Oringo was a key player in the bloody revolt against the System Lord, seeking freedom for his people and their human allies. He rarely fought on the front lines, but his infiltration prowess got him into, and out of, places that few could breach. After obtaining a vital piece of logistical information, the Tau’ri from the Stargate were able to launch an assault and free his people. Where his intel had helped the freedom fighters determine their next step, this blow saw several planets liberated, but at the cost of his anonymity. Oringo considered it his mission to free the Unas from the tyranny of the Goa’uld overlords. When he joined the Phoenix Site, General Loyer was quick to notice his unique abilities and soon put him to work gathering intel for Phoenix-1. In return for which, Oringo struck a deal to keep the Unas’ presence confidential in order to protect his people.
With targets and marked ranges, the firing range helps calibrate firearms and hone a team member’s accuracy.
Benefit: A team member who spends their downtime in the firing range adds its bonus to their ranged weapon attack rolls.
+1 Medical Bay
Climate Protection Clothing
Heavy clothing that provides protection from the cold, high winds, and even radiation when combined with a filtration mask.
Benefit: This clothing can be worn with armor and provides advantage on saves against cold. When combined with a Filtration/Radiation mask it also provides advantages on saves against radiation effects.
Jaffa Dagger +1
A gift from the "gods" this extra sharp, extra light dagger is particularly deadly. Tech Level: 2, Damage Die: 1d6, Damage Type: Slashing & Piercing, Bulk: 0.5, Special: Finesse, Grants user a +1 to hit and damage.