Addison Barnes was a well know professor of chemistry and physics in their past life. They were eventually recruited by the Stargate project, which was beyond their wildest dreams. The level of technology and knowledge available was beyond anything they could have imagined. It was the adventure of a thousand lifetimes. Until a mission went wrong. Khe'lan had been a member of the Tok'ra for nearly a millennia. She had been placed upon a Goa'uld Mothership early on and had been passing from host to host, gathering intel and studying the weaknesses of the system lord, Kali. She hadn't set foot on a planet for centuries, growing so accustom to traveling via ship that she'd forgotten the feel of true gravity, of wind, the sight of a sky. It was a thrill and a worry to be recalled to her people so that she could provide intel to their new allies, the Tau'ri. Khe'lan attended what was supposed to be a normal information exchange with an SG team on what was supposed to be a planet unknown to the System Lords. So the ambush by the Jaffa was unexpected, to say the least. Her host was damaged, severely, before she could pass the information on to her contacts. Addison was also damaged in the Jaffa ambush. They'd survive if they made it out, but they doubted it would end well. Addison and Khe'lan both realized that their mutual survival depended on a blending. And both were willing to do whatever it took to survive. Addison thought they'd been on the adventure of a thousand lifetimes, until they saw what a thousand lifetimes could actually look like. Khe'lan could admit that the memories of life on Earth were intriguing. She couldn't wait to experience it herself. She wouldn't be confined to a ship again, if she could help it.
With targets and marked ranges, the firing range helps calibrate firearms and hone a team member’s accuracy.
Benefit: A team member who spends their downtime in the firing range adds its bonus to their ranged weapon attack rolls.
+1 Rec Hall
With a full movie projector, stage, and even a karaoke machine, the Rec Hall is a great place for soldiers to blow off steam when they can’t leave base.
Benefit: A team member who spends downtime in the rec hall chooses a Charisma skill. They gain a bonus equal to its facility bonus on that skill.
Climate Protection Clothing
Heavy clothing that provides protection from the cold, high winds, and even radiation when combined with a filtration mask.
Benefit: This clothing can be worn with armor and provides advantage on saves against cold. When combined with a Filtration/Radiation mask it also provides advantages on saves against radiation effects.