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  1. So the first sentence underneath "Creating a Diplomat" is as follows: "Diplomatic characters need a high charisma score to aid in their persuasion skill, as well as to enhance their inspirations." The persuasion bonus is straightforward, but I've been looking through the class description and feats, and the only way I see that Charisma enhances inspirations at all is through the Convincing feat. Is there some other mechanic based on Charisma I'm missing?
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