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Surge being limited to 1/LR is reasonable & makes sense, Tactical flexibility could be debated either way "sorry Daniel I showed you how to fire a pistol earlier & can't do it again till we sleep on it vrs using some of the nicer tactical feats too often & needing to water them down... Right now it's nice & all but the 1/long rest means that it works out to about 6 hp/long rest if you get into a fight & need to roll initiative, It seems like it should either get more uses/long rest or get a bonus added to that d10 as you level