With a full movie projector, stage, and even a karaoke machine, the Rec Hall is a great place for soldiers to blow off steam when they can’t leave base.
Benefit: A team member who spends downtime in the rec hall chooses a Charisma skill. They gain a bonus equal to its facility bonus on that skill.
Favored by some members of the SG-1, the “Zat” is a weapon that escalates very quickly from nonlethal suppression tactics to lethal attacks. Phoenix Site has access to a few Zat’nik’tel weapons upon request from Earth, but General Loyer prefers to not employ them regularly due to their intimidating reputation among those abused by the Goa’uld. Targets struck by a Zat’nik’tel attack suffer 3 levels of Exhaustion (see page 123) instead of hit point damage. Note that whenever a creature reaches 3 levels of exhaustion (and every time it takes exhaustion damage after that), it must save versus falling unconscious. A corpse struck by a Zat’nik’tel is disintegrated. Electronic systems targeted by a Zat’nik’tel suffer 1d12 Electric damage.