Otteravenger Posted August 2, 2022 Share Posted August 2, 2022 The rules state that a player chooses to appeal to a character through either logic (Intelligence), sympathy (Wisdom), or charm (Charisma). Are these flat 1d20 + MOD rolls? Or do the players get to appeal to a character's logic through use of Science, allowing them to add their proficiency to the Intelligence check? Or more commonly, use Persuade to add their proficiency to a charm (Charisma) check? Link to comment Share on other sites More sharing options...
McKayRulez Posted August 2, 2022 Share Posted August 2, 2022 Yes. The rules on page 136 in Phase 3: Make a Check mention that skills can be relevant to the scene like science, deception and persuasion. Link to comment Share on other sites More sharing options...
Otteravenger Posted August 2, 2022 Author Share Posted August 2, 2022 Awesome! Great to know. I had been following the Episode encounters too strictly then, as I don't think any of the Convince encounters in them mentioned the use of skills, just the attributes. My players will be happy to use their relevant skills. Link to comment Share on other sites More sharing options...
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