I never turned anything down. I never planned anything specifically. The unit said they needed me because of my skills. I couldn’t refuse. I’ll go. I never thought I had all those skills people were looking for. Sometimes they had more faith in me than I had in myself. I felt as a soldier I couldn’t turn anything down
With a full movie projector, stage, and even a karaoke machine, the Rec Hall is a great place for soldiers to blow off steam when they can’t leave base.
Benefit: A team member who spends downtime in the rec hall chooses a Charisma skill. They gain a bonus equal to its facility bonus on that skill.
+1 Research Facility
This facility is dedicated to the research of Tretonin.
Benefit: A team member who spends their downtime helping perform a Season R&D project to develop Tretonin gains its bonus to their Science skill checks.
At the start of each future episode roll a Science skill check with this bonus in front of the GM.
GMs, record this check and report it in the NOTES of the After Action Report.
Like many Goa’uld devices, the healing device is designed to be worn over the hand. When the user is possessed of a strong emotional state they may take an action to heal a touched target of 5d6 HP damage and 1d6 attribute damage (to all attributes). In addition, if the target is currently suffering from any disease they may immediately make a save against the disease DC to end the effect. This item requires Naquadah in the user’s veins.
Ring Transporter Device
This teleportation device functions by summoning five stacked rings (approximately 3m in diameter) which teleport living creatures in a similar
manner to the Stargate. However, the range of the transport is limited to roughly planetary distances. Transporter rings can send a matter
stream anywhere on the same planet, or to ships in orbit, but it cannot reach distant worlds.
This face mask with attached air tank can sustain a wearer for up to an hour underwater or in another environment in which breathing is impossible or harmful.
Benefit: A military scuba system is capable of operating for an hour per tech level (2 hours for most Tau’ri devices). A scuba system can be refilled with air during a long rest by characters proficient in either Scuba or Engineering.