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Can You Use Persuade and Other Skills in Convince Encounters?


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The rules state that a player chooses to appeal to a character through either logic (Intelligence), sympathy (Wisdom), or charm (Charisma).  Are these flat 1d20 + MOD rolls?  Or do the players get to appeal to a character's logic through use of Science, allowing them to add their proficiency to the Intelligence check?  Or more commonly, use Persuade to add their proficiency to a charm (Charisma) check?

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Awesome!  Great to know.  I had been following the Episode encounters too strictly then, as I don't think any of the Convince encounters in them mentioned the use of skills, just the attributes.  My players will be happy to use their relevant skills.

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