Before his first home world was destroyed Saris was the pilot of a small Tollan ship that specialized in off-world acquisitions. Finding resources through mining or trade Saris was exposed to many different cultures, though he still holds fast to the Tollan philosophy of not sharing technology. he instead shares his skills, either fixing ships for those in need or to garner goodwill with those that lived nearby, he always lent a hand. "Fixing something that already exists is NOT violating our ways but a responsibility of kindness"
After Tollana was established Saris used his skills in the effort to rebuild a new home world. He dedicated all of his time to this endeavor giving up most if not all personal endeavors and living on his ship or space stations in the area. during this time and his exposure to the Tau'ri and other cultures Saris has tried to shed his pragmatist persona for a character that would keep more "free flowing" cultures at ease.
For a brief time after the establishment of Tollana Saris was able to retire for a short time, long enough to feel that the world he put so much effort into started to feel like home. After Anubis attacked his second home world Saris helped in the evacuation doing everything he could to save as many as he could. And as he watched fire rain from the sky something changed in Saris. Saris knew the SGP was fighting the goauld and Saris would join that fight. Now being a part of an endangered culture he had a responsibility to do something for his people even if that included fixing generators and primitive ships or running food stuffs, it didn't matter - he was here to help.
"If I see people starving because a food replicator is broken what should I do? Watch them starve? I think not. What moral leg do we have to stand on? I understand the need to keep our technology safe but to not use that knowledge to save others is morally reprehensible. We can fix what already exists and use our technology to add in resources and food. I still believe in having a closed-mouth approach to sharing our knowledge but it does not mean we need to have closed arms."
With targets and marked ranges, the firing range helps calibrate firearms and hone a team member’s accuracy.
Benefit: A team member who spends their downtime in the firing range adds its bonus to their ranged weapon attack rolls.
+1 Research Facility
This facility is dedicated to the research of Tretonin.
Benefit: A team member who spends their downtime helping perform a Season R&D project to develop Tretonin gains its bonus to their Science skill checks.
At the start of each future episode roll a Science skill check with this bonus in front of the GM.
GMs, record this check and report it in the NOTES of the After Action Report.
Climate Protection Clothing
Heavy clothing that provides protection from the cold, high winds, and even radiation when combined with a filtration mask.
Benefit: This clothing can be worn with armor and provides advantage on saves against cold. When combined with a Filtration/Radiation mask it also provides advantages on saves against radiation effects.
This face mask with attached air tank can sustain a wearer for up to an hour underwater or in another environment in which breathing is impossible or harmful.
Benefit: A military scuba system is capable of operating for an hour per tech level (2 hours for most Tau’ri devices). A scuba system can be refilled with air during a long rest by characters proficient in either Scuba or Engineering.