Artemis is from a planet where an ancient group of Tau’ri or Humans of Earth live. This group was brought by a Goa’uld that was parading as one of gods from the ancient Greek Pantheon. Artemis’ people still worship the Greek Pantheon but not the Goa’uld as gods. She was named Artemis after one of the goddesses of the Greek Pantheon. Her parents were religious and diplomatic leaders of her town and she became a liaison among many of the towns and cities in her world Hellas. At one point a small group of Tok’ra came to Hellas and Artemis was the first to meet them. As it turns out, one of the Tok’ra hosts was dying after being attacked and the symbiote needed a new body, quickly. After explaining who they were and how they were different from the Goa’uld like the ones that brought her people here. She agreed to take the symbiote Kik’ril into her body and meld with her. She explained to her parents, Evander and Irene, she was going to do this and it would allow her to travel the universe and help advance her people. Her parents were hesitant at first but after meeting the Tok’ra that had arrived and listening to their explanation they approved of her decision.
After being with the Tok’ra for three years or so her world was discovered by members of the Stargate Phoenix site. She, along with her Tok’ra unit, agreed that she would become the liaison between the Stargate people and the Tok’ra. They were given a G.D.O. or garage door opener as it were and were told what it was and were given a code unique to them. Artemis would spend several days with the SGP members and then go back to her Tok’ra homeworld for longer periods of time. She gave the SGP a long distance communication device and explained how to contact the Tok’ra with it. She was drafted by the SGP to potentially be a part of a team and the Tok’ra thought it would be a good idea and she could meet and interact with new peoples and perhaps find potential hosts.
With targets and marked ranges, the firing range helps calibrate firearms and hone a team member’s accuracy.
Benefit: A team member who spends their downtime in the firing range adds its bonus to their ranged weapon attack rolls.
Climate Protection Clothing
Heavy clothing that provides protection from the cold, high winds, and even radiation when combined with a filtration mask.
Benefit: This clothing can be worn with armor and provides advantage on saves against cold. When combined with a Filtration/Radiation mask it also provides advantages on saves against radiation effects.