Stephen Posted July 23, 2021 Share Posted July 23, 2021 We are two weeks out from game and the excitement is high. Character creation is working very well for all. We have some soft converting from our old Alderac game and some brand new characters. One question came up... Weapon Mods. Is there a rule about how many a player can put on weapons? Scout has 3 weapons with about 4 mods each. Do you just choose any you want? Thanks all! Quote Link to comment Share on other sites More sharing options...
iamillwilliam Posted July 25, 2021 Share Posted July 25, 2021 No limit on mods. Well what the GM allows. Been told that no, Asgard Beaming tech and grenades is unfair. 1 Quote Link to comment Share on other sites More sharing options...
Stephen Posted July 26, 2021 Author Share Posted July 26, 2021 So that leads me to another question. What is the point of the Soldier's ability to add a free longarm upgrade to their base kit for free if you can have any you want at no cost? Thanks all. Quote Link to comment Share on other sites More sharing options...
iamillwilliam Posted July 27, 2021 Share Posted July 27, 2021 Some upgrades increase Bulk. And you will always have it in your basic kit. It is a bit harder for the GM to veto. Quote Link to comment Share on other sites More sharing options...
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