 6 d8

Strength
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8
-1
Dexterity
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15
2
Constitution
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8
-1
Intelligence
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20
5
Wisdom
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15
2
Charisma
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8
-1
Skills
2 Acrobatics (DEX)
* 3 Animal Handling (WIS)
2 Athletics (STR)
5 Culture (WIS)
* 0 Deception (CHA)
8 Engineering (INT)
* 3 Insight (WIS)
* 0 Intimidation (CHA)
8 Investigation (INT)
* 3 Medicine (WIS)
8 Nature (INT)
5 Perception (WIS)
* 0 Performance (CHA)
* 0 Persuasion (CHA)
2 Pilot (DEX)
8 Science (INT)
2 Sleight of Hand (DEX)
2 Stealth (DEX)
* 3 Survival (WIS)
Hit Points Determin.
41 5
Prof. Init. Moxie
3 2 5
Armor Class Speed
18
TL 2
7
Death Saves
Successes      
Failures      
Saves
-1 Strength
2 Dexterity
-1 Constitution
8 Intelligence
5 Wisdom
-1 Charisma
Bulk
5 / 7
Proficiencies
  • Common Weapons
  • Explosives
  • Light Armor
  • Longarms
  • Research Kit
  • Sidearms
  • Translator
Attack Name To Hit Dmg Type Range (m) Cap Reload Special
Chemist Research Kit +8 1d8+5 A 5m - - Eureka
FN P90 (TL 2) +8 4d6+2 P 200m / 1800m 60 1 action Automatic, Burst (3), Extended Capacity, Laser/Reflex Sight
Sidearm (TL 2) +8 1d8+2 P 50m / 100m 15 1 action Pistol, Burst (3)
Zat'nik'tel (TL 3) +5 Special E 10m / 30m - - Recharge (1)
               
Base Kit Equipment
  • Phase Device (Tollan) (x1)
  • Research Kit (x1)
Loadout
  • Engineering Kit (x1)
  • FN P90 (x1)
  • Mimetic Imaging Device (x1)
  • Sidearm (x1)
  • Tactical Vest (x1)
  • Zat'nik'tel (x1)
Notes

I am a bit arrogant as I am always the smartest person in the room.

I will create a legacy,for my people,by creating or finding advanced technology to make the galaxy a better place.

My single minded hatred of the Goa'uld, can sometimes override my instincts and lead me into danger.

One of the few survivors of the Tollana devastation, she swore she would hunt down and kill any Goa'uld she could find. To achieve this end, she has joined the Stargate: Phoenix Base.

Features
  • [Racial Ability] Advanced Technology - Whenever you make an Engineering Check to discern the function of technology with a Tech level of 4 or higher, you add +TD to the check.
  • [Racial Ability] Phase-Shift - You add a phase device to your base kit.
  • [Origin Feature] Strange World - Once per day you may use your reaction to gain advantage on a saving throw.
  • [Class Feature] 1st Discovery (Chemist) - Gain a Discovery feat
  • [Class Feature] 2nd Discovery (Biologist) - Gain a Discovery feat
  • [Class Feature] 3rd Discovery (Hyper-Focus) - Gain a Discovery feat
  • [Class Feature] Ability Score Improvement (4th Level Scientist) (INT +2) - Increase your Intelligence or Wisdom by +2 or two ability scores of your choice by +1.
  • [Class Feature] Apt Analogy - Grant an ally a +TD bonus on a INT or WIS skill check once per short rest
  • [Class Feature] Casual Genius - Begin each mission with a number of Eureka points equal to half your Proficiency bonus (rounding down).
  • [Class Feature] Cross-Discipline Studies - 1/2 proficiency bonus to non-proficient INT, WIS, and CHA skills.
  • [Class Feature] Equipment Kit (Scientist) - Add Research Kit to base kit
  • [Class Feature] Eureka - Earn Eureka points on failed INT and WIS checks, which can be used to gain advantage on such checks
  • [Class Feature] For Science! - Spend a Eureka point to gain advantage on Charisma checks in addition to Intelligence and Wisdom checks.
  • [Class Feature] Great Mind - You are immune to the Charmed condition, and you gain advantage on any Insight checks to discern lies.
  • [Class Feature] Resilient Mind - When you suffer Intelligence, Wisdom, or Charisma damage, reduce the amount of damage suffered by 1 point (minimum 1).
  • [Feat] Attack Specialist (Longarms) - Roll 2x damage dice with chosen weapon
  • [Feat] Ballistics Expert - Use INT mod in place of DEX mod for ranged attack rolls
  • [Feat] Biologist - As an action you may spend any number of Eureka points to heal yourself or a character within 1m for 1d6 damage per Eureka point spent.
  • [Feat] Chemist - Gain a ranged acid attack, using your INT mod to hit instead of DEX. Range: 5m. Damage: 1d6 per Eureka point spent, increasing to 1d8 at level 5, 1d10 at level 11, and 1d12 at level 17.
  • [Feat] Hyper-Focus - You may spend one Eureka point to add the tension die to an INT or WIS check.
  • [Feat] Rapid Shot - Treat Sidearms and Longarms as if they had Burst. Treat Burst weapons as if they were Automatic.
  • [Feat] Skill Proficiency (Athletics) - Gain one skill proficiency
  • [Feat] Swift - Add 1m to movement speed