Character Name Player Name Campaign
X'Qat   sg-42
Race Origins Class Level HD
Unchained Unas Grasslands, Sentry Scout 5 d10

Strength
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16
3
Dexterity
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16
3
Constitution
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16
3
Intelligence
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8
-1
Wisdom
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10
0
Charisma
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10
0
Skills
6 Acrobatics (DEX)
0 Animal Handling (WIS)
6 Athletics (STR)
0 Culture (WIS)
0 Deception (CHA)
-1 Engineering (INT)
0 Insight (WIS)
0 Intimidation (CHA)
-1 Investigation (INT)
0 Medicine (WIS)
-1 Nature (INT)
3 Perception (WIS)
0 Performance (CHA)
0 Persuasion (CHA)
3 Pilot (DEX)
-1 Science (INT)
6 Sleight of Hand (DEX)
6 Stealth (DEX)
3 Survival (WIS)
Hit Points Determin.
63 4
Prof. Init. Moxie
3 3 0
Armor Class Speed
10 7
Death Saves
Successes      
Failures      
Saves
3 Strength
6 Dexterity
6 Constitution
-1 Intelligence
0 Wisdom
0 Charisma
Bulk
6 / 3
Proficiencies
  • Bows
  • Camo Kit
  • Common Weapons
  • Explosives
  • Light Armor
  • Longarms
  • Martial Arts
  • Sidearms
Attack Name To Hit Dmg Type Range (m) Cap Reload Special
Clak Blade (TL 3) +6 2d10+3 S 1m - - Finesse
Claws +6 1d8+3 S - - -
Crossbow (TL 1) +6 1d10+3 P 40m / 150m - -
FN P90 (TL 2) +6 2d6+3 P 200m / 1800m 60 1 action Automatic, Burst (3), Extended Capacity, Laser/Reflex Sight
Martial Arts +6 1d6+3 B - - -
Sidearm (TL 2) +6 1d8+3 P 50m / 100m 15 1 action Pistol
               
Base Kit Equipment
  • Camo Kit (x1)
Loadout
  • Clak Blade (x1)
  • Crossbow (x1)
  • FN P90 (x1)
  • Sidearm (x1)
Notes
Features
  • [Racial Ability] Claws - Unas have claws that can be used as a melee weapon that deals 1d6 damage.
  • [Racial Ability] Impressive Resilience - For TD rounds, you gain damage resistance and cannot be reduced below 1 HP
  • [Racial Ability] Underestimated - Gain advantage on checks to deceive non-Unas
  • [Origin Feature] Long Night - You ignore the first night without rest, only suffering ill effects on the second night as if it were the first.
  • [Origin Feature] Natural Sprinter - Your movement speed increases by 1m.
  • [Class Feature] 2nd Field Hack (Hide Tracks) - Gain a Field Hack feat
  • [Class Feature] Ability Score Improvement (4th Level Scout) (STR +1, DEX +1) - Increase your Dexterity or Wisdom by +2 or two ability scores of your choice by +1.
  • [Class Feature] Equipment Kit (Scout) - Add Camo Kit to base kit
  • [Class Feature] Scout's Cunning - Dash, Disengage, or Hide as bonus action
  • [Class Feature] Survivalist - Gain resistance to damage from your environment, including non-natural environmental dangers like traps.
  • [Class Feature] Trap Rigging - Set 1 of 3 traps as an action
  • [Class Feature] Uncanny Dodge - Gain resistance to non-AoE damage as a reaction
  • [Class Feature] Vanguard - Deal +1d6 additional damage with ranged attacks against any target within 5m.
  • [Feat] 1st Field Hack (Tracking) - Gain a Field Hack feat
  • [Feat] Attack Specialist (Martial Arts) - Roll 2x damage dice with chosen weapon
  • [Feat] Evasion - Take no damage from a successful DEX save or half damage on a failed save
  • [Feat] Hide Tracks - Add proficiency bonus to DC to track your party or to a minimum of DC 20.
  • [Feat] Martial Mastery - Increase damage die of melee attacks
  • [Feat] Story Feat: Gratitude of the Asgard - At some point in the future, you may call upon an Asgard for a favor.
  • [Feat] Story Feat: Hero of Parva - Once per mission, you have advantage in a Charisma check with a Tok'ra NPC.
  • [Feat] Tool Proficiency (Parameter Undefined) - Gain proficiency in a tool of your choice.
  • [Feat] Tracking - You gain advantage on all Survival checks made to track.