jharik Posted January 6, 2023 Share Posted January 6, 2023 On Page 61 under tech levels it gives the DC to 'modify or repair' as 5+5/TL. so TL1 is 10, 2 is 15 etc. but right under that in 'repairing mechanical damage' it says the DC to repair is DC10+TL , so 10, 11, 12 etc. Has this been cleared up in Erratta? I'm assuming the TL x5 one is right, as DC 15 to fix a stargate is a bit easy Quote Link to comment Share on other sites More sharing options...
McKayRulez Posted January 12, 2023 Share Posted January 12, 2023 Ah, the confusing-ness of repair DCs. The DC is 10 + (TL#). The episode "In Ruins" has a engineering DC 10 + (TL 5) check. Personally, I originally took that to mean the check would be 40, though that caused a discussion in our group since 40 was impossible for our group. In the end I ended up rolling a DC 30 and just added that to the 10. Quote Link to comment Share on other sites More sharing options...
jharik Posted January 28, 2023 Author Share Posted January 28, 2023 Tech Level 1 Dc 11 Dc10 2 Dc 12 Dc15 3 Dc 13 Dc20 4 Dc 14 Dc25 5 Dc 15 Dc30 I can see it working as DC10+TL to fix an existing device and 5+5xTL to Make a new one. So it's 15 to fix a stargate, 30 to make a new one Quote Link to comment Share on other sites More sharing options...
McKayRulez Posted January 28, 2023 Share Posted January 28, 2023 The chart for DCs to R&D in on 144. So say if you wanted to make or improve something with R&D that was TL5, it would take 10 successes of DC 25 over an interval of months. Quote Link to comment Share on other sites More sharing options...
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