Guardian0flight Posted November 18, 2020 Share Posted November 18, 2020 I would love to learn to play Quote Link to comment Share on other sites More sharing options...
akaramis Posted November 19, 2020 Share Posted November 19, 2020 How "new" are you? Ever played an RPG? Ever played D&D 5th Edition? If you've zero roleplaying experience, you need different help than if you're a D&D player, and different further still if you're an experienced GM. Quote Link to comment Share on other sites More sharing options...
Guardian0flight Posted November 19, 2020 Author Share Posted November 19, 2020 Ive played dnd a lot but never a sgc version Quote Link to comment Share on other sites More sharing options...
akaramis Posted November 20, 2020 Share Posted November 20, 2020 11 hours ago, Guardian0flight said: Ive played dnd a lot but never a sgc version The big changes, in a nutshell: Lots more ranged weapons, much higher starting HP, only one unified roll mechanic for a number of special cases of physical opposed rolls, a large scale combat system, a much smaller experience point total needed to go up, classes end at 5th level, everyone simply buys feats after that. Inspiration has a different mechanic and use. Several social interaction systems abstract out certain facets, and you can use the "fortune in the middle" mode - state the goal, roll the dice, then narrate the discussion/actions appropriately to the roll. The biggest add is the Tension Die - when things are tensest, it's a d12 - many abilities use the Tension die. Grab the beta, from the files section... it will seem fairly familiar, and most of the mechanics are the same. Quote Link to comment Share on other sites More sharing options...
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