Human [Tollan]: +8HP. +2 Int. Proficient in Science and skill of choice. Add a Phase Device to base kit. When you make an Engineering check to discern function of a tech TL4 or higher, add +TD to check.
Background: [Terraformed]: Int+1. 1/day use reaction to gain advantage on saving throw. [Student]: Perception proficiency. 1/mission: make an Int save instead of another save.
Engineer: d8 Hit Die. +2 Determination Points. Armor: Light. Weapons: Common , Longarms, Sidearms,. Tools: Engineering Kit, Explosives, Fabrication Kit, Saves: Dex and Int. Skills: Engineering, Pilot, Perception.
Equipment: Add an Engineering Kit to your base kit.
Jury Rig: Heal 2d8 instead of 2d6 when use an Engineering Kit to repair a machine. Repair a machine as an Action instead of Short Rest
1st Modification: Sidearm Calibration: During Long Rest select one character's sidearm. It gains +1d4 to attack rolls at short range until next long rest.
Stats. Base [8,15,8,15,15,8] Modified: [8,15,8,18,15,8]
Proficiency: 2
HP: 8(class)+8(race)-1(Con) = 15
DP: 2(proficiency)+2(class) = 4
AC: 10+2(Dex)+?(armor) = 12+
Speed: 6m
Initiative: +2 (Dex)
Moxie: +4 (Int)
Saves: [1/day use reaction to gain advantage on saving throw.][1/mission: make an Int save instead of another save]
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Str:-1(Str)
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Dex:+2(Dex)+2(Prof) = +4
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Con:-1(Con)
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Int: +4(Int)+2(Prof) = +6
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Wis: +2(Wis)
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Cha: -1(Cha)
Skills:
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Atheletics: -1(Str)
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Acrobatics: +2(Dex)
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Pilot: +2(Dex)+2(Prof) = +4
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Sleight of Hand: +2(Dex)
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Stealth: +2(Dex)+2(Prof) = +4
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Engineering: +4(Int)+2(Prof) = +6 [+TD to discern function of a tech TL4 or higher]
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Investigation: +4(Int)
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Nature: +4(Int)
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Science: +4(Int)+2(Prof) = +6
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Animal Handling: +2(Wis)
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Culture: +2(Wis)
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Insight: +2(Wis)
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Medicine: +2(Wis)
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Perception: +2(Wis)+2(Prof) = +4
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Survival: +2(Wis)
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Deception: -1(Cha)
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Intimidation: -1(Cha)
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Performance: -1(Cha)
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Persuasion: -1(Cha)