jharik Posted January 6, 2023 Share Posted January 6, 2023 On Page 61 under tech levels it gives the DC to 'modify or repair' as 5+5/TL. so TL1 is 10, 2 is 15 etc. but right under that in 'repairing mechanical damage' it says the DC to repair is DC10+TL , so 10, 11, 12 etc. Has this been cleared up in Erratta? I'm assuming the TL x5 one is right, as DC 15 to fix a stargate is a bit easy Link to comment Share on other sites More sharing options...
McKayRulez Posted January 12, 2023 Share Posted January 12, 2023 Ah, the confusing-ness of repair DCs. The DC is 10 + (TL#). The episode "In Ruins" has a engineering DC 10 + (TL 5) check. Personally, I originally took that to mean the check would be 40, though that caused a discussion in our group since 40 was impossible for our group. In the end I ended up rolling a DC 30 and just added that to the 10. Link to comment Share on other sites More sharing options...
jharik Posted January 28, 2023 Author Share Posted January 28, 2023 Tech Level 1 Dc 11 Dc10 2 Dc 12 Dc15 3 Dc 13 Dc20 4 Dc 14 Dc25 5 Dc 15 Dc30 I can see it working as DC10+TL to fix an existing device and 5+5xTL to Make a new one. So it's 15 to fix a stargate, 30 to make a new one Link to comment Share on other sites More sharing options...
McKayRulez Posted January 28, 2023 Share Posted January 28, 2023 The chart for DCs to R&D in on 144. So say if you wanted to make or improve something with R&D that was TL5, it would take 10 successes of DC 25 over an interval of months. Link to comment Share on other sites More sharing options...
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