With targets and marked ranges, the firing range helps calibrate firearms and hone a team member’s accuracy.
Benefit: A team member who spends their downtime in the firing range adds its bonus to their ranged weapon attack rolls.
Climate Protection Clothing
Heavy clothing that provides protection from the cold, high winds, and even radiation when combined with a filtration mask.
Benefit: This clothing can be worn with armor and provides advantage on saves against cold. When combined with a Filtration/Radiation mask it also provides advantages on saves against radiation effects.
Like many Goa’uld devices, the healing device is designed to be worn over the hand. When the user is possessed of a strong emotional state they may take an action to heal a touched target of 5d6 HP damage and 1d6 attribute damage (to all attributes). In addition, if the target is currently suffering from any disease they may immediately make a save against the disease DC to end the effect. This item requires Naquadah in the user’s veins.
Ring Transporter Device
This teleportation device functions by summoning five stacked rings (approximately 3m in diameter) which teleport living creatures in a similar
manner to the Stargate. However, the range of the transport is limited to roughly planetary distances. Transporter rings can send a matter
stream anywhere on the same planet, or to ships in orbit, but it cannot reach distant worlds.
Favored by some members of the SG-1, the “Zat” is a weapon that escalates very quickly from nonlethal suppression tactics to lethal attacks. Phoenix Site has access to a few Zat’nik’tel weapons upon request from Earth, but General Loyer prefers to not employ them regularly due to their intimidating reputation among those abused by the Goa’uld. Targets struck by a Zat’nik’tel attack suffer 3 levels of Exhaustion (see page 123) instead of hit point damage. Note that whenever a creature reaches 3 levels of exhaustion (and every time it takes exhaustion damage after that), it must save versus falling unconscious. A corpse struck by a Zat’nik’tel is disintegrated. Electronic systems targeted by a Zat’nik’tel suffer 1d12 Electric damage.