Strength
10
0
Dexterity
12
1
Constitution
12
1
Intelligence
14
2
Wisdom
16
3
Charisma
12
1
Skills
|
1
|
Acrobatics (DEX)
|
|
3
|
Animal Handling (WIS)
|
✓
|
2
|
Athletics (STR)
|
✓
|
5
|
Culture (WIS)
|
|
1
|
Deception (CHA)
|
|
2
|
Engineering (INT)
|
✓
|
5
|
Insight (WIS)
|
|
1
|
Intimidation (CHA)
|
|
2
|
Investigation (INT)
|
✓
|
5
|
Medicine (WIS)
|
|
2
|
Nature (INT)
|
✓
|
5
|
Perception (WIS)
|
|
1
|
Performance (CHA)
|
|
1
|
Persuasion (CHA)
|
|
1
|
Pilot (DEX)
|
✓
|
4
|
Science (INT)
|
|
1
|
Sleight of Hand (DEX)
|
|
1
|
Stealth (DEX)
|
|
3
|
Survival (WIS)
|
Hit Points |
Determin. |
25 |
4 |
Armor Class |
Speed |
10
|
6 Move
6 Swim
|
Saves
|
0
|
Strength
|
✓
|
3
|
Dexterity
|
|
1
|
Constitution
|
|
2
|
Intelligence
|
✓
|
5
|
Wisdom
|
|
1
|
Charisma
|
Proficiencies
- Common Weapons
- Light Armor
- Med Kit
- Outbreak Kit
- Shotguns
- Sidearms
Attack Name |
To Hit |
Dmg |
Type |
Range (m) |
Cap |
Reload |
Special |
Unarmed Strike
|
+2
|
1
|
B |
-
|
- |
- |
|
|
|
|
|
|
|
|
|
Base Kit Equipment
Loadout
Features
-
[Racial Ability] Galactic Seeds
- Humans are so common in the galaxy, they gain advantage on all Persuasion and Deception Checks made during first contact with any group not having yet met visitors from another world.
-
[Racial Ability] Recovery
- When you recover HP due to a short rest, you regain an additional +TD HP.
-
[Origin Feature] Gifted Swimmer
- You gain a swim speed of 6m.
-
[Origin Feature] Stranger to the Land
- You gain advantage on any Charisma Checks to hide your foreign nature.
-
[Class Feature] 1st Procedure
(Parameter Undefined)
- Gain a Procedure feat
-
[Class Feature] Equipment Kit (Medic)
- Add Med Kit to base kit
-
[Class Feature] First Aid
- Add proficiency bonus to amount healed when using a med kit. Can heal a wounded ally as an action.
-
[Class Feature] Triage
- Learn a character's current HP, total HP, and HD
-
[Class Feature] Unnoticed Field Medic
- Attacks against you suffer disadvantage after using first aid