With targets and marked ranges, the firing range helps calibrate firearms and hone a team member’s accuracy.
Benefit: A team member who spends their downtime in the firing range adds its bonus to their ranged weapon attack rolls.
Advantage anytime they need to read the Atlantean language.
Climate Protection Clothing
Heavy clothing that provides protection from the cold, high winds, and even radiation when combined with a filtration mask.
Benefit: This clothing can be worn with armor and provides advantage on saves against cold. When combined with a Filtration/Radiation mask it also provides advantages on saves against radiation effects.
Favored by some members of the SG-1, the “Zat” is a weapon that escalates very quickly from nonlethal suppression tactics to lethal attacks. Phoenix Site has access to a few Zat’nik’tel weapons upon request from Earth, but General Loyer prefers to not employ them regularly due to their intimidating reputation among those abused by the Goa’uld. Targets struck by a Zat’nik’tel attack suffer 3 levels of Exhaustion (see page 123) instead of hit point damage. Note that whenever a creature reaches 3 levels of exhaustion (and every time it takes exhaustion damage after that), it must save versus falling unconscious. A corpse struck by a Zat’nik’tel is disintegrated. Electronic systems targeted by a Zat’nik’tel suffer 1d12 Electric damage.